
Shatter the shackles of time as you jump, swing, and slash through a fantastic world in this love letter to classic 3D action platformers. Zirian, accompanied by his mechanical Cuckoo, must save his sister from a mysterious Clock Tower that has plunged the land into eternal night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Help Zirian save his sister from the claws of Despair by restoring the fabric of time and uncovering the secrets of the Master Clockmakers.
Master a seamless blend of dynamic platforming and fast-paced combat. Jump, dash, grapple, and glide your way through thrilling challenges that rekindle the magic of classic action platformer favourites.
Explore stunning realms shaped by the Master Clockmakers, each filled with mystery, magic, breathtaking vistas, and endearing characters. Navigate ethereal forests, underwater realms, sunlit dunes and cloudy heights - the world of Duskfade is alive and teems with secrets for you to uncover.
Experience a powerful coming-of-age journey filled with heart, loss, and the courage to face the unknown. Join a cast of charming characters to face down long forgotten foes, each embodying an emotional hurdle.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 92% | — | $789.8K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fairly solid indie platformer. If you play this and get the feelings of Ratchet and Clank with some Kingdom Hearts, you wouldn't be too far off to think that the devs got some inspiration from them. Gameplay, the platforming is pretty fun. The core of your character's kit is a double jump and a roll that can be done in the air to travel further. As the game progresses, you'll also get access to new abilities for traversal. I will say that the last movement ability detracted from the experience, but that's just me. Combat is so-so. You have access to a pretty basic set of attacks and a couple of abilities that run off a meter. One thing is that you'll start to realize every battle takes place in a fairly open area. Besides boss battles, fights with the regular enemies will throw a lot of enemies at you. They are a mixed bag of some interesting, some tough, and some just there to annoy you. The beginning segments of fights and boss fights didn't seem the greatest, but later on I think the boss fights definitely pick up in quality. I played on the hardest default difficulty, and it was pretty doable. Besides the platforming and fighting, there are collectibles to find in the world, and mileage will vary depending if that's your thing. One gripe I have on that is that the only way to check collectibles per zone is from the fast travel menu. Also the game features no map, and many of the collectibles are only obtainable through backtracking once you have the abilities to reach places you haven't. For me, personally, it was too much of an annoyance to try to remember where I have and haven't been. Presentation wise, the game looks and sounds pretty well. Visuals are up to par, and the character designs are pretty good. One part I will say the devs did well on is the expressions the characters make in collectible animations; it's the little things like that really add character. Audio I would say isn't is as good as the visuals, but it's not terrible. The music does its job, has some good tunes, but nothing that really stands out to me. Voice acting for the English side was well done. When there is spoken dialogue, I think the cast did a good job conveying what's a simple story on the themes of growing up and moving on. Overall, a very solid indie platformer. For the price, it's a good 15 hour run if you want a new platformer to delve into.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $29.99 |
| 103ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 796 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic game with great gameplay and visuals. Could use a few very small qol updates for when you want to go back and hunt collectables (such as a few more check points and the ability to leave a level whenever you want) but thats a very minor issue in an otherwise great game.
I've been having a great time exploring this world. Colorful, full of secrets to locate and collect, and combat consists of more than simply "hit it till it dies". The story feels a little childish, and the cutscenes had me rolling my eyes a few times, but very few platformers ever really stand out for the story. There are a few minor issues as far as controls go, but otherwise this is a great homage to PS2-era platforming, which I believe was the intended mission of the developer.
Remeteu 100% a minha infância em jogos de ps2. Recomendo a todos que desejam um tempo de paz e relembrar velhos tempos!
Cooler Action Plattformer. Erstaunlich Emotional.
Great game and great kingdom hearts vibes here!! I am lovin it.
Felt like when i first played these types of games a kid again, finding a place to stop is so hard
Hermoso juego, 10/10 en TODO. Solo una cosa para los devs si leen esto: Porfavor, quitenle el insta-kill a los relojes del ultimo nivel, me refiero al nivel de la torre que se esta cayendo cuando escapas con allira, gracias <3
[h1] "Reinventing the Wheel (of Time)" [/h1] It's no Surprise that in the current state of High End Video Game Development, people are more yearning for the Halcyon days of the Sixth Generation of Vidya and Beyond. Back to the days when Adventures and Platformers reigned Supreme, and so Smaller Scale Devs are taking it upon themselves to grant that wish. One such Game is [i]Duskfall,[/i] a really charming Action Adventure Platformer that takes its Roots and Inspirations from Old Legends such as Ratchet & Clank, Jak & Daxter Legend of Zelda and so on, all wrapped up nicely in a High-Fantasy Long Post apocalyptic setting with a good smattering of Clockpunk. Duskfade is a Game who's story is Simple to a Fault; saving your Estranged Sister from a Foreboding Doomsday Tower with the help of a Small Mechanical Bird. Like I said, Simple; but does it well enough. Gameplay is in Three Elements of Traversal/Exploration, Collectathon and Hack & Slash, all with Ever-Evolving elements as the Game Progresses, which also demands you to return to earlier levels with newfound abilities to claim what you couldn't before, however the lack of a Usable Map means you have to Commit all that you have passed to Memory in order to return to them when you can. The art direction is quite evocative enough, traversing through Claderas, Broken Sky Citadels, Deserts Ravaged by Time, heck; there's even the Standard 2000's Beach Level. Character design is decent too. Zirian has enough of a Unique aspect of his own, as well as being Customisable with a few Nods from Historical Games. The Game is not Perfect though sadly, as I was able to figure out the Twist in literally the First 5 Minutes. So I was going through the game constantly waiting for the Metaphorical Trap to Spring. But I shall not mention it as I am aware this Game will be someone's "Kingdom Hearts" as in this game is possible to be Some Young Kids Life Changing Experience. Overall, Duskfade was a Game worth Waiting for and I do Genuinely look forward to seeing if Beluga Carries on with this IP.
I think this game is fine. I think that the praise it's getting while not unfounded is also being given in droves despite some pretty big issues. Performance is fine, playing in 4k on a 7900GRE and a 5700X3D has been stable and the game looks nice. Art direction is above par for a game of this scope. Music is good, while the songs themselves were nice and well composed, they did not always feel fitting of the situation/area. Combat is where I have less positive things. The game has a pretty simple combat system that is very easily understood but tops out on personal expression very very quickly. A handful of enemies are basically dropped into a 10 foot space at random with no thought into placement, and there is no problem solving that goes into it or any interesting facets to it. Combat is perfectly fine but I would hesitate to say it's good. So many comparisons have been thrown to Kingdom Hearts, Jak and Daxter, Sly Cooper, and Ratchet and Clank. All are phenomenal games with so much style and personal identity. Aesthetically this game has it's own identity but in about every other aspect it feels derivative. It's not a bad thing, but I expected there to be more expression in the combat like KH. All in all, while I didn't enjoy the game I don't think it's bad and I don't want anyone thinking that. I think the dev should be proud of what they've made here and maybe after some updates I will be happy to return to it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 1.5K | 90% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 93 | 77% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $790.1K | 2K | 72% | $19.99 | |
| $789.3K | 1K | 86% | $39.99 | |
| $790.5K | 1.2K | 89% | $17.99 | |
| $788.5K | 8.9K | 92% | $5.99 | |
| $788.4K | 1.4K | 83% | $24.99 | |
| $788.2K | 2K | 55% | $14.99 |