
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really do like the concept but its also somewhat rough. its feels more like i am battleing hunger than monster.
整體來說遊戲好玩,但我目前不推薦。 創角屬性隨機、角色升級銘文隨機,並不會增加遊戲的可玩性,那只會"摧毀遊戲樂趣、耗盡玩家耐心"。 要重新開局,結果要再花時間去roll好屬性,想想都懶。 學習柏德之門3的創角模式,屬性自由加點。討論區一堆人都在垢病這點。 角色的背景綁定技能樹,乾脆讓玩家自選。 副質特一堆特性負面效果,倒底是誰會想選,好歹也平衡一下正、負面效果。 隨機要素應放在其它地方:例如做裝備和掉寶 我期待遊戲會更好
2026/9/10 目前23小时 平推到第二张图卡在boss了,刷了几个人准备重新练级 8/10分 游戏核心分为迷宫探险,角色养成,基地建造,三者关系还是比较紧密。 迷宫探险:随机生成地下城探索,有一个个怪物房随机生成怪物或者材料。基地只有极少量的材料,绝大部分素材都需要进地下城探索和收集。而进入地下城后,随着时间推移和战斗的推进,角色会受伤和心情低落。如果不能及时撤离就会十分危险。 角色养成:目前有人类、蜥蜴人、精灵、狼人四个种族,此外还有许多特性,涉及角色背景和资质。如果玩过环世界的话几乎差不多,尤其是涉及基地建设方面的能力。而战斗能力方面,分为主副技能点,各有若干技能树。但是每次升级获得的技能点是有限的,所以加点前需要斟酌(虽然也有洗点药,但前期获取并不容易)随后便是进入地下城战至最后一刻,自刎归天(划掉) 基地建造:详见环世界。但不同的是,由于需要地下城探险,基地里好好吃饭好好休息获得更高的心情值加成,这样才能让你在地下城走的更远。而走得更远意味着更多的素材,这又反哺到基地建设和装备制造。 综上, 喜欢这个类型的值得购入,价格也不贵。而且目前技能树等都没有解锁很多,感觉还有极大的潜力可以挖掘。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 692 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
買
really fun
If you like old school RTwP combat CRPGs and colony sims, there is nothing better than this
Good potential, I'm enjoying the character building and base building aspect of the game. Looking forward to future development :)
그래픽이 이쁘고 전투에서 할 수 있는 전략적 선택지가 많아서 재밌네요
прикольная стратегия жаль полноценные обновы с контентом долго выходятконте, проходица примерно за 6 ч
这游戏大半时间都浪费在给角色随机刷天赋上,招募需要刷特性,角色升级还需要刷天赋,打装备没材料还要去地牢等随机,终于你刷够了四个你满意的角色,发现等级上限就五级。而且地牢就两层,没来得及大展拳脚通关了。 那我问你你挫败吗。 看似建设,局内战斗,地牢都有,角色培养都有,但全是半成品。 而且更新计划内容含金量不高,现在不推荐购入,建议等半年后再看看
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