
Build a fortress and try to help your dwarves survive against a deeply generated world. Keep your dwarves happy, grow their community and beware of digging too deeply. The deepest, most intricate simulation of a world that's ever been created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.33/day in the week to Aug 4 → 6.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for the deepest, most intricate simulation of a world that has ever been created.

Not just generated geometry -- a whole simulated world. Generated rise and fall of civilizations, personalities, creatures, cultures, etc. Infinite hours of gameplay.
Now with beautiful pixel graphics!
Learn the basics with in-game tutorials
A lifetime “living” project - created/updated since 2003, with no end in sight
Generate your unique world and manage a bustling colony of dwarves, even as they probably mine towards their eventual demise.
A new endless hobby, just for you!

The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.

In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Remember: Losing is fun!

This is still good old Dwarf Fortress, but with graphics support and music provided. A few bells and whistles won’t change its essence.
Classic Dwarf Fortress mod-artist Jacob "Ironhand" Bowman collaborated with artists Carolyn Jong and Neoriceisgood to create an all-new sprite pack for the game, which they continue to add to regularly.
Dwarf Fortress also has hours of music in a two-volume soundtrack by Dabu and Simon Swerwer, including tracks in the Dwarvish language!
It's never been easier to start playing! We've improved the new player experience with the addition of tutorials to guide you through building your first fort and keeping your dwarves happy.

Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Craft treasures and furnitures from various materials
Establish a barony and support the increasingly demanding nobility
Read your dwarves’ thoughts to keep them happy
Build floodgates to divert water for farming, and/or prevent magma mishaps
Build structures and watch your dwarves discover and build their culture, like taverns, libraries, temples, honey, wax, pottery, animal training, bookbinding, and more.
Go anywhere! Explore any civilization, earn a reputation, and recruit followers to join you
Experience your fortress and the simulation in a new, more embodied way
Explore mythical dungeons to find magical items, artifacts, and fill your quest journal
Hints of mythology and magic as a start of future simulation enrichment to come
An additional hour of music from Dabu and Simon Swerwer, presented as a second volume of the original soundtrack

The original inspiration for RimWorld, Prison Architect, Minecraft and more.
One of the first video games acquired by the Museum of Modern Art in New York
Updated for over 16 years by two brothers, Tarn “Toady One” and Zach “Threetoe” Adams, and with the support of Kitfox Games since 2020.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game genuinely rewired my brain. I’ve been playing since version 0.31.12 long before the Steam release and it has been so far the best simulation game that has ever been made. You don’t ever really "quit" this game you just bide your time between updates, dreaming of what it will become next. Even in its current state, it offers more depth than you could ever ask for. That said, I wouldn’t recommend it if your taste leans heavily toward fast action or skinner-box reward systems. This isn’t the kind of game that showers you with dopamine every 30 seconds. Instead, you make your own fun… while the game quietly sharpens a knife behind your back. You’ll set goals, build stories, get attached to things, and then watch them collapse in spectacular fashion. Remember: losing is fun. Especially when it’s your fault. And sometimes even when it absolutely isn’t.
I have no idea what I am doing in this game but boy is it fun.
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| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Losing is fun! A game that is brutal as it is detailed in it's world generation and history, that's the official quote of this game, because this game taught me that you don't have to win, or lose, did you have fun? If so, that's your win. Some games set a plate of content down right in front of you and you get to enjoy it while you eat. Others is like the plate is smashed upside your head and you have to struggle to your taste of fun. And dwarf fortress, the plate is a dragon and you have armor and a weapon that could slay it, but do you have what it takes? Oh... you are already eating the dragon and cooking it, wait, you want MORE? Wait you have a throne room of Fun from all your conquests..? Despite my 'Steam Hours' saying otherwise, I've actually put about a hundred hours into the original version of the game. This is THE procedurally story generator game. There's been tales of forts from the community from nearly... oh goodness twenty years? The game has been out for that long, and keep in mind the game was free, and the developers were taking all that time to develop the game. Now that sounds like developer hell in other games, but this one was different, each update brought HUGE additions to the word, the way things interacted and the occasional bugfix. Every interaction here is just simulated over the long course of development. For a long time there was only one Z level, you couldn't dig underground or build up, now there's an entire cave systems of monsters, demons, and mega beasts that will try to demolish your fort. But your dwarves and with some engineering or a sharpened blade you can win it all. But remember: Losing is fun! Don't be mad about not winning, be glad you got to experience a cool story that unfolded! The main dwarf commander got mad and threw themselves into the volcano with his sword as the siege hit? Or the dragon that's been resting for a thousand years finally awoken to rule all? Or the nobles are being a pain in the [butt] and your dwarves decide to make a magma donation? No matter how long it will last, the fortress will fall, but that's okay because LOSING. IS. FUN!
Interactive-media owuld be significantly dumber and less varied without countless games, that got inspired by Dwarf-Fortress during many decades of its development time. Dwarf-Fortress is an inspirational and foundational prototype to ALL modern crafting/factory/survival/cityzenSimulation game: - Without Dwarf-Fortress, the concept of an "early access game" may just not exist by now. Dwarf-Fortress IS "Early-Access". - Without Dwarf-Fortress, "survival game" (think mostly zombie-horde-games) would not include crafting-beyond-diablo2 (would not include building any shelter ANYWHERE, and just be a race-shooter like Left-4-dead). - Without Dwarf-Fortress, no game would be a significant "survival game", such games would be stuck with dumber "tower defense" or "racing-game" mentality (nothing like 7-days-to-die, Project-Zomboid, Rimworld or any Kley-game=. - Without Dwarf-Fortress, no game with minecarts nor conveyr-belts over larger-areas would exist as it does now, instead it would all be nodes like in a tower-defense-game at best. - Without Dwarf-Fortress, minecraft would just be a forgettable creative/racing game, with a total lack of crafting/survival/chest/rail/factory mechanics, youtubers could not have cared less, baybe the RTS-genre would be bigger instead. - Without Dwarf-Fortress, citizen-simulation of most modern games would be only basic, like in Ultima9 or Anno/Tropico (TheSims Games are barely at cityScale). - Without Dwarf-Fortress, countless games, inspired-by-minecraft/survival would just be cheaper citybuilders instead, we would have even more Settlers3-like-games. - Without Dwarf-Fortress, the Minecraft-Movie would not exist, or just be a sitty boring lowbudged youtuber-movie about racing trhough a cave. - Without Dwarf-Fortress, a lot less games would procedurally create worlds, or do so with less detail or at smaller scales (not counting any such games, that only use 1 seed for all games) - Without Dwarf-Fortress, the Rougelike/lite gerne would not exist, or only care about smaller-scale worlds. - Without Dwarf-Fortress, COZY fising/farming-games would be significantly less popular. Not by mechanic, but by often having significantly lower-fidelity visuals, in favor of sclale or social-simulation/narrative. - Without Dwarf-Fortress, Molydeoux may still be able to find people to make and sell populous-3 like "god-games" games by 2020, maybe even managing to not expose himsels as 100% fraud, but above Dwarf-Fortress-like games expose his incompetence. This is the game, that simulates bars/hotels/hospitals full of different visitors, holding cups, containing liquids, containing alcohol, spilling alcohol on the ground, cats walking trhough alcohol puddles, collecting alcohol on their paws, cats licking their paws till they die from alcohol poisoning, and this FEATURE got "fixed" by giving cats more efficient livers (just like dwarfs), so they can drink more alcohol without intoxication/death. At thisw rate I expect them to randomly add lilies with pollen, and then wondering, what kills the cats now. ... And thats just a tiny aspect of building/digging a deep fortress with 150 to 250 humanoids, and up to roughly 2x as much wildlife/pets/hostiles. If this were just like any other 2011-ish game, it would definitely deserve a VERY NEGATIVE review... But this is not any other game, this is just the best and most original game ever. - Maximum emergent/procedural gameplay an interactive-narrative, mostly due to ever increasing mechanics/details. - Extremely high replay-value. Just watch a lot of nicely narrated youtube-SERIESES. - Focus on gameplay over visuals. almost all modern games do this LESS than dwarf-fortress, which is generally worse. - Excellent tutorial and ease-in, while also having absurdly-high and great complexity and difficulty-scaling. - Simlation ranges from detailed geology to detailed social interactions, including water/magma-physics with some upwards-pressure. - By being a very slow-cooked solo project, it has had a huge dedicated modding/fanbase. - now with multi-threading (this game is older than multi-threading and had that added in WAY too late) Therefore we mostly overlook: - Needlessly obsessed with MEANINGLESS details, which just slows down the game way too much. Its not a whimsy great simulation, its ridiculously unfocussed shotgun-design, even with the intent of emergent-gameplay. - A buggy mess, many core mechanics randomly fail, making you reload or "df-hack" out of it way too often. - Unstable crashing game. it constantly "swallows more than it can chew", no matter how fast your CPU is. - Horrible UI, especially the steam version has no excuse for still having a horrible UI. - This game could EASILY me 3d, and many 3d games inspiired by Dwarf-fortress show how this is done (mostly Whiskerwoods and 7-Days-to-Die, maybe even Timberborn). - Extremely dumb in countless ways, especially; ALWAYS walking over bridges, while they are beig lifited up. And basic movement while hunting, as if they only hunt-by-smell but not by-sound. - Can barely handle more than 200 individuals smoothly in 1 player-controlled-fort, while many aspects of the world beg for more. This Game has cities, you just only build outposts/villages. (is not like SongsOfSyx) - Gameplay will always be as-cheesy as you want it to be (especially as it does not care for gravity like 7-days-to-die) - No music, barebones SFX, butt-ugly visuals. - Singleplayer only, while an exploration-game with detailed procedural and interactive history just beg for multiplayer. (The multiplayer-only game "Space-Station-14" now has a famous medieval-mod, that shows how this is done). - You can not pet the animals, while assigning/claiming an animal as a pet is a mechanic (mostly for hunting/satisfaction/hygiene).
the cat fell into the waterfall 5 days later the cat have been found dead by a dwarf that have fallen down the waterfall 3 days later the dwarf that found the cat have been found dead by an another dwarf that have fallen down the waterfall in conclusion: [b] do not look at the bottom of the waterfall. [/b]
this game will eat your whole day (or life) if youre not careful. 10/10
Very interesting and cool game.
not for me would rather play syx or rimworld
One of the best games of all time - Here is my beginner's guide : https://explorminate.org/dwarf-fortress-beginners-guide/
Masterpiece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.