
Shatter the shackles of time as you jump, swing, and slash through a fantastic world in this love letter to classic 3D action platformers. Zirian, accompanied by his mechanical Cuckoo, must save his sister from a mysterious Clock Tower that has plunged the land into eternal night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Help Zirian save his sister from the claws of Despair by restoring the fabric of time and uncovering the secrets of the Master Clockmakers.
Master a seamless blend of dynamic platforming and fast-paced combat. Jump, dash, grapple, and glide your way through thrilling challenges that rekindle the magic of classic action platformer favourites.
Explore stunning realms shaped by the Master Clockmakers, each filled with mystery, magic, breathtaking vistas, and endearing characters. Navigate ethereal forests, underwater realms, sunlit dunes and cloudy heights - the world of Duskfade is alive and teems with secrets for you to uncover.
Experience a powerful coming-of-age journey filled with heart, loss, and the courage to face the unknown. Join a cast of charming characters to face down long forgotten foes, each embodying an emotional hurdle.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 92% | — | $789.8K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bellissimo molto divertente da giocare ovviamente non è esente da difetti ma risulta comunque un bel gioco specie per chi ama i giochi molto colorati e leggeri con una difficolta tranquilla e una trama che si fa seguire con quel pizzico di esplorazione e personalizzazione che non guasta mai.
Lots of fun, I look forward to playing it every chance I get.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $29.99 |
| 103ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 791 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly, I can't really recommend this game. The visuals, music, and level design are all great and clearly have some real passion behind them. But, the gameplay is really lacking, particularly in the combat. Attacks feel limp and fights often times bog down to dodging, spamming attack, and eventually just face tanking enemies and healing through the damage. Movement can also feel quite floaty and frustrating, although I do like the variety of movement options this game offers as you progress. Story and voice acting are quite bad and is overall very predictable. As someone who loves 3D platformers and grew up obsessively playing several ps1 and ps2 platforming classics, it pains me to say this game is just very mediocre. 5/10
Solid 8.7/10 Docked points for no map or map label upon entry, personally documented glitchy areas, and how oblivious they made Zirian. THE GOOD NEWS! Overall, very well done, I feel like good story games like this are not a dime a dozen, good platforming, great linear progression, controls feel natural given the limitations on overjumping corrections...Boss fights were a bunch of fun (nothing entirely new, but seemingly refreshing) Easily a $40 game. GG on the Devs. GENUINELY A GOOD RIDE.
amazing game. it has fighting and platforming and collecting, but its an action platformer and not a collectathon. i just beat the game at 73% completion at around 15 hours. strong recommend for all kinds of gamers
pretty good
El juego tiene muy buena duración, la mecánica es fluida y el gameplay te hace meterte de lleno en el juego, la historia es preciosa y el arte increible, mis 10ces
Just finished 100%ing Duskfade. And all in all. I would say it was quite a lot of fun. It is clearly a game heavily inspired by 3d platformers of the 2000s and prior. Bringing back so many memories from when I was a kid. The game is absolutely gorgeous and runs smooth like butter for me on high even though I've got some pretty mediocre hardware from well over half a decade ago. Game isn't too long or too short. Didn't feel like it tried to rush things or overstay. The story I felt was pretty predictable all in all. Predicted a lot of things well in advance of anything being directly hinted at in the story. But, it definitely had plenty of wholesome and touching moments in it as well. The dialogue was overall pretty entertaining. If you spend the time to interact with the npcs scattered throughout you will get some decent chuckles out of them in my opinion. The combat however is rather lackluster it starts of being extremely simple and never really expands on itself that much. Sure, you get 1 tool in the middle of the game that is required to deal with certain enemies. But, that feels more like a gimmick than anything else. While most other additions to the combat feel more as just minor tweaks or stat boosts. Bosses were generally speaking kinda pushovers even on max difficulty and the main difficulty came from the swarms of mobs outside of boss fights instead of the boss fights themselves. But, to be fair to the bosses. Despite the lack of difficulty I thoroughly enjoyed most of them. With 1 big exception and I genuinely hope they fix that boss. Massive spoiler ahead. [spoiler] The final boss is frankly horribly designed it was one of only 3 bosses that I died to a single time. Which was nice to see as a final boss to have some real difficulty to them. But, the first phase is frankly speaking just hot garbage. Zero challenge to it whatsoever and they just play keepaway for 90% of the encounter just teleporting away. I frankly do not know how that got through QA [/spoiler] But, with my complaints about the combat out of the way. The platforming was simply lovely really reigniting my love for platformers more so than I remembered having. And the visuals and music are simply fantastic start to finish. I don't think I have ever played a game with more sceenshot worthy views than this game. Excellent job on that. All in all. I'd give the game an 8/10 and if they make another similar game in the future I hope they take a look at the frustrating parts of combat in this game and maybe their next game will be a 9/10 or 10/10 for me.
Fun gameplay and platforming, beautiful visuals. Only gripe is that a couple bosses didn't feel properly tuned at max difficulty.
Beautiful game. Absolutely recommended.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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