
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!希望制作组能尽快更新后续内容!
雖然內容還不多但已經算是好玩的類型了(最近踩了一堆雷 希望能持續更新 說實話科技有點好升級 第一張地圖就能收集到將近90%的素材了
Great game, basically rimworld mixed with dungeon crawling. It can be a bit micro managy and semi hardcore but still extremely fun. A lot of people are saying the UI is bad but i never felt like that. Took some time to get used to the keybinds and gameplay but its pretty easy once you get a few hours in.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 12.7K | 60% | $4.99 | |
| $1.6M | 7.5K | 98% | $7.99 | |
| $1.6M | 6.9K | 77% | $8.99 | |
| $1.6M | 20.1K | 89% | $4.99 | |
| $1.6M | 1.3K | 81% | $35.99 | |
| $1.6M | 2.8K | 95% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.6K | 428 | 89% | $11.69 | |
| $3.8K | 5 | 80% | $19.99 | |
| $997 | 8 | 100% | $4.99 | |
| $398.9K | 648 | 76% | $19.99 | |
| $204.8K | 313 | 88% | $17.99 | |
| $75.8K | 72 | 74% | $24.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 692 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game, has a nice hook in terms of having a base managed by pawns but also gives you control over their abilities and talents. It's a nice idea with a charming execution.
たのしい おすすめ
전투는 생각보다 고퀄인데 집돌아오면 할게 없음. 콜로니 시뮬레이터의 성격을 더 강화시키면 진짜 괜찮은 게임이 될거 같긴 함.
ややごり押し気味だったけど今挑める分までクリア。 基盤がかなり面白いのでスキルや装備の追加が楽しみ。 壁の向こうから投射物が飛んできたり、一部強すぎる群れにボコされるところだけテコ入れしてくれると嬉しいかもしれない。 あと家具の移動。
Lukewarm thumbs up. The basic gameplay loop and fantasy of it is great, the art is cute and works well for what the game needs to show and establish the vibe, but actual gameplay could be a lot better. Happy to support it in the hope that it gets a lot of love from devs in EA. My main gripe is with the combat. A lot of the game is combat, and it is just not very fun, because it's either entirely autopilot or extremely micromanage-y and fiddly. This is the main thing I hope gets fleshed out significantly, not just with extra stuff but fundamental changes to make it feel better. I think my ideal would be replacing the (almost useless) auto activations with something a lot more in-depth like the FFXII gambit system, where you "program" ability activations based on conditions, perhaps with a few presets you can set up ahead of time for your party and toggle between (e.g. fighting vs tough enemy, fighting vs group, escaping, etc). My second wish would be that the fantasy of long dungeon delves, camping in there, and making do with what you find was realized more fully. Much like combat, the bones of it are clearly there, but with some work it could be something truly great instead of something just functional. Perhaps something like DIY camp blueprints that you build up little by little and have to adapt to new environments you find instead of one ready made kit, and make resting near a campfire and cooking fresh meals a meaningful part of the experience.
O jogo é bom, valeu a pena ter comprado - Divertido e com dificuldades que podem ser alteradas de acordo com seu nivel de insanidade. - Tem muita coisa para fazer mas estou aguardando coisas novas com o decorrer das próximas atualizações - Excelente pra jogar casualmente ou jogar feito doido para testar limites - Roda bem em qualquer caixa de papelão com uma placa mãe capenga e um processador de mineração
อยากให้มีภาษาไทย สนุกมากครับจากคนไทย
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