
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 652 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I could write a positive review, but I have to say I never got overwhelmed and left with that many questionmarks over my head. The Concept is promising but poorly executed, everything feels very heavy and over-complex. Even the core game-loop was hard to understand even with the tutorial. If you want to play a user-friendly game this is the wrong game for you.
Love the art and style!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 652 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so good that i forgot i have been playing this non-stop for 6 hours
游戏很好玩很上头。 顺便报个bug(bug report):多屏幕情况下,从游戏界面里将鼠标划到另一个屏幕内时会直接移出窗口,而非期望的和类似war3一样将鼠标束缚在游戏所在的屏幕内。
游戏还是很有潜力的,目前来说也挺好玩 但是还是存在不少问题,还有能不能给个放大文本的功能,字有多又密,玩久了眼睛要瞎了
おすすめ! コンセプト:神 実態:ほぼコンセプトにそえている。骨組みはばっちり。 あとはMOD対応できるとよき! 人気MODとか、開発側が把握できると逆輸入とかできるとええな・・・。
Roll点错过退款时间系列。。。。。
I'm afraid not yet worth the current price tag. Too many similar games in $/€ 12-16 range with more polish and content. Buying would be to support development, or wait and see where it goes. It is definitely fun and promising. Yet also, definitely needs work - e.g move stations already placed, or replace stone with wall. I'd make different decisions - e.g. less scarce materials, but maybe the trade-off that because of weight, I can't take all with me, but if I need clay, I'd want to make a clay run where I don't take the wood, and get a decent amount of clay. However, devs still seem active, after few days.
好玩,希望未來正式版可以開放工作坊 如果願意模仿rimworld的經營方式,大改版用DIC的方式,只要好玩都願意支持掏錢
I’ve been following this game since the first beta versions. And honestly: It’s a great concept - Darkest Dungeon meets Rimworld. The execution is satisfactory at this point. If this were a finished game, I’d say it’s lacking. However, the developers have been working on it for many months, adding new updates and listening to players and their suggestions. They’re fixing bugs. This game really has huge potential, and even now, for a version that just came out as an Early Access, it’s really fun and plays great. I’m keeping my fingers crossed for the developers. Keep up the good work. And I highly recommend this game. It's just fun.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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