
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeons 4 is what happens when an RTS stops trying to win awards and just decides to have a good time. The strategy is about as deep as a kiddie pool, but honestly, who cares when your minions are slapping each other and the narrator is roasting your every decision? The art style is delightfully goofy, the units are full of personality, and the game never misses a chance to make fun of itself—or you. Missions are long enough to feel satisfying without becoming a second job, and the campaign actually kept me engaged the whole way through. If you want hardcore tactics and endless micromanagement, look elsewhere. If you want to laugh while building an evil lair and throwing heroes into bottomless pits, welcome home.
This game is one of those super rare almost perfect games. I really can't think of any reason to say it's not to be honest. At least if you play coop. The amount of micro management for 2 players is damn near perfect. My wife loves exploring & building and I love the RTS fighting, so we split those 2 tasks up. Really surprising we've never run into this series since we pretty much play it all. 10/10 game. "Actual" 10/10, not the 10/10 that almost everyone "else" gives games these days. I haven't given a game that rating since FFX & Witcher 3. Also the commentary during gameplay is hilarious. Cons- No ProcGen or Random maps. It's an RTS..... it shouldn't be without those..... 100+ hours in game without it, but still, RTS games are supposed to be known for replayability. Editor is too "Engineered", not even close to player friendly. The UI in the editor is also god awful, feels like Windows 95. Also way too much clutter. When I go search assets for the entrance to place on the map, I shouldn't have to guess click on 30+ different things and hope one of them is right. And this is coming from someone who has 1000+ hours making maps in RustEdit. Oddly this editor shares a lot of similarities between RustEdit but what it's missing and the # of areas cluttered with useless clickable lines is absurd and in the end pushed me away from bothering to make people maps in D4.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super jeu MAIS : Arrêtez avec vos missions et vos objectifs chrono. C'est une mécanique tellemmmmment relou que j'ai hésité à arrêter le jeu à la 13ème mission. SVP laissez la possibilité à ceux qui aiment prendre leur temp, de le prendre. Marre de courir partout
I was a fan of Dungeon Keeper and Warcrafts when I was a kid. I was excited to play through Dungeons 3. I bought Dungeons 4 on sale. I like it less in every way than the 3rd. I think it doubles down on some of the worst parts of the third and updates to the format all cut against what I like about this kind of game. I'm 11 hours in and requested a refund. Some examples of elements and rated by comparison to third game: Research trees: clunky and confusing Visuals: Shinier, brighter, and impossible to see. 3rd game overworld content was simple enough not to need micro. 4th is too, which is good, because the amount of flashy lights and healthbars occlude any actual art or detail beyond my ability to see or enjoy. I have adjusted brightness and other graphics settings and found no options suitable. Music: offensively generic electrical guitar. Like Techmo Koei games but less memorable. First game I've played in a long time that I mute music for at all times. Character/color/voice: The narrator remains excellent. The writing is much more tedious compared to the third game. In Dungeons 3, they introduce a main character, and use her to display all the most obnoxious tropes they can think of and break the 4th wall every other sentence. it's funny. It's cute. The story wasn't the important part, so they owned that. But they also made a really annooying character and had a lot of extra voicing and cutscene time where they. . . highlighted how annoying it is that they do that. Then they made the 4th game, where they doubled down on that. Twice the annoying with none of the novelty. Why am I paying for a game where I want to skip as much of the content as I can, just so I can stop listening to the few voices they include? Level Design: In the third game and predecessors, you're starting most missions from scratch in the dungeon or nearly so. This means you're placing the first rooms, designing it and owning it from the get. I guess they decided that in the fourth game, they wanted you to spend less time building and shaping your dungeon. Most levels start with all essential rooms already there in a generic grid. Shockingly, as a fan of the 'Dungeons genre,' I like to build my dungeon myself. Dungeons 4 seems weighted toward playing a crappy RTS on the surface world to keep you from noticing how shallow the dungeon world feels without any sense of ownership. -Creatures: It was already hard too care about individual creatures in Dungeons 3, but they did have some value outside combat. You want to have enough of a kind of creature to use some to produce stuff you want for your dungeon. In 4, not so. Little Snots, fully automated, handle all types of tasks and work independently. You do not need a demon to operate a mana shrine. This means there's reasons to build a demon room even if there's no reason to ever house a demon in it. Robs value from the creatures at the design level. In summary, dear Devs, please trade me my copy of Dungeons 4 for some DLC for your third game. If you make a fifth, kill Thalya, focus on the underground, and make your creatures interesting and valuable.
TLDR : not as good as other of the series/genre, worth it when discounted. Pros : - feeds adequatly that Dungeon Keeper nostalgia - a lot of different spells, traps and units - decent challenge Cons : - the story is pretty bad and the jokes fall flat - units management is lackluster (can't assign snots to jobs other than dropping them closeby and hoping they do what you want and can't tell combat units what to do in the underworld like you can in the overworld) - lack of units uniqueness, most of them are replicas with minors differences
我是邪恶至尊,被奸人所害失去力量,v我50助我重登巅峰,事成之后送你黑皮精灵。
Really enjoy this game. Very reminisant of the old favorite Dungeon Keeper which I loved back in the day.
Я конечно все понимаю, что это комедия, но это ужаснейший клиффхенгер, что один чертов артефакт, который всегда был у добрячков ломает все прошлые части игры. А также это ♥♥♥♥♥♥, а не интерфейс. Зачем мне огромнейшие иконки моих персонажей? И почему мои монстры стали зумерами? Это уже доильня, а не игра
Отличная игра. Но мне не хватает двух вещей: русской озвучки, как это было в прежних частях и эволюции юнитов из Dungeon 2. А то только у орков она и есть - нечестно. Так же хочется вселяться в юнитов и использовать их навыки вручную, как в Dungeon keeper. Но пока можно вселяться только в сопляков.
I have a theory. At this point I have played 3 German fantasy RTS games. It isn't much, but 3 is the smallest number needed to draw some sort of correlation. And my theory is that the German RTS developers, while trying to replicate Warcraft 3, keep failing and instead they throw stuff at the wall to see what sticks. Spellforce failed at implementing an ARPG system into an RTS game. And Dungeons 4 failed at being either a good game, or a funny game. This game is a product, in the saddest term of this word. It is creatively and morally bankrupt. There is nothing original, funny, innovative or new about this game. The script is so abysmally bad, that the developers just keep saying how bad it is in the dialogues. Seriously, this joke of characters saying outloud "this script is so bad and the developers are so lazy" is repeated over and over again throught the campaign. I am a big proponent of "If you see that your script absolutely sucks, then improve it". Don't just throw in jokes about how bad it is every 15 minutes. I understand a doze of self-referrencial humour, but this is by far too much. They keep making jokes about padding out game time, but it feels extremely true. This game should have been 10 missions, but they had to make 20. The bad guys just keep running away from you at the end of each mission, so no new characters are introduced and the ones given are sooooo boring. About that... The characters are painfully one-dimensional and half of them have stupid non-sensical names that are references to random pop-culture media properties like Marvel or Star Wars. [list] [*]Why is the main paladin's name "Tanos"? Just because they wanted to reference Thanos from Marvel. [*]Why is the little goblin named "Gorgu"? Because they wanted to reference Grogu from Star Wars. [*]A peasant saying "work work" out of nowhere, just to reference Warcraft. [*]The main point of the whole campaign - the finitude gauntlet - of course, another reference to Marvel. [*]This is not improved by the voice acting, as there are so many mispronounciations, bad diction and grammar mistakes, you would think they had only one take. [/list] I cannot emphasise enough how many cheap and nonsensical pop culture references there are in this game. All of these jokes are repeated over and over again, ad nauseam. The plot points make no sense and are cobbled together from boiler-plate RTS missions of other games. Every mission is fairly similar. There is nothing to break up the monotony. No no-build missions. No faction changing. No true hero-centered missions. No game-changing mechanics. The only hero unit you get is Talia, and her spells almost never change throught the campaign. The last mission is literally just a one-to-one rip-off of the Rak'Shir mission from Star Craft 2. And half of the ending cut-scene is just talking about future DLCs/plotpoints that were unresolved, instead of the actual campaign you just finished. There's also quite a few bugs that I've encountered, like: [list] [*]Potion throwing locations being bugged and wasting your potions [*]Attack animations facing the wrong direction and bugging out [*]Minion weapon models bugging out when they die and flickering all around the map [*]Numerous random voicelines which make no sense - either bad translation or bad queueing [*]The workers bugging out if their speed is too high and being unable to do anything, throwing around the resources they are supposed to gather [*]And a ton of repeating story-voicelines. The characters could repeat the same voice line around 5 times during one mission. [/list] All in all, Dungeons 4 is a sad, cheap product, which bring nothing new to the table. It's fairly enjoyable if you really like RTS games and the system of managing your dungeon and the overworld at the same time is nice, but this has been the same since the beggining of the series. Other than that, it's a waste of time and a badly done game, thinly-veiled as a "commentary of the gaming market".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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