
Build a heroic hamlet that warriors and merchants can call home!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 828reviews | 88% | — | $218.4K |
| $2.79−80% | 305ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Simple RPG village management.[/h1] Dungeon Village is a breath of fresh air for the classic Kairosoft formula. The fantasy theme is fun, exciting, and much more enjoyable than the modern day settings found in some of their other games, in my opinion. You start with a barren village located near a monster infested forest. Your goal is to build facilities that support adventurers who come to your village to hunt monsters and complete bounties. The main focus of the game is the adventurers. They come to fight monsters, help you complete quests, and spend their money at your shops and facilities. Once they become comfortable enough with your village, they may ask you to build a house for them. In return, you'll later be able to collect taxes from time to time. There are also a bunch of different adventurer classes to explore, each providing different benefits. Some are best for combat, while others improve your village output. Once an adventurer masters a class, they receive a permanent stat boost, giving you another reason to experiment with different class combinations. Unlike many Kairosoft games, there are no building combos here. Instead, you can use items to upgrade your buildings and improve their stats. Adventurers can also equip weapons, armor, and other items to increase their abilities. The biggest downside is that the game is pretty short. Once you figure out the tricks, your adventurers can become overpowered, and money is very easy to earn. Before long, you can win most of the game's challenges.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Turkish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean +2 more
| $5.99 |
| 162ratings |
| 92% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作的良性改动不少,支持所有建筑物转向、可搬迁建筑位置、永久保留同类型建筑物属性加成、取消刁钻的顾客需求等等。从流程体验来说,玩起来还是有些难受,数值仍然打磨得不够。前期只要开店就等于亏钱,按正道玩法就是在赤字前的短暂一刻,尽可能地买下强化道具并投入到店铺中,慢慢实现营收,但卡资金实在难受,连开任务的钱都经常掏不出。中期是卡属性,接个扫荡任务,明明上一个还轻松碾压过去,下一个任务刷一群蘑菇怪,除了当时血量最厚的骑士能抗一下,其他人都是满血挨到攻击就睡着,还没法指挥撤退,只能眼睁睁看着葫芦娃送爷爷,十来个人整整齐齐躺在地图右上角等复活,只要有人站起来就秒补刀,真的给人看笑了。后期还是老样子,没有终局目标,很无聊的垃圾时间,没有批量操作,一个个点购买使用很麻烦,虽然这时候也没有买东西的必要了。
30周年のバンドルで購入。2までの繋ぎで買ったがシンプルで面白かった。 1週目で実績をすべて解除できました。おススメします。
18h一周目全成就撒花—— 很小的时候就在手机上玩盗版开罗,长大了发现还是很好玩:D 因为这作需要操作的地方比其他系列少一些,所以一直挂着机,难度不高,都集中在三星五星的盈利数和前期的运营上。为了达标怒拆建筑造了五个马戏团...武器店之类的留着他们会自己换,所以我都拆了()布局也很简单毕竟空间不大,xhh找了个布局美滋滋抄上了。
다른건 괜찮은데, 한명씩 가서 줄줄이 털리는건 좀 열받음.
能玩,但是太墨迹了,送礼、扔道具固定看动画,不能跳过不能挂机浪费太多时间,整体不推荐
挺有意思的游戏,只是后面那些怪的数值太离谱了,一下秒一个勇者,还好用骑士职业还能抗几下,还能打伤害。嫌骑士不够肉没伤害可以每年举办加马拉松跟集训活动,加生命上限跟攻击力
前期别盖太多建筑,会被收税收到怀疑人生
Since I was a child, I've always loved Kairosoft games, though back then I played pirated versions on my phone. Now that I finally have time to play, I took advantage of this anniversary sale and purchased the first and second bundles of the Kairosoft collection. It's not that I don't like the third and fourth bundles, or that they aren't good enough—it's simply that I'm still a student and not financially independent, so I could only buy as many as I could afford, in the order they were released. I plan to complete them one by one according to my own preference, and write some simple reviews for fellow Kairosoft fans. As the first title in the second bundle, Adventure Town Story has a fairly straightforward premise: you play as the mayor of an adventure town, managing the village with the goal of raising its star rating and popularity, and attracting more adventurers to settle there. The core gameplay involves constructing buildings to stimulate spending, hosting events to boost adventurers' stats and the town's popularity, completing quests to obtain treasures, and defeating dragons to gradually gain the kingdom's recognition and raise your star rating. A character's stats come from their class, level, equipped gear, and bonuses gained from events you hold or from spending at buildings around town. The inn is the main place where adventurers rest and recover their combat strength, so early on it's a good idea to either raise its prices as much as possible or block the entrance to encourage spending. Adventurers generally have a hard time upgrading their equipment on their own—they mainly rely on the mayor (that is, you) to give them better gear. For this reason, I don't recommend placing weapon shops or armor shops too close to the town center. Instead, we should focus on raising shop prices and quality to boost consumption, then use the proceeds to buy items that upgrade buildings or magical tools. The entire gameplay loop unlocks in about three hours, and after that, much of the process feels similar. If you're going for achievements, this title is relatively straightforward. The first easy achievement is building your own residence, which triggers when any character's satisfaction reaches the required level. The second is completing two expansions, which simply requires raising your town's star rating to unlock expansion quests. The third is having many adventurers visit—just follow the natural progression of the game, and it will trigger once your popularity hits the required threshold. The fourth is managing the town for many years, which is usually completed around April of Year 16, when the first playthrough concludes. The fifth is establishing the castle, which is a gift from Princess Lily when she settles in your town—once your popularity is high enough, give her gifts to raise her satisfaction. As a side note, Princess Lily is the last adventurer to arrive after raising popularity; any further popularity gains after that serve no real purpose. The sixth achievement is Kairo Mastery, unlocked when your town reaches five stars, allowing adventurers to change class to Kairo-kun or Kairo-hime—though it seems that Kairo-hime does not trigger this achievement. The above is my experience after playing Adventure Town Story. I hope it can be of some help to everyone, and please feel free to point out anything I missed. I also hope Kairosoft will continue to thrive and offer more discounted bundles so I can keep supporting them. Thank you all very much for reading!
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