
"Dynasty Warriors 8: Xtreme Legends" introduces entirely new levels of fun to the refreshing gameplay vanquishing swarms of enemies with mighty warriors found in "Dynasty Warriors 8."
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 14.1Kreviews | 84% | — | $17.3M |
| $19.99 | 11.8Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bom!
어릴 때 했던 진삼국무쌍의 맛이 그대로 남아있다. 진짜 어릴 때의 동심 그대로 돌아가서 무지성으로 플레이 할 때도 즐거웠지만, 특정 조건을 만족하면 실제 삼국지와는 다른 IF 스토리가 존재한다는 것을 알고나니 더 풍부하게 즐길 수 있었다. 구매 이후에 7이 최신작이 아닌 8이 최신작이라는 걸 알게 되고 조금 후회했었는데, 원래였으면 개죽음 당했어야할 장수들이 마지막까지 살아남아 촉의 승리를 외치고 있는 걸 봤을 때에는 구매하길 잘했다고 생각했다.
还行
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For my childhood.
this is my childhood series DW 5 6 7 8 all are my fav but 6 is kinda bad 7 was story goat and 8 was gameplay goat the best 10/10,i got this game for 15 usd.it really desreve.
很好玩儿
三國無雙系列最好玩的一代,不過畫質確實是太低了,別人說的搖桿問題我沒有遇到,右搖桿視角跟改按鍵都沒問題,用的是xbox原廠搖桿。 DLC推薦買皮膚不推薦買關卡,DLC關卡不是要你打武將而是打弓箭手跟弩炮火焰車,終極難度打10個無雙武將不算啥,不騎馬的情況下遇到10個弓箭手+2個弩炮已經汗流浹背了
中学时一直玩学习版,玩了好几年,当时关卡全通了。因为是十多年前PS3时代的作品,所以现在看来画面也比较旧了。 玩法系统上算是六代的进化,也被认为是旧无双的集大成者。著名武将都转正得差不多了。武器也真是丰富得五花八门,天马行空。 不过仔细想想好像也没什么玩的,可能我当初玩得太多了。 无非就是一骑当千、割草的爽快感,和四处奔走的战场沉浸感、历史代入感。 然后观赏各种各样过于有个性的(中二)人设与言行。三国的剧情演绎得还是很精彩的。另外有很长的if线,以及追加的吕布传。 而战斗本身,我觉得其实没有太多值得称道的东西。核心可能就是一个剪刀石头布的易武系统。 打杂兵是割草,一砍一大片不用说。和无双脸敌将对战,也是通过易武攻击,换一把在剪刀石头布中占优势的武器,然后开始无脑砍砍砍。没有多少类似魂系游戏的交互与见招拆招。c技之类用不用、用哪个没关系;武器属性搭配到底是些啥,也没关系,除非用低等级玩比较高的难度。正常轻度玩就是为了爽,旋风连击,乱舞之类都是为了爽。但是割草的玩法放到现在已经比较过时了。 特定关卡的特定敌将身上冒血红色斗气的那个特效我感觉挺帅的。 现在有起源了,所以想不到理由推荐7。(除了能扮演历史武将,以及有赤壁之后的剧情?)
这绝对是童年很喜欢玩的游戏,小时候和我的小学同学玩的很开心,真怀念那个时候,现在补票了
真的太好玩了,我觉得没接触过无双系列的玩家一定要从这部入手。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.5K | 89% | $27.99 | |
| $932.4K | 10.9K | 78% | $3.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $2.2M | 1.7K | 66% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.2M | 31.9K | 90% | $29.99 | |
| $17.2M | 48.5K | 89% | $13.99 | |
| $17.2M | 12.2K | 97% | $49.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.1M | 37.2K | 89% | $19.99 |