
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏玩的太累了,玩起来一点都不顺畅。体验实在太糟糕了,至于其他评论说的职业平衡我是还没感受到,因为前期就玩的磕磕绊绊的。对我来说这游戏拉完了
遊戲內容都還沒充實就開始搞平衡,直接步上所有單機GAME毀滅的歷史
絕大多數特質根本噁心人用-80%OO+20%XX這種一堆... 開頭骰人物就知道數值高低跟天賦高低毫無道理只是浪費人時間 人物升2級用最高級祈禱要骰至少30次才有還可以得銘文+升級能力值根本不合理
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 650 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이 가격에 보장된 플탐이 장점 단점은 어쩔 수 없이 강제된 반복 파밍 뭔가 겜바바와 비슷한 컨셉이여서 재밌게 느낀 것 같기도 개발이 더 진행된 후가 더욱 기대됨
TLDR: Good Game so far, bit micro-intensive at times, recommend. Slightly more detailed explanation of reasoning (Note my playthrough was with default difficulty): What it does right: - Captures the feeling/ambience of its setting tremendously well (a LN kind of story almost) - Both the party building/character building mechanics are interesting and unique, with the combination of inscriptions, stat aptitudes, race bonuses, background, subtraits, and skill trees allowing for plenty of combinations. Notably, combinations that can absolutely work! - Plenty of the enemies are varied and unique, with various mechanics similar to those like in MMOs (although at time of playing there was nothing particularly difficult to figure out). - Base building similar to rimworld, dwarf fortress, and other top-down colony management sims. Much simpler than DF though. - Nice variation between each individual dungeon delve, be that through modifiers that affect the entire thing, or the room variety. - Combat itself is satisfying, the skills feel impactful and actually form a sizable chunk of your DPS. Specializing your characters is relatively easy, and almost required later on otherwise you have a bit of a hard time. - Most of the equipment is worth grabbing, and relatively easy to craft/acquire, assuming you're at the right stage of the game (don't try to craft Arcron armor in the first region). It's also unique, and there are reasons to use 'worse' equipment. - Likewise, many of the accessories/permanent consumables (be they boss/elite soulstones, blood fruit, mandrakes, etc.) are varied and provide actually useful bonuses, as opposed to other games where it can be a meta dominated by 1-2 consumables. Thats not to say there aren't any bad/broken ones, but they are all generally useful. - Classes themselves are unique, and each have their own identities (Water Magic and Fire Magic aren't just different coloured fire/water balls, and Nature has its own nice mechanics) - In the 20h of playtime, i experienced a grand total of 2 bugs. One was a crash related to trying to transfer items between characters (which froze the entire game), and the other was a pathing bug, but relatively minor. Overall, not terribly buggy. - I'm not in a position to discuss performance on other people's machines (you can see PC specs below), but it ran perfectly fine. No big spikes during dungeon loading, No overloading due to too many jobs (like what can happen in rimworld). What it could improve: - Combat can absolutely be a bit micro-intense. Not quite Starcraft 2 levels of micro being required, but you are playing something trying to be an RTS. There will absolutely be moments where you have to sit there and pause 20 times in a bossfight to dodge the attacks. - Stamina (which you use to cast skills) drains exceptionally quickly. They've remedied it in the most recent update (-25% less on Normal), but nearly all my playthrough was before that change. To the point most of my later dungeon delves consisted of ignoring all but the final group of enemies, rushing to the portal, until i hit floor 4, and then setting up camp and clearing that fully. My boss fighting runs consisted of that, but to floor 5. - Between Regions 1 and 2 (Any further regions weren't out at time of review) the enemies/elites got harder, scaling with your own level. The issue came about for the bosses. SPOILERS AHEAD: The boss of region 1 was (for me) significantly harder due to the fact it has a built in 'dps check' mechanic, and if you fail it, it summons an enemy. At the level you're supposed to be fighting this thing (~team of lvl 3s, maybe 1-2 4s) that dps check can be difficult to clear. Compared to region 2's boss, with no such mechanic, i quite literally pressed 2x speed and face checked the whole thing (with a team of level 5s, the presumably intended level). I went back and tried a stronger version of the region 1 boss, and whilst i could consistently pass the mechanic, it required significantly more effort. - Inscriptions specifically were slightly insane. Any given mid-grade inscription is a 2.71% to be seen. You have a 60% chance of seeing one in general. Likewise, any given low-grade is a 20% of appearing. Which becomes rather frustrating when each dungeon run maybe givens enough materials for 1-2 rolls normally. Granted, we're looking at trying to optimally build a character, and if you accept some level of 'suboptimal', it's relatively easy. - Mood/Stress can be a bit nasty to manage (especially on higher difficulties) in the dungeon itself. Which is fair, and usually back in the settlement, there's very little to worry about. - For archers, ammo consumption was a bit crazy even with avoiding some of the "take 1 shot and use 3 arrows" skills. To the point i regularly brought 900+ arrows with me PER DELVE. And that was for 1 archer. - Some of the weight requirements can a bit insane. You regularly have a single enemy dropping 8 items that each weigh 3 kg (or lbs, idk). Or in other words, 24 points of weight. My tank (the character with the highest weight) had ~230. So 10% of your weight is just gone from 1 enemy drop, from a single trash mob. Granted, thats a bit of an extreme case, but weight can be a bit annoying. - Definitely some moments where the character pathing (both you and the enemies, but more often you) has a bit of a ??? moment, like pathing through unexplored areas the player has no way of knowing are even there. - Some of the events can be a bit repetitive, be that killing a sacred bird for the 15th time, or someone complaining about rationing. Most of the in dungeon ones are cool though, and the devs have already said they plan to add more. - In a similar vein, the tech tree dried up REAL fast. I was basically done with tech in <10h, having researched everything in it. Again, thats probably gonna be remedied in future updates. Anyways. I think that was enough complaining. Despite all my gripes with it, I did absolutely enjoy the 20h, and even in it's current state, would recommend. I'm recommending it on the basis it's going to get more content rich in future (which it is), but if you'll allow me the handwave, it's a very solid game already.
Honestly i think its price point is too high for what it is. (£10 is suitable) I've encountered a few bugs, one being quite game breaking regarding floor placement, where it wont allow you to select anything on that floor area. another where for no reason they refuse to build things in queues. delete it redo it sometimes works. but the game is pretty fun. my advice is... get it on sale. £10 or less game in my opinion.
2026/09/06 - 09:46 哭哭喔,我還在開局骰4人角色就差一隻弓箭手,遊戲突然要更新自己關閉,害我骰8小時的小人都沒了, 因為還沒開局還在自創骰角色。
コロニーシムはほぼ初体験ですが非常に面白いです。 今後のアプデでレア装備などがダンジョンでドロップする要素など、 潜ることが楽しくなる仕組みが追加されたらいいなぁ。。。
아직 초기라 부족한점은 있지만 계속 하게되는 매력있는 게임이라 생각합니다. 게임 가격에 대한 여러 의견이 있는데 가격이 조금 과하다 생각하시는분은 현재까지 나온 게임 개발계획을 봤을때 27년 후반기쯤 하시는게 좋을거 같고 게임의 개발과정을 함께 겪으며 천천히 즐기고 싶은분은 지금 사서 즐겨도 좋을거 같습니다
weiss nicht so recht ... finde das spiel garnicht schlecht ...macht ansatzweise spass ... aber das gedränge voran zu schreiten nervt ... dann dies elendige enrgiesystem was nur dazu da ist einem die nerven zu rauben ... ich mags irgendwie aber das energie gekasper raubt einem den letzten nerv, einstell möglichkeiten gibs nicht dem entsprechend kann man das gameplay nicht anpassen. wenn es so bleibt, ist es für mich keine empfehlung meiner seits
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