
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] 有趣且稳定进步的类RTS续作 [/h3] 地下城4延续了地下城3的优点:经营方便,战斗简单,分离二者从而降低操作压力。同时,这一代改进了科技树,使得陷阱、娜迦这些关键的科技更容易点出,进一步优化了体验。并且地下城和地上都有新的设计,使得体验过前作的老玩家也有足够的新内容体验。战役模式下每一关也基本都整了点特色机制,来维持新鲜感。总体来说,对于喜欢地下城3、或是单纯想要体验一款压力较低的类RTS作品的玩家,可以在适当打折甚至原价的时候购入,体验绝对不会差的。 特别说一下陷阱方面:不像上一代直接速通高级陷阱、安俩滚石陷阱就能高枕无忧,这一代并没有这样高伤害的陷阱,逼着你使用更多样、多量的陷阱用于防护。我的建议是前期看地形选择推推陷阱(靠近岩浆池)、壁锯(适合建设狭长通道)、鞭笞者(适合建短粗通道),然后地表搭配交替放置的凝胶、尖刺陷阱(在交界处似乎减速会叠加),通过地面陷阱的减速让敌人尽可能吃满放置陷阱的持续伤害。中期点出高级陷阱后,优先在每个道路尽头先放置粘液球,来进一步延缓敌人入侵的速度。后期建设好啤酒厂后,在道路后放置总共4~5个咕咕鸡大炮混合酒桶大炮的炮兵阵地,轰击英雄级单位。 + 优秀的底层机制,基地运营和部队战斗分开,保持乐趣的同时降低操作压力。 + 战役新鲜感强,关卡机制多。 + 更丰富的单位,队伍组建搭配多样。 - 新的车队和电池机制有点过于恼人了,逼着你一刻不停地忙活。 - 不同种族之间的单位联动较差,很多时候就感觉不如all in部落得了。 - 食魔怪属实不是很友好,搭配上广泛分布的魔力地块+1级低下的魔力储藏上限,偶有不留意就会养出一个挺难打的野怪。
Si vous avez aimé Dungeons 2 et 3, vous aimerez également celui-ci. Il améliore en majeure partie la boucle de gameplay des précédents opus, mais il y a quelques loupés à noter. Les pièges laissent à désirer, que ce soit en variété ou en nombre ; il vous faut obligatoirement gérer les vagues de héros, le donjon ne peut être laissé en automatique, à moins de faire un système de tunnels piégés extrêmement long, ne valant que peu la peine plutôt que de simplement envoyer vos créatures. La campagne est de très bonne qualité, mais s'étire sur la fin ; le jeu a beau s'en moquer lui-même, un certain sentiment de redondance peut arriver. À part ces quelques défauts, le jeu reste très agréable à jouer, les héros sont variés et la guerre contre les nains dans le sous-monde est une agréable surprise dans cet opus. En bref, si vous aimez la série des Dungeons, le 4 devrait être une bonne addition et de bonnes heures de jeu parsemées de quelques rires.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 7.9K | 85% | $20.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 5.9K | 92% | $13.39 | |
| $5.2M | 6.9K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 3.1K | 78% | $24.90 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $280.5K | 313 | 56% | $12.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $49.99 | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
always a good game!!!!
매우 재밌음. 미국식 유머코드 맞으면 더욱 재밌음.
За такую цену ожидал увидеть зрелый продукт, но к сожалению систематически сталкиваюсь с багами. 1. враги проходят сквозь стены из-за ловушек 2. игровые сценарии ломаются и в итоге всю миссию ничего нет происходит 3. игровые механики не всегда понятны, механизм добычи коварства ужасен 4. интерфейс стал ужасен, много мелких картинок при этом часть заклинаний теперь привязаны к Талии и в интерфейсе это не ясно 5. управление юнитами на поверхности: они и раньше были "топорными" если сравнивать с RTS, но сейчас просто ужас. Выделить юнита, чтобы отвести его от удара просто невозможно (какое-то мистическое комбинирование действий позволяет выбрать одного юнита из пачки) 6. ну и фирменный рассказчик теперь фактически не говорит за всю игровую сессию (настройки по-умолчанию) 7. мечи/посохи/луки/индикаторы процесса от зданий багуются и просто летают за тобой по всему экрану как под землёй так и на поверхности
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very fun
juste parfait
Sorry guys but this is the worst of the 4. I've played, and loved all iterations of this game, but the level design is pretty poorly thought out. As you progress further and further in the game, you quickly find yourself in areas where you are attacked by wave after wave of creatures "revealed" in your own dungeon. It doesn't take long before you realize that creatures that self-regenerate are much more valuable. You don't need to research anything under the Hoard category. In fact, it would be poor strategy. Instead you focus on a fairly narrow line of progression. Some levels can be completed without bothering to explore and conquer the whole map (the drill level comes to mind). Voice actors are still stellar, but too often you are playing a tower defense game instead of the game I have loved for years.
Dungeons is always a great series for me, I'm so happy to have 4 fantastic games to enjoy!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.