
When the Dwarves of Dverghold awakened something ancient beneath the isle of Rekestt, King Sterren sent word across the Shattered Sea: brave the haunted depths, or let the darkness rise. Oldschool dungeon crawler with turn-based combat and atmospheric soundtrack by Dungeon Synth artist Splendorius.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
... of first-person dungeon crawling. Lead a party of up to four into the haunted depths of Rekestt. Grid-based exploration in the tradition of Dungeon Master, Eye of the Beholder, and Might & Magic, paired with tactical turn-based combat where positioning, timing, and the terrain around you can mean the difference between glory and death.
Between expeditions, return to your basecamp near the mining town Gravhollow. Recruit mercenaries, upgrade your camp and speak with the characters there. Each has their own story to tell, and their own part to play in Dverghold.
Inspired by the "blobber" dungeon crawlers of the 90s, with a homebase and roster management in the spirit of Darkest Dungeon and the archaic soundscapes of Dungeon Synth: Dverghold is built for those who remember when games didn't hold your hand, and for a new generation discovering the genre for the first time.
When the last great age of civilisation was sundered by the breaking of the earth, a new folk arose from the ashes and set their mark upon the world of Hyrdengard, that realm which is now called the Shattered Sea. Through storms, pestilence, and ceaseless foes without number, the Dwarves of DVERGHOLD were tempered, and by fire and iron they were forged as the undisputed power of the Sea of Thorns.
The Dwarves' first forays awakened something ancient and hungry in the deep, and the shadows beneath Rekestt began to stir. Weary from a brutal campaign against the mountain trolls, King Sterren the Second now turns to the outside world. His envoys travel across the waters to the prosperous island-city of Presdon, and beyond, seeking any who possess the courage – or desperation – to descend into the dark.
From distant coasts, from battered ships, and from hidden corners of the Shattered Sea, they come: adventurers, wanderers, and vagabonds willing to risk not only their lives but their very souls to stand with DVERGHOLD against the rising dread below Rekestt.

FIRST-PERSON DUNGEON DELVING
Navigate the haunted halls of Rekestt level by level, in hand-crafted dungeons full of secrets, traps, and worse. Every corner could hide treasure or death. Every step deeper reveals more of what lurks below.
TACTICAL TURN-BASED COMBAT
Arrange your party in a classic front-row, back-row formation and engage in turn-based battles where positioning and timing matter. Prepare your spells, lure foes into hazards, and time your strikes - instead of menu-driven combat, imagine a more FPS-like gameplay but turn-based. Resources are precious. Enemies are cunning. Sometimes retreat is the wiser choice.
A PLACE FULL OF STORIES
Your basecamp is more than a place to rest. Speak with the mercenaries of the Saltbound company, the quartermaster who supplies you, and strange folk drawn to Rekestt for their own reasons - their words will guide you in the strange world of Hyrdengard.
ADAPT AND IMPROVISE
Recruits come with random skills and serve as long as exhaustion, disease, and the dungeon allow. Build your strategy around the roster you have, which may not always be the roster you wish you had.
BUILD YOUR BASECAMP
Inspired by the likes of the hamlet in Darkest Dungeon, your camp near Inner Gravhollow grows with you. Recruit new heroes, upgrade facilities, manage resources, and prepare for your next expedition.
DEATH HAS CONSEQUENCES
Will you spend your hard-won resources to recruit a veteran warrior, or press on with green recruits? Every loss matters.
HAND-CRAFTED DUNGEONS, LIVING DEPTHS
The halls of Rekestt are designed by hand, not generated by chance - but the dangers within shift between expeditions. Monsters patrol where they will. Treasure caches hold what fortune allows. Doors once locked may yield to keys you did not have before. Learn the layout. Never assume you know what waits around the next corner.
"Let it be known across the Shattered Sea that His Majesty, King of DVERGHOLD, issues a solemn decree to all allies and brave souls of the realm and beyond. The newly claimed island of Rekestt lies besieged, its mines and hollows assailed by unseen and unnameable fiends. Our armies, still blooded from their hard-won victory over the savage mountain trolls, can no longer stand alone against this fresh tide of horror.
Therefore, the Crown calls upon Dwarves, citizens of Presdon, wanderers, sellswords, and seekers of renown to take up arms and descend into the haunted deeps of Rekestt. Those who dare to face the lurking evil may find not only honor, but wealth, glory, and their names etched in the chronicles of DVERGHOLD.
Amnesty and royal provisions shall be granted to all who answer this call.
But steel your will, and bring what gear you may—for the shadows beneath Rekestt show no mercy."
— By order of King Sterren the Second
Dverghold has a Dungeon Synth soundtrack by renowned artists Splendorius and Kurald Galain. Splendorius has even exclusively composed an entire album for Dverghold! Haunting melodies and cozy atmospheric soundscapes accompany your descent.
This is a full atmospheric album written for the game. Each track captures the essence of a fallen kingdom: melancholy laments of abandoned halls, oppressive silence in the deep, and the corruption that has taken hold.
This is THE game for fans of dungeon synth, dark ambient, and atmospheric black metal.




Dverghold unfolds episodically throughout Early Access as the mountain is reclaimed level by level. Each major update represents another section wrested back from the darkness:
ACT I: FOR THE THRONE AND THE OATH (Early Access Launch - Summer 2026)
Your first expedition into Rekestt. Establish your base, recruit your party, and face what dwells in the abandoned halls, where the Dwarves once lived. Re-conquer the throne of the Dwarven King fighting your path through stone and marble of the Dwarven halls.
ACT II: WHAT LIES BENEATH (In development)
Descend to the flooded caverns beneath the living quarters, which host a natural wonder - deep underground lake and the ruins of a civilization gone.
ACT III: THE TWISTED REALM (Planned)
The deepest sections of Rekestt await. What eldritch horrors lie in the heart of the corruption will be revealed as we descend together. Your feedback shapes each descent: Early Access supporters help determine the path deeper into darkness.




FULL RELEASE
- Complete story arc through all Acts
- All planned content and additional polish
- The final confrontation at the heart of Rekestt

- Classic grid-based first-person dungeon crawling
- Turn-based tactical combat with positioning and strategy
- Base upgrading and persistent progression between expeditions
- Multiple character classes with unique abilities
- Resource management - every provision matters!
- Randomized monster spawns and loot distribution
- Boss encounters guarding key sections
- Atmospheric aesthetics and oppressive darkness
- Lore-rich world for those who seek it
- Original Dungeon Synth soundtrack by Splendorius and tracks by Kurald Galain
STEEL YOUR WILL

No hand-holding.
Just dwarves, eldritch monstrosities and the inexorable darkness beneath Rekestt await you.
Answer the call and descend. Crush your enemies and carve your name into the chronicles of DVERGHOLD.
The shadows show no mercy, and neither do you.

Wishlist now for Early Access Summer 2026.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dverghold feels like stepping through a doorway into the past. It carries the same spark that lit up my childhood when I first crept through stone corridors with nothing but a torch, a map, and the thrill of the unknown. The game understands that feeling. It leans into it with confidence. The world is carved from deep lore and sturdy craft. Every chamber feels lived in. Every corridor feels dangerous. The designers clearly love classic dungeon adventures and they treat that legacy with respect. The pacing is deliberate. The atmosphere is thick. The tension builds in quiet moments before erupting in sudden encounters that feel earned rather than cheap. Combat is weighty and satisfying. Exploration is the real treasure. The game rewards curiosity with secrets tucked into corners, clever puzzles, and rooms that tell stories without a single spoken line. It is not trying to be a modern spectacle. It is trying to be a place. A place you remember. A place you want to return to. Dverghold succeeds because it knows exactly what it is. It is a love letter to dungeon crawling. It is a reminder of long afternoons spent exploring imaginary worlds. It is a return to that spark that made adventure feel endless.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It reminds me of Dungeon Master from like 1990. Fun game, I hope it goes far!
Good Dungeon Crawler. It is a bit of Darkest Dungeon mixed with a traditional grid based Dungeon Crawler. I've only scratched the surface but everything here I like. If it's not verified for Steam Deck, then that would be the only thing missing. EDIT: I forgot to mention I love the music and soundtrack as well.
Ok, so its like a rogue lite that's in the form of a 90s dungeon crawler. Press buttons, walk around, hit monster, loot. Die. You'll die a lot actually. But forget about that- listen to me. Listen! I have rarely seen any developer replicate the unique aesthetic that similar games of their era had. [Wizardry, Eye of the Beholder, etc] Very often retro or boomer style is a lot of color and vaporwave and references that only people over 35 might panic over as they are forced to come to terms with how old they are. And they're usually fun but they often lack somewhere or there is always a distinct "that's not what it would have looked like" "that's not what it would have sounded like" KVLT got it all right. The colors are well saturated, the art is beautiful and looks hand drawn; I mean like really drawn with hand on paper with marker like you'd see in old DnD books sometimes. I love Millie's absurd cleavage. It's so funny and also entirely appropriate and perfect so the style KVLT is going for. The corny dialogue with the NPCs is poetry. I spent 2 hours just listening to the camp music while I painted minis. These guys got EVERYTHING perfect. I told a friend this game was from 1994 and, for a brief moment, they believed me. It's really a joy to play. I enjoyed the Eye of the Beholder games so much as a young person and the genres revival in the form of Dverghold is both welcome and extremely satisfying. "But what about the gameplay?" Shut up and go find out- there's a demo; its awesome. Leave me alone, the review is over. I'm busy, I need gold to hire more of these suckers-- I mean fine, upstanding adventurers.
good old crawling with a pinch of salt and new paint!
Love it. Should come with a paper manual with some illustrations, lore and vague mechanics explanations.
アーリーアクセスで到達できる地点までクリア。 レトロなグラフィックの3DダンジョンRPGで、キャラクターを登用し編成し装備や持ち込むアイテムの 準備をしてダンジョンに潜るという、見た目も中身もとてもオーソドックスなスタイル。 未踏の地を探索し、あちこちに点在する罠や突然現れる強敵との戦闘など手探りの緊張感を 味わえるつくりになっていてよかった。 スタミナと空腹の要素や特定のジョブがいないとできないことがあったり、 セーブのタイミングなども独特でちゃんと試したり説明を読んでみたり慣れが必要ではある。 アーリーゆえ解放されていない強化要素もそこそこあるが雰囲気を掴むには問題ない。 もっと遊びたかったと思えたので、今後のアップデートや正式リリースが楽しみ。
Indie Game of the Year 2026!
TLDR: Eye of Beholder + Darkest Dungeon Pros: * Very oldschool - e.g. you can't even see your position on minimap without using a scroll. That scroll costs money. * Turn-based combat - missed that a lot in LoG * Developers are releasing frequent patches with fixes Cons: * Some dialog texts feel too grandiloquent - I'm having hard time imagining someone talking like that. But hey, it's high fantasy
ive waited a while for this to be released and im glad to say its been worth the wait. im a lover of old school rpg's like eob might and magic dungeon master, and this game is a beautiful tribute to all of those. i love the art and the amazing music, the atmosphere when your in the dungeon is electric, not many games give that feeling these days. clearly a lot of love has gone into the crafting of this game. A 5 Star review from, just buy it and have fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6K | 53 | 98% | $13.99 | |
| $3.6K | 14 | 93% | $13.29 | |
| $60.7K | 314 | 94% | $9.99 | |
| $30.6K | 159 | 97% | $9.99 | |
| $1.8K | 8 | 88% | $10.49 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.1K | 107 | 86% | $14.99 | |
| $38.1K | 107 | 78% | $14.99 | |
| $38.1K | 160 | 99% | $16.99 | |
| $38.1K | 357 | 34% | $4.99 | |
| $38.1K | 136 | 88% | $12.99 | |
| $38.1K | 153 | 71% | $13.99 |