
Dustwind: Resistance is a single-player tactical game. Lead your squad—including your dog—against a brutal raider army. Pause to plan tactics. Use overwhelming firepower, stealth, traps, turrets, or an armored car to outmaneuver enemies. Protect your home and freedom. No surrender!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dustwind: Resistance is a tactical single-player game set in a post-apocalyptic world, blending real-time combat with the ability to pause and plan. Lead a small squad against an invading army, make hard tactical decisions, and do whatever it takes to protect your people and your way of life.
Take command of Jake, his squad, and his loyal dog, Diesel. Reclaim your homeland and teach the raiders a final lesson. For freedom!
Combat unfolds in real time, but you can pause the game at any moment to issue orders, turning chaos into control.
Brute force, stealth, positioning, timing, aiming for body parts. How you fight is up to you. Choose wisely, because the enemy is no fool, and a single mistake can spell your doom.
Develop your squad with a revamped character system. Choose the best skills and gear to fit your preferred tactics.
Shoot, chop, kick, or bite. Set traps, throw grenades, deploy turrets and barricades, or crush enemies with an armored car. So many ways to kill. So many ways to die.
Build custom maps and campaigns with the built-in map editor and share them directly to Steam Workshop to keep the fight going.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.90 | 70reviews | 86% | — | $27.1K |
| $9.99−50% | 34ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is definitely not an RPG, not a Tactics and not a Strategy. Action-Adventure? Maybe. Anyway, I can't recommend it. And I don't know who were all these folks giving positive reviews. Do you want some post-apocaliptic tactics RPG - better check "Dead State". [b]Scenario and the world:[/b] The scenario is not just childish, it is absurd. On the first slides you've been told that villagers are veterans, few moments later they are helplessly wiped out by a couple of raiders. You lived your whole life with those folks, but you don't even know their names, they are not "Jack" or "Tom", not even "asdf" or "fghj", they are "citizen" and "villager". The village is soo poor and primitive that you has literally nothing to take there, not even a rotten apple, but your dad brought you a whole bunch of robots just on a daily training. And where they disappeared during raiders attack? Your wife supposedly was burned alive, and then some prick told you to leave her corpse rot and go save the world. And you like "ok, I go". Ohh, man, that doesn't work in a real world. The farm is wiped out by raiders, but the farmers have intact machinegun turret in their storage which then shreds a whole army of them. Wut? And I tell you, a real-life raiders won't burn and kill everyone just for a sake of total destruction, its a dumb cliche; they will rob money and food on a regular basis instead. A rubber plunger used as a club. The dog walking up and down vertical ladders (yeah, like a witcher's horse). The same dog planting mines, using stimpacks? The machinegun raiders wandering around or running straight in a front assault. Tl;dr: cliche, absurd then even more absurd and then even more cliche. [b]Weapons and combat:[/b] The place where adequateness has been brutally murdered for the "balance". A sport rifle is a light weapon like a pistol and a sniper rifle is a heavy weapon like a minethrower? A knife doing the same damage as a pistol or a rifle, really? Your dog is shredding raiders like a paper? [b]Role-playing aspect:[/b] no, none exists. A handful of stats and inventory won't make your game "RPG". There are literally zero choices you can make. Even "dialogs" - you just click through them without any ability to interact. [b]Tactics:[/b] the one big no. Covers aren't working, enemies aren't using any advantages, so - no. [b]Save and load:[/b] you will do it a lot, there are important things which you cannot know upfront and which will just kill you.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Czech, Polish, Portuguese - Brazil
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化很烂, 这么小的游戏,玩一会风扇就狂转
In the Tunnels of Death DLC the spreading gas kills the tactical approach the players (at least me) favored, and even on Very Easy difficulty you flee from the poison cloud on the whole 1st map. This is not Dustwind anymore, it's Rushwind
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.1K | 140 | 91% | $9.99 | |
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| $27.1K | 82 | 60% | $16.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $241.3K | 393 | 76% | $24.99 | |
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| $13K | 44 | 82% | $14.99 | |
| $1.7K | 8 | 62% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |