
Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements. You become an adventurer exploring a continuously evolving dungeon to prevent the town from being destroyed. Eliminate enemies, use a variety of weapons and magic, eat food, and defeat evil in the dungeon!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 9.6Kreviews | 93% | — | $1.9M |
| $14.99 | 154ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
敵を倒して死ぬたびにレベルアップでポイント獲得 ポイントを訓練所でステータス値に振り分けることで ちょっとずつ強くなっていく感覚が楽しいです かなり自由に自在に動けるので操作性も抜群 じっくりゆっくり進めていきたい
순수 재미도 좋은데 가격 까지 쌈. 무기가 많아서 다양하게 가능. 근데 좀 낮은 티어의 무기도 뭔가 활용 방안을 만들었으면 좋았을 것 같음 스컬 처럼. 개성있는 무기가 많은데 티어 자체가 낮으면 뭔가 쓰기 좀 그래짐 그래서 뭔가 낮은 티어는 그만큼 강화 횟수를 늘린다든가 하면 더 재밌을 듯.
그래그래 신작을 냈으니 오랜만에 꺼내봐야겠구나
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, Spanish - Spain, Russian, Portuguese - Brazil
| $4.99 |
| 54ratings |
| 95% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내가 스트리머 방송을 보고 인생 처음 한 로그라이크로 기억하는데 이때부터 로그라이크를 꽤 재밌게 플레이했던 거 같다. bgm이 좋고(특히 슬라임 보스) 짧지만 굵은 게임 다만 플레이어블 캐릭터 밸런스가 살짝 아쉽던 게임.. 그래도 제작사의 첫 작품으로서는 굉장히 훌륭한 게임
처음으로 깊게 파본 로그라이크 게임인 듯. 로그라이크 좋아하시면 할만한 듯. 모드도 악세서리 슬롯 추가나 스킨같은 재미있는 거 많아서 좋음.
有些套装给的特效太少了,不是说要全屏的华丽,但特效不仔细看是真看不出来。套装的成型也需要运气(在我看来到了运7技3的地步)。特殊事件应该更多一点,作为肉鸽游戏,流派感觉还是不够多,我指的是娱乐又有强度的。但一开始玩确实蛮有意思的。
it just feels... cheap. like it was made in game maker...
Имба, очень реиграбельно. (Да, Каминела не последний босс, далеко не последний...)
10時間近くプレイして10Fまで到達したがそこでリタイア。 クリアには集中力、根気、運、そして何よりめげない心が必要で、何十年も昔のアーケード全盛時代なら楽しめた気はしますが、現代でその荒行に耐えられるのは限られた人だけでしょう。 私は他ゲームに浮気した後、その辛さを思い出して二度とプレイする気にはなれませんでした。 街を発展させていったりする強化要素や、続きが気になる物語性も乏しいので、アクションが苦手な人には全くお勧めできません。 レビュー全体の「非常に好評」とは相反しており少数派の意見にも見えるかと思いますが、「おすすめ」のレビューでも、上記の辛さに不満を漏らしている人が多いことが現状を物語っています。
와이리 어렵노
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.7M | 89.9K | 95% | $14.99 | |
| $8.3M | 14.2K | 91% | $24.99 | |
| $884.3K | 3.7K | 80% | $9.99 | |
| $404.2K | 1.3K | 77% | $12.99 | |
| $266.8K | 843 | 74% | $14.99 | |
| $156.7K | 1.3K | 75% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.8K | 86% | $14.99 | |
| $1.9M | 26.7K | 92% | $2.99 | |
| $1.9M | 2.8K | 84% | $19.99 | |
| $1.9M | 3.5K | 75% | $14.99 | |
| $1.9M | 5.1K | 91% | $13.99 | |
| $1.9M | 9.3K | 94% | $12.99 |