
Step into a world of gothic and Egyptian horror and adventure, set in the campaign setting of Ravenloft. This series of entrancing horrors includes Ravenloft: Strahd's Possession and its sequel, Ravenloft: Stone Prophet.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now, finished both games I can write a couple of things about these games. both games use the Dungeons and Dragons 2nd edition rule system with a stripped magic system. Not that much spells that you could have in normally. Some basic buffs and attack spells only. Strahd's Possession takes place in Barovia and involves a plot with undead, werewolves and generally gothic environment. The music and atmosphere are on point and fit the game well. Plot is engaging and really creepy. I liked the game overall quite much. Worst part of the game is the combat system. Enemies rush you so fast and you get instantly killed or crippled with some effect they do. Lots of save-load action was necessary to complete this game. Stone Prophet was ..actually the opposite of the previous game. Gone was the clunkyness of the UI, gone was the awful combat and game play was improved quite a bit. But the story wasn't that interesting and it just involved getting some quest items in a dungeon, go to next one and pray that you have the correct item with you. Rinse and repeat. But this game had very cool NPC companions to recruit. Lots of Non-humans like liontaurs, TROLLS and so on. I always like when games give you variety. But overall both games were fun to play. There is some rust in the gears because of the engine but nothing that you can't get around. And these were cheap to boot! Highly Recommended!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ravenloft and Stone Prophet DnD games?? I am all in!! I bought these a couple years after they first came out way back in 1995. I was just starting highschool when I got Ravenloft. I played the actual DnD Ravenloft pen and paper module that released in 1983 and loved it. I picked up the 25th Anniversary release years ago. Still love that campaign. As for this game? Pretty solid. If you're old enough to remember game like Dungeon Hack, Shadow Caster or Ultima Underworld(I own all those check em out on GoG) then I think you'll like this Sure the graphics are a bit dated and the movement is a bit clunky but these games are a time capsule. I remember firing these up and in awe how great they looked back then. Lots of voice acting, character interactions, puzzles and great story. To get SUPER nerdy, this iteration of the Ravenloft and Stone Prophet games use the 2nd edition rules, while the original release of the Ravenloft adventure or 'module' as they're called used the 1st edition ruleset then later got a 2nd edition release as a full blown campaign.
still fun after all these years, and tons of times replaying
Ravenloft: Strahd Dosbox is finely tuned and works very smooth. No bugs so far. Game is in a fine state. I had the original disks (how many were it? like seven or so) but they did not survive the years, so I am happy to have it again (I even still have my manual). I didn't remember how difficult the game is, even when you get full stats for your characters, you die very easily, so playing with lower/realistic stats gives you a good challenge. All in all a great game with a great story although it could use more text and dialogue like earlier titles of the genre. Edit: There are actually quite many dialogues, I just didnt remember. And the dialogues have audio in this edition, which is kinda nice. I would suggest having a sheet of paper and pencil ready to write down notes, there is no way to review missions or hints that the NPCs give you :)
Il gioco ha un valore storico-nostalgico eccezionale? Si. È ancora giocabile oggigiorno? Ni. Hai la pazienza di rigiocartelo? No. Un titolo memorabile e che mi fece scoprire al tempo il magico mondo di Ravenloft, divenuta poi una delle mie ambientazioni preferite di D&D a distanza di decenni. Cheers...a Strahd.
These are classic dnd games from my child hood. They are best for those that are into retro gaming and jank
A tough pair of games with a clunky old interface, but if you're in the mood for retro dungeon crawlers, this is a fun and streamlined one. Don't come here looking for open worlds or multiple choice decision-making - this is all about killing evil monsters, mapping, and solving (relatively simple) puzzles. There are some obnoxious old design decisions (like the level draining enemies), but they can be circumvented with a little bit of care and some help from the cluebook, which you should absolutely use, especially if you have limited time and don't feel like poking around for every hidden door. The stories are as straightforward as they get, but there are some fun details sprinkled throughout, and some of the "character" interactions are inventive and satisfying. These may not be the best of the "Gold Box" games (I don't think either of the Ravenloft games were released under that series), but they are a good time for anyone with the patience to navigate the sloppy UI.
Dungeons & Dragons: Ravenloft Series is a darker, moodier twist on the traditional Gold Box formula. Set in the gothic horror world of Ravenloft, these games (Strahd’s Possession and Stone Prophet) lean heavily into atmosphere, trading high fantasy heroics for creeping dread and isolation. The shift to a more immersive, first-person style adds a unique edge, while still retaining that classic D&D structure of party management, exploration, and combat. It can feel a bit clunky at times, but the setting does a lot of heavy lifting - the tone is consistently eerie, and the world feels oppressive in a way few games of the era pulled off. If you’re a fan of Ravenloft or want a more horror-tinged take on classic D&D RPGs, this is worth diving into.
Recomendado sobre todo para viejuners que jugaron en su dia, para nuevas generaciones pues no les gustará por que son RPGS complicados pero muy entretenidos, el unico problema es que no viene traducido al castellano, cosa que si salieron en castellano en su dia. OJO!: El stone prophet presenta algunos bugs ...
Old but gold!
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