
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先价格偏高,不值这个价,打折50%以上推荐入。 其次游戏数值过于离谱,设计人员无脑填数值,后期就连官方内置修改器(格尔古)都打不过英雄。英雄们群体回满血。
dungeon 4 is a downgrade from dungeon 3. it's good in all but if you want to really want your money worth, I suggest playing dungeon 3 instead.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dungeons 4 demonstrates how a long-running strategy series can evolve without abandoning the qualities that made it popular in the first place. Developed by Realmforge Studios and published by Kalypso Media, this latest entry embraces its identity as a dungeon management simulator wrapped in a comedic fantasy adventure. Players once again assume the role of the Absolute Evil, directing the ambitions of the ever-reliable dark elf Thalya as she carries out a campaign of conquest across a world populated by annoyingly virtuous heroes. From its opening moments, the game makes it clear that it is larger, funnier, and more ambitious than its predecessor. At its heart, Dungeons 4 is about creating the ultimate underground stronghold. Excavating rock, expanding corridors, constructing specialized chambers, and assigning minions to their duties create an engaging gameplay loop that remains rewarding throughout the campaign. The game introduces significantly larger maps and more freedom in dungeon design, giving players ample room to experiment with layouts and optimize their operations. Resource management is equally important, as gold, evilness, and production chains are all interconnected. Every new room and creature contributes to a steadily growing empire, creating a satisfying sense of progression that strategy enthusiasts will appreciate. The surface world adds another dimension to the experience. Rather than remaining hidden beneath the earth, players regularly launch invasions against settlements and heroic factions above ground. These encounters are more dynamic than before thanks to expanded unit rosters and improved battle mechanics. Managing armies requires attention to positioning and timing, especially when enemy heroes begin mounting coordinated attacks against your domain. The constant balance between maintaining a prosperous dungeon and pushing outward through conquest keeps the pacing fresh across the game's lengthy campaign. One of Dungeons 4's defining characteristics is its sense of humor. The writing leans heavily into fantasy satire, with a narrator who rarely misses an opportunity to poke fun at the genre or the player's actions. The dialogue between characters, particularly Thalya's interactions throughout the story, helps maintain an entertaining tone even during more demanding missions. While the narrative is primarily a vehicle for gameplay, it succeeds in giving the campaign personality and ensuring that objectives rarely feel repetitive. The game never takes itself too seriously, and that confidence becomes one of its greatest strengths. Presentation is another area where Dungeons 4 excels. The colorful visual style creates a pleasant contrast between the gloomy interiors of the dungeon and the vibrant landscapes above. Creature designs are expressive, and animations provide enough detail to make the world feel lively despite the large scale of battles and management systems. The soundtrack complements the action effectively, shifting between whimsical and dramatic moments without becoming intrusive. Additionally, the user interface has seen several quality-of-life improvements, making it easier to manage large numbers of units and navigate the increasingly complex mechanics introduced throughout the game. Despite its many strengths, Dungeons 4 is not entirely without flaws. Some missions can feel drawn out, particularly for players who prefer a faster pace, and late-game encounters occasionally become visually overwhelming due to the sheer number of units on screen. There is also a degree of familiarity to the formula that may leave some veterans wishing for more radical innovations. However, these issues are relatively minor when compared to the overall quality and depth of the experience. Ultimately, Dungeons 4 succeeds because it understands its audience. It delivers a polished blend of strategy, management, and humor while expanding the scale of everything fans enjoyed in previous installments. It offers dozens of hours of content, meaningful progression, and enough variety to encourage multiple playthroughs through its campaign, skirmishes, and multiplayer options. Rather than attempting to reinvent the dungeon management genre, it refines and celebrates it. Rating: 8/10
Not recommended by me for steam deck, lags really bad but more noticable in later game. Wanted like this like last two but nope. Got this game when first released performance never improved so just going to hide it in libary.
Dungeons 4 est exactement ce que j’attendais d’une suite digne de ce nom : plus grand, plus profond, plus méchant... mais toujours aussi drôle. Le jeu conserve l’humour et la narration décalée typiques de la série, tout en apportant de vraies améliorations de gameplay. ✅ Le level design est bien pensé, ✅ La gestion du donjon est fluide (avec un bon équilibre entre automation et micromanagement), ✅ Le passage entre la gestion souterraine et les batailles en surface est plus naturel que jamais. Mention spéciale au narrateur, toujours aussi hilarant. Il donne une vraie identité au jeu, sans jamais être lassant. Si vous aimez Dungeon Keeper, Evil Genius, ou même Warcraft III pour son côté gestion/RTS hybride, allez-y. Dungeons 4, c’est le plaisir coupable de jouer le méchant, avec style, stratégie… et une bonne dose de mauvaise foi. 😈 PS : A essayer en coop entre amis c'est très sympa ! Longue vie au Mal Absolu !
Игра держится достойно в сравнении с другими её частями, но очень не хватает русской озвучки для компании.
Its a nice game that I had a ton of fun with. It has cool mechanics and campaign, except when I hit mission 12 of the base story. That mission single-handedly made me quite, uninstall the game and took away any fun I had. Devs fix that mission.
its weird .. it feels like a tower defence game but the best strat is to not build defence.. in fact building defences can be punishing . the 4th wall breaking jokes are not my thing ,, very cringe ! but will give a thumbs up because its something unique . i did not play previous games , will be playing dungens 3 later as i heard its better.
I recommend ON A SALE. It's...fine. But also a downgrade to previous games. And some of the UI choices and character models are just flat-out bad. It can be entertaining, but I would not buy it at full price. And don't get me started on the Multitude DLC which is $15 for 3 missions...
great game that is both underworld dungeon management/tower defense and has an overworld that is a simplistic RTS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
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