
Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #87, worst KR #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Sep 14 → 8.17/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 30.2Kreviews | 93% | — | $34.3M |
| $69.99 | 14.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏和以前的三国无双系列非常不同,而且剧情真的特别低龄化,我其实很难给出好评,战斗系统也很单调,特别是蛇矛几乎是唯一的无脑选择。不过打的确实挺爽的。
Couldn't get beyond the intro mission to even reach a savepoint. Runs perfectly fine until it crashes. Troubleshooted for days before refunding.
真的好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
| $44.99−25% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
김빠진 스토리와 어정쩡한 관계 묘사들이 참 아쉬운 게임. 스토리 완결 확장팩이나 후속작을 내는 게 아니면 용서가 안 되는 수준. 자꾸 남자 장수들끼리 야스라도 한 판 땡길 것처럼 은은하게 쳐다보는데 막상 보면 암것도 없음. 차라리 타란티노식으로 찐하게 맞추고 박기라도 하던가 고기는 안 팔고 고기 냄새만 파는 웃기는 식당임. 그럼에도!!! 추천한다. 어릴 적 맹장전을 하며 두근거렸던 액션 쾌감을 완벽하게 부활, 아니, 부활시키고 임플란트까지 박아서 산데비스탄 돌리고 있는 명품 액션!. 부활 그 이상의 열락을 가져다준다. 그래도 79,800원은 너무 비싸잉~ 할인할 때 구매하도록 하자.
游戏挺好玩的,算是真三国无双的一次大突破,削减了人物的个人传,专注历史上的大战役,但是只有前面几章的战役看得出是认真打磨的,后面的战役没经费了实属遗憾,然后dlc就过于水了,无非就是倒着打回去。最想吐槽的就是过于基情四射了
我在想,信息如此发达的今天,考证一下三国时期的甲胄和建筑不难吧? 游戏性上来说,你真的是革新之作,这点是毫无疑问的。 但是,游戏里的影楼装看的我真难受啊,真难受啊,真难受啊。我想在三国时期战斗,但是这游戏的服装和建筑又在无时无刻提醒我,这是日式刻板中华风,到处都是影楼甲的战场让我感觉是群演混战,给我看力竭了 很抱歉我不能给你好评
爽啊爽啊 策马直冲主帅开无双把敌兵震飞的爽感不知道在哪还能感受到了
重启很成功,手感爽快、战场氛围到位,可惜可用武将少、后期重复度高。
确实和以前的无双不同
爽
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $39.99 | |
| — | 0 | — | — | |
| $1.1K | 13 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 9.5K | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.5M | 90.6K | 92% | $19.99 |