No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $10.7M — a different platform, not this one.
In EA SPORTS™ College Football 27, step into modern college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in the traditions and pageantry of game day.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | $69.99 | 44% | — |
| Steam | $69.99 | 41% | approximately $10.7M |
| PlayStation | $69.99 | 60% | #12 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $69.99 | 2.8Kratings | 44% | — | not modelled |
| $69.99 | 2.8Kreviews | 41% | #55 |
| approximately $10.7M |
| $69.99 | 5.3Kratings | 60% | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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