
A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dunjungle is an action-packed roguelite about a monkey hero, adventuring into a jungle under the menace of a corruptive power that is transforming its peaceful creatures and destroying everything on its way.

You'll explore continuously changing dungeons through 7 unique biomes, featuring temples, crypts, and other mysterious places, where you'll find all sort of weird enemies and an arsenal of weapons, spells, and relics, granting you a different experience every time you play.


Lots of weapons, spells and relics with unique effects.
Equipment can also be merged with several elements, to create new and powerful versions.
Burn monsters with fire, use ice to slow them down, shock them with thunder, or just get them off you using wind to blow them away!
Mix up your playstyle with more than 30 weapons, 40 subweapons, and 100 relics

Classes to customize your runs
You will unlock several classes with a variety of strengths and weaknesses. You can choose the class before starting the run and play in your preferred style!
A total of 15 classes which have meaningfull impact on how you play!
Dungeons are procedurally generated, made from big collection of hand-crafted rooms.
These rooms are filled with all sort of weird creatures, valuable treasures, dangerous traps, and of course, challenging bosses!

There are no checkpoints in Dunjungle. You die, you start over. Die again, try again!
But don't worry too much. Several things will remain for your next run.
Maybe you unlocked a new weapon? Maybe a new spell? Maybe you saved a trapped character, who will now lend you a hand.
Along your way, you may find characters who are lost, trapped, or maybe just chilling in there. Help them out, and you might become friends!
(Spoiler: A lot of them are monkeys)
More importantly, each time you die, you'll know more about Dunjungle's world, so don't despair, and use what you've learned to get further on your next adventure.
Monkeys!
Irrelevant item descriptions!
Annoying NPCs who think they're better than you!
Weird fishes with legs!
Treasure chests that are actually not treasure chests!
Developed by an ape!
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 693reviews | 96% | — | $301K |
| $19.99 | 239ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
還行。7/10
Such a fun game to play ! The music, art style and gameplay really fit the monke gameplay and offers good replayability ! There's lots of builds, weapons and skills but most importantly, MONKE 10/10, unironically
Excellent game so far! Inspired by Deadcells.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, French, German
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐
唉,就是看了好评多才买的,但打了快10个小时实在打不下去了,浅说几点吧: ①血量与伤害数值像是用脚填的 我们的主角小猴子看起来有1000多滴血,我最开始还困惑怎么给的容错这么多,直到我不小心被第一关小怪打了一下,就扣了300多血,可这是第1关啊,哪怕你后面一直升级血量到了关底,也才2000多一点血,后面随便一个小怪碰一下就是五六百多,也就是说在任何关卡的时候,只要你被碰三四下,基本就是大残了。 说实话,我觉得血量设计还真不如直接改成几颗心的这种,而且也可以弄一个死亡细胞和哈迪斯那样帮助技术没那么好的玩家的辅助模式,我不知道给几千的血量,然后碰一下扣几百的意义在哪,而且这种设计会让打boss的时候体感特别奇怪,这个我放第2点讲 ② Boss和小怪出招,简直像是顽童戏老叟 是的,就是顽童戏老叟,其实你仔细观察,那些Boss的出招都是偏简单的,你打个一两次就能摸清楚,但是问题就在于。简单的招式,却有着极其变态的伤害,这个游戏的受伤惩罚还是太严重了,给人的感觉特别怪,像是在和一个小孩哥打拳击,他出招简单而直接,但只要碰到你一下,你就会被自动打吐血,我不知道我这样形容讲清楚了没有,而且这边我还要点名批评那个乌鸦boss,它有一招是横冲直撞,从屏幕左侧飞到右侧,再从右侧飞到左侧,然后我当时第1次好不容易打到这个地方的时候,因为。第1次被撞的时候直接掉下平台了,刚好迎面赶上它飞回来又被撞一次,这个乌鸦是二层boss,跟他撞两下就直接把我1000多血的猴子弄死了 其实这也暴露整个游戏。难度设计不合理的问题,实际上我个人觉得简单模式就不应该给这么重的受伤惩罚,或者至少它应该再阶梯化细化一点。 ③整个游戏感觉没有什么亮点 画风一般,动作设计也一般,感觉找不出什么亮点,很像是低配版的死亡细胞,唯一能称得上跟细胞不一样的就是职业系统吧,感觉这个对通关的帮助还是挺大的,唉,扯远了,反正这个游戏我打通关三四次,每次打完都只觉得累,我没有什么成就感,这个游戏也没有什么我觉得很让人眼前一亮的地方 唉,说这么多,不想说了,仅个人观点
Dunjungle propose une aventure rogue/action façon Deadcells dont il s'inspire largement. Un bon produit pour un prix contenu.
actually a very fun game, looking forward to future updates.
The best roguelike since TBOI
한국인들이 많이 알게 되었으면 좋겠다.. 정말 재밌다! goood game :)
看老E直播买来玩的,很不错的横板肉鸽,难度比较平衡,没有碰撞伤害好评!手感不错,但跳跃翻滚有点怪怪的(跳跃翻滚会重置掉向前的位移)副武器系统很丰富,一开始总感觉副武器没什么用,但玩到后面冷却叠上来后,副武器也很给力,游戏最优秀的莫过于关卡节奏的把控,过渡的比较丝滑,但遗物属性之间的combo感有点弱,比较好用的也就连击和叠攻速,没有很好玩的叠加效果,肉鸽的深度不是很足,可选的角色也是强就强的离谱,弱的弱到根本不想玩,远程武器拉中之拉,距离近的要死,近战倒是都挺好玩的,几个法杖作用感觉不如副武器的魔法,但总体来说还是蛮不错的横板肉鸽。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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