
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 702 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个地牢游戏来讲还是有创新的,将生存和闯关融合在一起对于我来说是比较新颖的玩法。 作为抢先版游戏内容还是太少了,如果不是高难度模式下和追求人物的完美数值,还是很快将游戏内容玩完。同时作为玩过demo版本的我来说,商人售卖的东西比在demo版里少了不少,例如像石头这类可在地图上开采的资源不应该作为深渊的宝箱奖励,它应当在商人的商店里可购买。石头是基础资源不是稀有资源所以它的获取方式不能作为宝箱奖励。 同时金币作为货币来讲它能换取的东西太基础了,金币除了在招募人员上有所花费,在基地商店里基本没有花费的必要,我希望制作组能将金币换取的东西增多,比如像在基地里特殊的事件可以用金币换取团队声望是好的尝试,或许你们可以推出特殊事件带来的特殊商人,能够在特殊商人的商店里花高价购买高级物品,像力量药水这种物品。 在招募人员上,一些人物的特质令我觉得荒诞,一个作为精灵的种族的人员的副特质里竟然会有厌恶精灵特质。 也期待下一次更新能为我和其他玩家带来更好游戏体验。
Eh its fairly simple, theres some tweaks that need to be made ( why are boards 20x the weight of logs? donno) an armor type thats a few levels deep requires processing the material first yet worse than bug armor? 5/10 needs some work
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 702 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just get it, i played demo before release was amazed how fun it was, been playing it since release.... its top tier game and why PC gaming is the best platform for deep mechanic games like this! 10/5!
首先这个游戏的难度是有的,还不算低。其次关于内容来说,目前内容还是足够玩耍50小时+(前提是有想roll出极品人物进行极限培养)。 然后就是简单说一些很多没玩过demo或者初学者的入门级要点。 1.前期随机人物天赋稍作培养,后续可以刷特定特长和高资质人物(资质越高升级属性上限越多) 2.前期的石头一定不要随意消耗,在表层通关5层后需要尽快造出最好的神殿用来sl极品人物(神殿越好消耗越低) 3.像是力量智力这两样主属性是可以在表层反复刷宝箱获取永久属性药水,感知敏捷则几乎靠资质和天赋,注意升级取舍。 4.不要盲目提升等级,提升等级之后属性太低的话等于没有提升,其次等级过高会影响心情要素增加地下城压力值。 5.攻略多层为目标时候可以在前几层使用例如木制装备进行攻略,持久过低之后再换强力装备(便捷营地拆除不返还石头!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) 6.石头很缺非常缺!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
A really good start to an early access game. The base game on launch feels like a solid foundation to build on top of, and with their promised support of Mods. I have high hopes this game will go far! I'm playing on Normal right now, and besides frustrations with the first Dungeon's final boss. The game has been pretty fun and challenging, just wish there was more feed back when one of you pawns get into low health. I've lost more than a few good frontlines because of that... Overall, I'm going to let the devs cook, and i'll be there when they finish.
Rimworld with some rougelike gameplay. I have only played the easy mode and while the interfaces took some getting used to there are some very nice QOL features, such as copying and pasting storage setting from one chest to another, very nice. I have high hopes and so far am impressed by how well put together everything is. The abilities your characters get feel very impactful, especially the magic spells. All in all despite my being a casual Dad gamer I'm enjoying the game allot and I look forward to what's to come.
재미 있습니다 포텐이 없는 게임은 아닌것 같습니다 컨텐츠 볼륨이 적은건 시간이 흐름에 따라 패치가 될것을 기대 합니다! 전투시스템,난이도도 지금 적당히 스트레스 받는 정도입니다 조금씩 정보를 알아가면서 하는 재미도 있고 2만원 게임가격으로 비싸냐 하면 그렇기도 그렇지 않기도 합니다. 조금 플레이 과정을 알아보거나 체험하고 사는걸 추천합니다 개발자님께. 방을 만드는 시스템에 적응 하게 될때 들어가는 자원을 다시 회수하는게 어려운데 이것이 주요 전복 원인이 되지 않을까 싶어서 파멸 할정도면 다 알겠지만.. 무의미한 시간이 들어가니까 그리고 초상화랑 도트가 조금더 추가됬으면 좋겠습니다 던전세틀러즈의 오리지널 도트 깔이 너무 좋아요 재밌게 플레이하고 있습니다. 응원합니다 개발자님!
its a fun pixel game, you can jump in and get most raids i've encountered so far done within a half hour, so there is no major time commitments. decent combat. seems like random generation on maps.
Took a couple runs to figure out exactly how to play it, but i's pretty great. Rimworld vibes mixed with a roguelike dungeon crawler.
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