
Shatter the shackles of time as you jump, swing, and slash through a fantastic world in this love letter to classic 3D action platformers. Zirian, accompanied by his mechanical Cuckoo, must save his sister from a mysterious Clock Tower that has plunged the land into eternal night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Help Zirian save his sister from the claws of Despair by restoring the fabric of time and uncovering the secrets of the Master Clockmakers.
Master a seamless blend of dynamic platforming and fast-paced combat. Jump, dash, grapple, and glide your way through thrilling challenges that rekindle the magic of classic action platformer favourites.
Explore stunning realms shaped by the Master Clockmakers, each filled with mystery, magic, breathtaking vistas, and endearing characters. Navigate ethereal forests, underwater realms, sunlit dunes and cloudy heights - the world of Duskfade is alive and teems with secrets for you to uncover.
Experience a powerful coming-of-age journey filled with heart, loss, and the courage to face the unknown. Join a cast of charming characters to face down long forgotten foes, each embodying an emotional hurdle.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 804reviews | 91% | — | $661.1K |
| $29.99 | 1.3Kratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo recomiendo... con esperanzas de que arreglen los crasheos constantes que tiene sobre todo en la zona final del juego. No obstante, tiene muy buena BSO, muy buena jugabilidad y un estilo visual tremendamente bonito. Quizás los combates es donde único habría que mejorarlos, porque acaban siendo repetitivos.
Gráficos: [ ] Paint.exe [ ] Píxeles del tamaño de un puño [ ] Normalitos, cumplen su función [x] Preciosos [ ] Me he olvidado de cómo es la vida real Jugabilidad: [ ] Prefiero mirar la pared [ ] Tostada sin mantequilla (Seca pero pasable) [ ] Muy buena [x] Excelente [ ] Más adictiva que el papel de burbujas Historia: [ ] ¿Qué historia? [ ] Escrita por un mono con una máquina de escribir [x] Entretiene, pero no ganarás un Oscar [ ] Muy buena y atrapante [ ] He llorado más que con el final de Titanic Dificultad: [ ] Mi abuela podría pasárselo [x] Un paseo por el parque [ ] Fácil de jugar, difícil de dominar [ ] Te hará sudar [ ] Prepara dinero para comprar otro mando/teclado Duración: [ ] Lo que tardas en hacerte un café [ ] Corto (Menos de 10 horas) [x] Lo normal (10 - 30 horas) [ ] Largo (30 - 100 horas) [ ] Despídete de tu familia y amigos Bugs: [ ] El juego en sí es un bug [ ] Parece un simulador de errores [ ] Tienen su gracia, te ríes un rato [ ] Algún fallo puntual, nada grave [x] Más pulido que una bola de billar Requisitos (PC): [ ] Corre en una calculadora o una tostadora [ ] Un PC patata [x] Un PC decente [ ] Un buen PC Gamer [ ] Necesitas pedirle prestado el ordenador a la NASA Precio: [ ] ¡Es gratis! [x] Vale cada céntimo [ ] Cómpralo, pero espérate a unas buenas rebajas [ ] Demasiado caro para lo que ofrece [ ] Mejor quema tu dinero, te dará más calor
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $661.1K | 2.3K | 73% | $11.99 | |
| $661K | 1.5K | 74% | $17.99 | |
| $661.6K | 707 | 91% | $39.99 | |
| $660.4K | 855 | 81% | $49.99 | |
| $660.1K | 3.5K | 94% | $6.74 | |
| $662.5K | 744 | 48% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.3M | 1.5K | 90% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 93 | 77% | Free | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $29.99 |
| 103ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 788 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego esta bien. No propone nada nuevo, pero todo lo que coge de otros juegos lo hace bien. Se siente como volver a jugar un plataformeo clasico. Lo mejor es sin duda el arte, los escenarios y la ambientación, creo que la musica flojea un poco sobre todo en las batallas contra jefes. Lo peor son las batallas contra enemigos normales, la camara a veces hace un poco de las suyas y resulta todo un poco caotico siendo imposible esquivarlo todo. Hacia el final del juego pierde algo, pues la estructura es similar y se hace algo repetitivo aunque sin duda recomiendo jugarlo, disfrutarlo y seguro que tienen muy buenas ideas para añadir en el futuro. Jugadlo y disfrutadlo como lo que es, un plataformeo clasico con artilugios y boses.
The enemies are too simple, and the combat is pretty basic as well. There's a lot of exploration, but most of it feels pretty worthless. The game feels like a Kingdom Hearts copy in some ways, while also taking inspiration from Ratchet & Clank. The world design is really cute, though, and it's much more of a platformer than Kingdom Hearts. Performance is actually very good—it runs at around 90 FPS without any issues, rock solid.
This game has no business looking and playing this good! The artistry and color palette found in the environments reminds me so much of older, hand drawn Disney movies. Character models appear like they come from more classic PS2 games. I'm not too far in, but I can't remember the last time a game impressed me visually like this. It also doesn't hurt that the controls feel quick and very responsive. If you've ever played Jak and Daxter, you should feel right at home with this. I'd highly recommend picking this up.
Juego cortito (me ha durado 10 horas la historia principal), pero bastante entretenido. Jugabilidad amigable y no muy exigente en el combate, pero con un nivel de dificultad de las plataformas asumible. La historia me ha gustado y no se hace demasiado pesada. Edito la reseña: Como cosa negativa, el no tener doblaje al español.
Un bon jeu pour les nostalgique de l'époque des platformers sur PS2
Loved this game. The whole game was enjoyable. Can't wait for Duskfade 2!
A Story Much Deeper Than It First Appears Despite its very colorful and almost childlike world at first glance, Duskfade tells a much more brutal and harsh story than you might expect. And most importantly, it is a story that can genuinely hit you hard. At first, you might think it's a classic story: a young boy setting out to find his missing sister. But the story takes a completely different turn when we meet the character "Despair." We begin to understand that Zerian isn't simply fighting bosses: in a way, he is also fighting his sister's states of mind, as she struggles to come to terms with the loss of someone close to her. Zerian himself is still very young, naive, and determined to find his sister at any cost. But it quickly becomes clear that as the story progresses, he will have to grow up and evolve through everything he discovers. And that's where the game does something I really appreciate: you genuinely want to move forward with him. Not just to finish the game, but to see how this character will grow. You can obviously describe Duskfade as a love letter to games like Kingdom Hearts, and the inspirations are quite clear. But in my eyes, Duskfade goes much deeper with its themes. The game genuinely deals with grief, loss, and learning how to live with someone's absence. And that's something that, sooner or later, we will all have to face. That's also why I think Duskfade won't be perceived in the same way depending on the player's age and life experience. At 10 years old, you might simply follow Zerian on his adventure to find his sister. At 20 and beyond, with some life experience behind you, you may see something much deeper about life, loss, and accepting grief. And that's probably what touches me the most about this story: behind its colorful world and fairytale-like appearance, Duskfade is ultimately about very human things. And beyond its story, the whole world left an impression on me: a unique world, a unique story, and a unique bestiary. Duskfade has a real identity of its own and never feels like a simple collection of things we've already seen elsewhere. Finally, I really want to thank the small team at Weird Beluga, who have just released their very first game. And honestly, in my eyes, you've created a true AAA-quality game in the genre, but at a small price. You have absolutely nothing to envy from the big studios. You've managed to create an adventure with a real identity, smart mechanics, a unique world, a memorable bestiary, and above all, a story that can genuinely touch the player. Congratulations on your first game, and most importantly, thank you. ❤️ ----------------- Une histoire bien plus profonde qu'elle n'en a l'air Malgré son univers très coloré et presque enfantin au premier regard, Duskfade raconte une histoire beaucoup plus brutale et rude qu'on pourrait l'imaginer. Et surtout, une histoire qui peut réellement prendre aux tripes. Au départ, on pourrait penser à un classique : un jeune garçon qui part à la recherche de sa sœur disparue. Mais l'histoire prend une toute autre dimension lorsque l'on rencontre le personnage de « Désespoir ». On comprend alors que Zerian n'affronte pas uniquement des boss : il affronte aussi, d'une certaine manière, les états d'esprit de sa sœur, qui n'arrive pas à faire le deuil de la perte d'un proche. Zerian, lui, est encore très jeune, naïf et déterminé à retrouver sa sœur à tout prix. Mais on comprend assez rapidement qu'au fil de l'aventure, il va devoir grandir et évoluer avec ce qu'il découvre. Et c'est là que le jeu réussit quelque chose que j'apprécie énormément : on a envie d'avancer avec lui. Pas seulement pour terminer le jeu, mais pour voir comment ce personnage va évoluer. On peut évidemment parler d'une véritable lettre d'amour à certains jeux comme Kingdom Hearts, et les inspirations sont assez évidentes. Mais à mes yeux, Duskfade va beaucoup plus loin dans son thème. Le jeu traite réellement du deuil, de la perte et de la manière dont on apprend à vivre avec l'absence de quelqu'un. Et c'est un sujet auquel, tôt ou tard, nous serons tous confrontés. C'est aussi pour cette raison que je pense que Duskfade ne sera probablement pas perçu de la même manière selon l'âge ou l'expérience de vie du joueur. À 10 ans, on suivra probablement Zerian dans son aventure pour retrouver sa sœur. À 20 ans et plus, avec certaines expériences de la vie derrière soi, on pourra peut-être y voir quelque chose de beaucoup plus profond sur la vie, la perte et l'acceptation du deuil. Et c'est probablement ce qui me touche le plus dans cette histoire : derrière ses couleurs et son apparence de conte, Duskfade parle de choses très humaines. Pour terminer, je tiens vraiment à remercier la petite équipe de Weird Beluga, qui vient de sortir son tout premier jeu. Et sincèrement, à mes yeux, vous avez réalisé un véritable AAA du genre, mais à petit prix. Vous n'avez absolument rien à envier aux grandes boîtes : vous avez réussi à proposer une aventure avec une vraie identité, de belles mécaniques et surtout une histoire qui peut toucher profondément le joueur. Félicitations pour ce premier jeu, et surtout merci. ❤️
Esse jogo tem o puro sentimento do PS2, da pra notar o amor do time no projeto. Infelizmente, o jogo em si não tem tanta profundidade, senti falta de ter um motivo para derrotar os inimigos, não tem muitos upgrades que realmente mudam o estilo de jogo ou deixam os combates mais divertidos (como Hi-Fi Rush por exemplo). As batalhas se tornam repetitivas e sem desafios, mesmo nas dificuldades mais altas, basta apertar quadrado repetidamente que elas eventualmente acabam. O jogo realmente brilha no platformer, a movimentação do jogo é uma delícia e a exploração de mapa se torna algo divertido. As recompensas são as mesmas sempre, mas é legal explorar e entender como chegar em lugares que parecem muito distantes. Existem referências a Kingdom Hearts e da pra notar muita inspiração. Mas se alguém diz que esse jogo é algo como "o sucessor espiritual" ou algo parecido, pode ter certeza que ela NUNCA jogou um dos dois jogos. São propostas completamente diferentes. Também vale a pena elogiar o cuidado do time na questão de arte, expressões e dublagem. Não tem aquele sentimento de jogo incompleto. Eu tenho certeza que seria um grande fã desse jogo quando criança. Meus parabéns aos desenvolvedores pelo ótimo trabalho no que foi proposto. 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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