
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
limited content for now (because early access), but very promising and fun game
데모때부터 재밌게 잘 하고 있음. 던전뺑이만 반복하는 부분은 뭔가 개선이 이뤄져야겠지만 그 외에 전체적인 만듦새는 나쁘지 않고, 던전플레이 외 다른 컨텐츠가 추가되면 더 재미있어질듯
合う合わないがはっきり出るゲームだと思います。 個人的にはゲーム内容はとても面白いのですが、操作性がどうしても合わずストレスに感じて断念しました・・・ アーリーアクセスなので製品版ではそのあたりが改善されているといいなぁ・・・
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前6-7小時的遊戲想法 比起EA比較能玩了,但還是很濃跟不平衡 如果是屯屯鼠玩家要注意 人物負重少的可憐,加上一個弓手的彈藥也有重量,200發弓矢大該只能撐2-3場戰鬥,等於有弓手要常態備彈=不能拿東西 目前玩到第4層常常回家的原因都是身上滿了,雜物丟光光,光是少得可憐的重點物資就可以負重回家了 另外就是負面情緒,人物升到4級就會開始有一個固定的-4負面心情,就算是在城裡調整好心情,大概在2-3層Buff就會消失了,等於地4層以後就是時間賽跑,看事先崩潰還是先找到下一層,又回到剛剛的負重問題,在少資源的狀態下你會常常停下來修整補彈藥,又會增加時間,相互循環導致你看到傳點會想要回城而不是往下 家裡倉庫的格數也少得可憐,各種資源的來源不穩定,骨頭,毛皮,甲殼時有時無,會讓你不太敢做高級的裝備 地圖初始空間也有限,光是簡陋單人房就要3*3的空間,家外牆就要5*5,4人小隊每個人一間初始地圖大概就沒啥空間了 基於以上會讓人以一開始玩得很緊迫,目前6-7小時感覺沒有太多的進度跟成就感,這很致命 我建議在觀看一陣子在考慮購買 我會繼續關注後續的更新
你这平衡跟谁学的?会不会平衡啊?你要做的不是削弱那些强力职业让玩家没有顺手的职业可用。而是应该把弱势的职业加强到与那些强力职业强度持平,让玩家爽玩每一个职业。
此遊戲堪稱精神時光屋,一開始送的3隻角色不用特地去刷什銘文有綠的加減用就好, 前期要取得升級用石頭打怪數量很少, 骰不到幾次就要讀檔會讓你嚴重失去遊戲體驗,中期一趟下來都有上百顆, 那時神殿也都蓋到平庸或普通了, 在招募LV1角色培育會比較好, 初時別玩弓補箭捕到你會哭, 建築我是沒看到這爛要蓋牆壁.地板還要先拆再蓋,沒看過這蠢的設計, 整體來說還不錯玩, 就是很農很殺時間就是了.
「RimWorldみたいなゲームに興味あったけど難しそうだな……」で尻込みしていましたが、チュートリアルやヘルプがちゃんとしていてとっつきやすいし、2日くらい遊んで今のところ目立ったバグもありません。 ビジュがバタ臭い感じじゃないのも個人的に良い感じです。あと翻訳もちゃんとしてます。 難易度調整ややりこみ要素はまだ発展途上の印象ですが、早期アクセス直後でこの完成度は今後が楽しみです。
As a fan of Rimworld, this piqued my interest. The dynamic between the dungeon raid and the settlement itself is an interesting concept, I do think there could be a lot of room to making sure progression happens on both fronts - there's no real reason to have more than 5 people in your party at this time as a result. Nature Mage is absolutely broken in terms of healing. Definitely worth picking up on sale, and I'm looking forward to future updates and a fuill release.
希望招募功能可以開放針對特定條件下去自動篩選...點到手很痛 還有我真不知道召喚出現一級以上角色除了汙染召喚池之外有啥意義 如果官方有看到願意思考 我會修改我的評價 其餘內容我覺得都滿意
공략 모르면 삽질 좀 할 수 있는데 그런 과정을 알아가는게 재밌어서 추천
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Where this game's players are, estimated from review languages.
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