
The Absolute Evil and its trusted *cough* servant, the Dark Elf Thalya, return in Dungeons 4 after the events of its fabulous predecessor to bring about their triumph over the forces of good once more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
About








Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.3Kreviews | 87% | — | $5.2M |
| $49.99 | 8.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really don't like timed missions. And here, over half of the missions are timed... Overall, apart from that, this game is enjoyable and maintains its level.
[h2]邪恶至尊和达莉娅,横扫正义英雄的冒险故事[/h2] 大家好,这两天在游玩一款经典的城市营造+即时战略游戏《地下城4》。游玩起来也是非常上头,两个任务打完不知不觉就过了一上午。邪恶至尊因为她的黑暗精灵仆人达莉娅的一个响指而失去实体(穿上有限手套)。在帮邪恶至尊找回身体的过程中受到了达莉娅伪善的弟弟特里斯坦的层层阻挠。 本作中邪恶至尊可以研究3个派系,部落,恶魔,亡灵。部落通过建造竞技场,获取经验,通过制作药水来支援战斗,提高建造速度。恶魔通过生产魔力来施展各种强力的法术,死去的恶魔还会复活。亡灵士兵们可以寻回实体复活,并且它们都拥有召唤小兵辅助战斗的能力。 玩法上分为地上和地下两种,地下是城市营造玩法,我们可以开拓地下城,鼻涕精们会按照我们规划的路线建造金库,警备室等房间,通过设计路线,建造陷阱,让那些入侵地下城的敌人受到惩罚。当然建造过程不会一帆风顺,在挖掘过程中我们会碰到蜘蛛,食魔怪,甚至还有那些拿着喷火器的矮人。 地上则是RTS玩法,分布这数量众多的敌人营地,以及那些强大的正义生物,击败他们可以获得大量的邪恶值用来研发强力的科技。根据战役的任务不同,我们获取邪恶值的方式也截然不同。我们的手下需要与敌人战斗或者在训练室中经验,提升等级,等级不仅会强化手下的数值,还会解锁新的能力。 游戏剧情依旧是搞笑味十足,幽默有趣的剧情,还到处都有一些知名的网络梗,主角们和旁白的对话让玩家的沉浸感更足。在游玩时还是需要尽量跟着任务走,优先点亮任务需要的科技,因为前期的邪恶值很少,出去拆营地的风险过高,并且完成任务也会奖励邪恶值,另外不要让我们的主角达丽娅死去,复活达丽娅需要地下城的全部鼻涕精跪拜,地下城会停摆一段时间。 在游戏的后期我们往往会缺少金矿,这些金矿寻找起来往往很费力,我们可以点击空白的区域大量选择方块,有金色标记的便是金矿的所在,之后在取消,指定挖掘金矿的路线便可以了。其次不要三种派系同时升级,因为资源是有限的,建议用部落+恶魔,或者部落+亡灵的组合。恶魔与亡灵会复活,部落则是会直接阵亡。但是部落兵种相对的便宜,在前期是很好用的炮灰。 综合来说,这样一款专注战役剧情的策略游戏我很喜欢,现在大部分的策略游戏都去搞pvp,搞平衡性。久违的体验一下经典的策略游戏,这几天玩的很开心,等我这几天打完本体的战役去玩一下DLC。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 151.83/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese* +3 more
| $49.99 |
| 487ratings |
| 91% |
| — |
| not modelled |
| $27.49−45% | 45ratings | 92% | — | not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Only getting better and better. An amazing game that have witty dialog, funny characters, I would definitely recommend to any one who enjoys dungeon crafters with tones of humor and a great challenge scaling for anyone who wants the challenge (its as easy as you want it to be, but can definitely provide a challenge). 10/10
這遊戲什麼都好,就是價格貴,你們真的不是序章中拿錯台詞的黑心開發商嗎(Doge,這都2025年了,價格還這麼堅挺
Сразу скажу: я наиграл в 3ю часть с дополнениями 130 часов. Мне очень нравилось. Это часть... ЕЩЁ ЛУЧШЕ. Действительно лучше. Меньше болтовни, выше сложность. Рекомендую сразу играть сложность 3 из 4х. Не соскучитесь! Рекомендую к покупке и прохождению!
I had a lot of fun playing trough the campaign, I enjoy playing as the bad guy building up my forces and smashing the good guys. The mechanics are solid and I liked the management of my dungeon. The raids of the surface and painting the map in darkness was really satisfying. Now for some cons, the tone of the game is to light for my taste. Personally I would like to see a more grimdark tone. Secondly the jokes are very repetitive, at first I had a few laughs but it quickly became tiring to listen to. Especially if you had to reload and replay some parts. Summary: Great game with some annoying parts :3
Love the game, narrator wasn't as witty as the one in the three, but still very funny. Gameplay is really fun and the difficulty levels give a good challenge for those looking for it. Enjoyed the perks too, overall well worth the investment. Would like to see more content for the campaigns though, even as a set of side ones. Might amend this later for gameplay but it is very balanced and the factions are introduced well. The Thalya rabbit outfit needs to be a permanent unlock if it isn't already. I would probably buy outfits and skins for the dungeon/minions/Thalya too
Der Humor ist ganz gut und Thalyas neue Sprecherin gewöhnungsbedüftig aber doch noch ertragbar. Was mir den Spaß allerdings komplett zerstört ist die andauernde Beschäftigungstherapie. Renn hier hin, renn da hin, raus aus dem Dungeon, rein in den Dungeon, Schnodderlinge neu ordnen, Kreaturen erklären wen sie überhaupt angreifen sollen, aufpassen, wenn Gegner mal wieder von irgendwo außerhalb der Karte dazustoßen, hier ein bisschen Bösartigkeit hinterherrennen, da Gegner davon abhalten deine Maschinen zu zerkloppen, usw. usw., dazu wenn man so schnell spielt wie es das Spiel ja offensichtlich haben will sind eine ganze Reihe der Dialogen abgehackt. Das ist Wack-A-Mole und kein Strategiespiel. Apropos Dialoge: Im Vergleich zu Dungeons 3 gibt es hier eigentlich keine. Jeder quatscht so sein Drehbuch vor sich hin aber eine Dynamik kommt so gar nicht zu Stande.
Dungeons 4 est exactement ce que j’attendais d’une suite digne de ce nom : plus grand, plus profond, plus méchant... mais toujours aussi drôle. Le jeu conserve l’humour et la narration décalée typiques de la série, tout en apportant de vraies améliorations de gameplay. ✅ Le level design est bien pensé, ✅ La gestion du donjon est fluide (avec un bon équilibre entre automation et micromanagement), ✅ Le passage entre la gestion souterraine et les batailles en surface est plus naturel que jamais. Mention spéciale au narrateur, toujours aussi hilarant. Il donne une vraie identité au jeu, sans jamais être lassant. Si vous aimez Dungeon Keeper, Evil Genius, ou même Warcraft III pour son côté gestion/RTS hybride, allez-y. Dungeons 4, c’est le plaisir coupable de jouer le méchant, avec style, stratégie… et une bonne dose de mauvaise foi. 😈 PS : A essayer en coop entre amis c'est très sympa ! Longue vie au Mal Absolu !
首先价格偏高,不值这个价,打折50%以上推荐入。 其次游戏数值过于离谱,设计人员无脑填数值,后期就连官方内置修改器(格尔古)都打不过英雄。英雄们群体回满血。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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