
Shatter the shackles of time as you jump, swing, and slash through a fantastic world in this love letter to classic 3D action platformers. Zirian, accompanied by his mechanical Cuckoo, must save his sister from a mysterious Clock Tower that has plunged the land into eternal night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Help Zirian save his sister from the claws of Despair by restoring the fabric of time and uncovering the secrets of the Master Clockmakers.
Master a seamless blend of dynamic platforming and fast-paced combat. Jump, dash, grapple, and glide your way through thrilling challenges that rekindle the magic of classic action platformer favourites.
Explore stunning realms shaped by the Master Clockmakers, each filled with mystery, magic, breathtaking vistas, and endearing characters. Navigate ethereal forests, underwater realms, sunlit dunes and cloudy heights - the world of Duskfade is alive and teems with secrets for you to uncover.
Experience a powerful coming-of-age journey filled with heart, loss, and the courage to face the unknown. Join a cast of charming characters to face down long forgotten foes, each embodying an emotional hurdle.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 92% | — | $789.8K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game. it has fighting and platforming and collecting, but its an action platformer and not a collectathon. i just beat the game at 73% completion at around 15 hours. strong recommend for all kinds of gamers
Es evidente que el juego entra por los ojos: el diseño de arte es sobresaliente, colorido y con ese toque nostálgico que nos transporta de golpe a los grandes plataforma de la generación de PS2. Además cuenta con una amplia variedad de entornos. Pero quedarse solo en la apariencia me parece que no es suficiente. El juego es un plataformas de acción, también como los de aquella época, pero con un muy buen diseño de niveles y una progresión que no deja de añadir mecánicas hasta el mismo final e juego. La historia está bien, sin grandes alardes, pero funciona. La música es, en sus peores momentos, correcta. Y en los mejores es fantástica. Particularmente echaba de menos este tipo de juegos y he disfruta cada una de las horas que le he dedicado. Seguiré de cerca al estudio a partir de ahora.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $29.99 |
| 103ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 796 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty good
El juego tiene muy buena duración, la mecánica es fluida y el gameplay te hace meterte de lleno en el juego, la historia es preciosa y el arte increible, mis 10ces
Just finished 100%ing Duskfade. And all in all. I would say it was quite a lot of fun. It is clearly a game heavily inspired by 3d platformers of the 2000s and prior. Bringing back so many memories from when I was a kid. The game is absolutely gorgeous and runs smooth like butter for me on high even though I've got some pretty mediocre hardware from well over half a decade ago. Game isn't too long or too short. Didn't feel like it tried to rush things or overstay. The story I felt was pretty predictable all in all. Predicted a lot of things well in advance of anything being directly hinted at in the story. But, it definitely had plenty of wholesome and touching moments in it as well. The dialogue was overall pretty entertaining. If you spend the time to interact with the npcs scattered throughout you will get some decent chuckles out of them in my opinion. The combat however is rather lackluster it starts of being extremely simple and never really expands on itself that much. Sure, you get 1 tool in the middle of the game that is required to deal with certain enemies. But, that feels more like a gimmick than anything else. While most other additions to the combat feel more as just minor tweaks or stat boosts. Bosses were generally speaking kinda pushovers even on max difficulty and the main difficulty came from the swarms of mobs outside of boss fights instead of the boss fights themselves. But, to be fair to the bosses. Despite the lack of difficulty I thoroughly enjoyed most of them. With 1 big exception and I genuinely hope they fix that boss. Massive spoiler ahead. [spoiler] The final boss is frankly horribly designed it was one of only 3 bosses that I died to a single time. Which was nice to see as a final boss to have some real difficulty to them. But, the first phase is frankly speaking just hot garbage. Zero challenge to it whatsoever and they just play keepaway for 90% of the encounter just teleporting away. I frankly do not know how that got through QA [/spoiler] But, with my complaints about the combat out of the way. The platforming was simply lovely really reigniting my love for platformers more so than I remembered having. And the visuals and music are simply fantastic start to finish. I don't think I have ever played a game with more sceenshot worthy views than this game. Excellent job on that. All in all. I'd give the game an 8/10 and if they make another similar game in the future I hope they take a look at the frustrating parts of combat in this game and maybe their next game will be a 9/10 or 10/10 for me.
Fun gameplay and platforming, beautiful visuals. Only gripe is that a couple bosses didn't feel properly tuned at max difficulty.
Beautiful game. Absolutely recommended.
we just know half or more of the dev team is on the spectrum ( compliment )
This game was really great. It really sent me back to when I was a kid playing Kingdom Hearts and Jak and Daxter. The art was great, the music was great, the voice acting was solid. My favorite part was the platforming, which is probably most of the game. Very fun to just get into a flow of roll, jump, jump, attack, roll, etc. There were a few times where it felt like it wouldn't register ledge grabs or grapples felt like I should have been able to lock on but really nothing major. I had one big gripe though and that was the combat and gadgets. I felt the gadgets were extremely underwhelming. I don't think I used the [spoiler] timebomb [/spoiler] once. Once I got the final ability, that was the only one I used the rest of the game. The combat encounters were harder than any boss fight in the whole game, not because the enemies were tough but because they could attack you through every attack, you couldn't stun them, and they all attack at once. Its the one piece of this game that I hope they rework at some point if they ever decide to do DLC or something. That being said, this game was worth the time and money. I had a really fun time with it and might even consider learning to speedrun it. Well done devs.
Este juego sufre de los mismos pecados que tienen la mayoria de los juegos de hoy en dia, abarcar mas de lo que te puedes permiter, el plataformeo esta bien, sin mas, pero el combate es malismo y el peso del juego esta en el combate porque es el punto mas exigente del juego, por lo que tiene mas peso en la aventura, lo cual es un error conceptual bestial porque no hay absolutamente nada bien en el combate, esta todo mal, la sensacion del golpe, el slash, los enemigos, los ataques, esta todo mal hecho, tal vez el devolver un ataque a distancia pero todo lo demas es mediocre hasta decir basta. Por lo que te queda un plataformeo demasiado simple, porque no aprieta nunca en esa rama del juego, y combate malisimo que encima es molesto. ¿Lo bueno? Visualmente es muy bonito y poco mas, se queda corto en las plataformas y el cambate arruina la experiencia, no lo recomiendo ni en oferta
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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