
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Erst zum Release über den Game Pass durchgespielt und jetzt noch einmal im Steam-Sale gekauft und erneut durchgespielt, macht einfach richtig Spaß. Hoffe, es kommt noch ein fünfter Teil. Ich hoffe, dort gibt es dann auch Verteidigungskanonen usw., wie in Dungeon Keeper 2.
Quelle déception. En tant que joueur de Dungeons 3, j’ai vraiment l’impression de m’être fait arnaquer en achetant Dungeons 4. Le jeu donne la sensation d’avoir été simplifié à l’extrême, au point d’en devenir infantilisant. Rien ne fonctionne correctement : gameplay, rythme, intérêt… tout est en net recul. Si cette critique peut éviter à plusieurs personnes de gaspiller leur argent, alors elle aura au moins servi à quelque chose.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Continuing the story and trends of the previous title, Dungeons 4 is a fun split RTS/management game that has you making a dungeon network to go to the surface and lead your forces to bringing evil to good. While there have been a number of improvements (resource generation that was handled by combat units in 3 now exclusively handled by the snots here), there has been some downgrades in my eyes (the evil resource needs to be manually gathered mandating surface level operations possibly before you're ready). While not perfect, it is a solid entry in the series and the humour is maintained.
Es ist fast schade, dass ich erst jetzt auf diese grandiose Reihe gestoßen bin :'( Dabei liebe ich es seit Overlord damals, das ungeheure Böse zu sein. Bei dem Spiel stimmt alles. Angefangen vom Dungeon Building, über die Eroberung der Oberwelt, bis hin zu dem genialen Humor und der grandiosen Vertonung <3 Für mich das Spiel des Jahres (auch wenn ich dafür etwas spät dran bin ^_^)
I've always loved building games like this. I played Dungeon Keeper 2 a long time ago, ok recently too. It was such a good game, but old, though still one of my favorite old games. But this game, THIS game brings dungeon building to a whole new level. Humorous and fun. The little snots are just so adorable. A lot more to do than just build your dungeon.
一款非常独特的游戏,模拟建造加上即时战略,让我们一步步建设出自己的黑暗王国,重新从地下慢慢爬出来,在地面上与那些所谓正义的人类们,进行一场生死大战,将地面上的一切都化为炼狱,成为邪恶至尊的游乐场,当然人类们也不会就这么轻而易举的投降。 [h2] 魔族的未来就在脚下[/h2] 故事剧情十分幽默风趣,隐隐呈现出来一种搞笑娱乐的感觉,不是那种需要大量思考的策略游戏应该有硬核严谨感。我们操控的角色达莉娅从刚登场的时候,就一直在说非常中二的言论,搭配抽象的旁白系统,真的很难让人能绷得住。 此时我们的达莉娅率领着魔族,正与人类阵营的主力角色特里斯坦率领的人类交战时,结果特里斯坦直接扔下一个像是灭霸的“宝石手套”,直接光速逃跑了,我们带着这个手套战利品回到了老巢,将此等宝物展示给了邪恶至尊。结果非常戏剧性的一幕发生了,我们的达莉娅当着邪恶至尊的面一不小心打个响指,就跟真的灭霸手套一样,邪恶至尊直接嘎嘣没了,我方实力受到重创,达莉娅也被抓了起来。但其实邪恶至尊肯定不是是这么容易就被消灭的,它化成了一只手开始重新在地下建设魔族王国,我们的故事将从这里开始,复兴魔族,消灭特里斯坦。 [h2] 万能的黑奴鼻涕精[/h2] 游戏的玩法十分有趣,是有点像红警那样的基地建设结合及时战斗的类型,共分为地上地下两个世界,我们需要在地下世界里不断建造各种设施,增加国库总量,增强部队实力。之后在地上与人类阵营进行对抗战斗,不断将黑暗延伸出去,也要时刻小心人类从传送入口来到地下世界,进攻我们的老巢。 那么如何建设基地就是关键,这里的核心资源就是鼻涕精,没有了它们我们什么都做不了,不仅要根据我们的命令挖掘地下土层,还要打造每个独立房间用于不同的用途,甚至它们还是还是我们国家收入的主要来源,地下随机生成的金矿需要我们的鼻涕精手动开采,真的是老黑奴了。 丰富的建设要素,游戏贴心地将升级树进行分类,有的是用来提升部队怪物属性,有的则是解锁新的设备设施,个人体验下来推荐优先升级点满金库的选项,这样可以大大加快前期的收入,达成快速发展。 在发展的过程中,人类方面还会每隔一段时间派出军队,来到地下向我们发起攻击,我们可以提前设下陷阱,这里比较有趣的是我们可以,指挥地精挖掘出入口通道,这就能迫使敌人按照我们设计的路线行动,那么可玩性就很高了,做个陷阱迷宫让敌人还没见到我们的部队就都被击败了。 神秘而又强大的魔法,这往往是一个可以影响战局的宝贝,毕竟我们的部队基本都是单体输出,到了战场上都是一大群的人类战士,这时候一个群体法术是多么重要。如果打不过还有魔法传送门直接快速回城恢复,大大平衡了整体的游戏难度。 [h2] 总结[/h2] 不错的画面表现加上合适的背景音效,玩起来不会感觉枯燥,基地建设和及时战斗,让游戏的节奏变得更加紧凑,不停地在指挥手下干活,看着小人在那里忙忙碌碌,整个地下基地慢慢建设起来,这种成就感真的挺好的,特别是在有空的时候来上一把,推荐给喜欢这类型的玩家,我们魔族才是世上最强的。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
MAKE MORE!!!!!
Игра очень любит закидывать игрока элитными врагами и ветеранами с огромным количеством HP и урона. Огромная цена на ловушки капец как неоправданна. Во второй половине игры ваши ловушки будут практически бесполезны. По сравнению с 3-й частью зло / коварство стало зарабатывать сложнее и оно будет генериться автоматически только в пыточной, так что добывать делать апгрейды стало сложнее. В игре стало меньше шуток между нарратором и Талией, что хорошо, но кринж никуда не пропал.
You've dug into some lavalumps
loved the whole series, love this one
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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