No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $10.7M — a different platform, not this one.
In EA SPORTS™ College Football 27, step into modern college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in the traditions and pageantry of game day.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | $69.99 | 44% | — |
| Steam | $69.99 | 41% | approximately $10.7M |
| PlayStation | $69.99 | 60% | #12 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
−% is against $69.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
| Steam | South Korea | ₩80,000 | ≈ $59.24−15% |
| Xbox | South Korea | ₩83,000 | ≈ $61.15−13% |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Xbox price pass of Sep 3: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.