
A colony sim based dungeon crawler where you manage your expedition to build a settlement in barren land, provide food and shelter for your people, lead them deep into the merciless dungeon, overcome challenging combat by your strategy.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best PL #43, worst AU #99 · 14 markets collected
US · last 30 days
About
Dungeon Settlers is a dark fantasy strategy game that combines colony simulation and dungeon crawling. As the leader of an expedition sent by the Guild, your mission is to explore, conquer, and destroy the dungeon which is the source of all calamities. To do so, you’ll need to build a settlement in the barren land and prepare your people for the dangers ahead.
This is a ‘Hardcore Strategy’ game. Train your members strategically by considering their equipment, skills, and traits, then form a party of up to four. In real-time with pause tactical combat with no turn or round limits, analyze enemy traits and patterns to outmaneuver them and achieve victory. But remember once dead, there is no coming back...

Build a settlement in the desolate land, isolated by magical erosion. Design rooms freely by placing walls and doors to meet your members’ needs—create bedrooms and dining areas, and set up a forge with anvils and smelters. Cultivate fields to grow crops. Manage your resources efficiently to survive, and produce rations and camping supplies for the next expedition. Unlock new buildings and equipment through research.

Each member has six major abilities and talents, along with dozens of combat and life-related stats. They also possess various traits based on race, background, and personality—such as a curious Lizardman with a drifter’s past. Recruit promising candidates and help them grow through leveling. Equip them with powerful equipments and carefully build a four-member expedition party with synergistic skill trees such as sword/mace/bow/fire magic.

Combat takes place in real time, but you can pause at any moment to think strategically. Plan your tactics using a variety of effects and mechanics—stun, bleed, burn, provoke, vulnerable, charge attacks, summons, and more. Position your party wisely, exploit enemy weaknesses, and utilize your skills at the right time. Even hopeless battles can be overcome with the right strategy.

Each dungeon expedition is randomly composed, with floors and rooms changing each time. Regions apply different random environmental effects. The deeper you go, the rarer and more valuable the resources become—but so do the threats. You’ll encounter the remnants of magical experiments, such as towering golems or acid-spitting monsters. Secure wood logs, herbs, gemstone veins, and mysterious mandrake. Trade with dungeon merchants, and face ancient tree that demand blood to bear forbidden fruit.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ai急需优化,制作东西时,如果你要做的东西有n个那么ai只会一个一个的那过去做直到做够n个,而不是直接拿够n个再去搓;巨剑的友伤意义不明打敌人是未命中打队友次次必中,对队友重拳出击说是何意味呢;能量作为技能的消耗很奇怪,这导致到3层或者4层你很大可能是因为战斗导致必须原地睡觉来恢复能量感觉是否可以换一种释放技能的消耗体系来限制战斗时候的技能消耗呢;以及种族特质捆绑的太死了,种族特质不应该直接捆绑住一个角色的资质,一个角色的资质就应该完全由他的背景来决定,种族资质在这方面就只能占最10%~20%才合理,比如我一个森林守护者背景但是就是因为我是蜥蜴人我学自然法术就吃力?这很明显不合理;整体玩下来还是很有潜力的值得投资!
整體模式跟 Klei的一款 Mind over magic非常相似 基地建設 派小隊探索蒐集資源 問題是方方面面的可玩性都不如Mind over magic 角色培養上太花資源 小隊空間也不足以大量刷新人來培養 地城探索的採集手感很差 戰鬥體驗也很普通 暫停就是簡單走個位 放個技能 營地建設的引導很差 要不停的按說明確認還差什麼 整體而言玩得彆手彆腳 非常不推薦購買 被一堆87 youtuber介紹的好像很有意思 實際玩起來手感超差的遊戲 欠打磨
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 650 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
それくらい慣れろと思う方もいるかも知れませんが、 操作とUIが複雑に感じてアプデきて見やすくなったらやりたいと思いました。 コントローラー向けの操作モードとかあったらうれしいいです。
good game with a lot of potential but its need more cooking
Too little content for price tag in my opinion. I think I would like this title more if the dungeons were take turn. Something about managing 4+ people in combat while doing their skills and watching their stats is a bit too much for me. I like the idea but not the way it is implemented.
I faked being sick so i could take time off work to play this game.
这游戏玩的太累了,玩起来一点都不顺畅。体验实在太糟糕了,至于其他评论说的职业平衡我是还没感受到,因为前期就玩的磕磕绊绊的。对我来说这游戏拉完了
Great and chill game, s
플탐 7시간 뉴비임. 림월드 좋아해서 하는데 ai들이 멍청한게 눈에 보임. 정발한거 치고 정발게임같진 않음 일단 단점 1. 켄텐츠의 부재 그냥 들어가서 싸우고 연구하고 끝 싸우는 것도 계속 하다보면 피로해지고 하기 싫어짐. 이게 하다보면 뭐 생각지도 못한 이득이라던지 아니면 성장이 있어야 재밌던 말던 하는데 던전 들어가서 뺑뻉이 돌다가 대충 한계층까지 가서 다시 집가는 형식인데 나오는 애들도 똑같고 템도 별로 안줘서 노가다가 심하다고 생각함. 또 연구트리도 몇 개 없어서 플탐이 그리 길진 않을 거 같음. 최고 모드로 하는게 아닌 이상 림월드랑 뭐 다키스트 던전 짬뽕시켜놓은거 같은데 단점만 모아놓고 만든 느낌임 단점2 의미없는 적성 적성인가 뭔가인지 까먹었는데 건축, 연구, 뭐 등등등 이렇게 있는데 적성이 있으면 노동 속도가 빨라지는데 이게 큰 의미가 없음 어짜피 다 할 수 있기도 하고 영지에서 시간을 거의 무한대로 쓸 수 있기 때문에 빨리한다고 해서 좋고 그런게 아님 그냥 하는 시간만 빨라져서 편의성만 높아지지 하면 할수록 단점만 보이지만 그렇다고 장점이 아예 없진 않다고 생각함 몇개 뽑아보자면 rpg의 전통적인 요소들을 잘 집어넣음. 종족이라던지 뭐 특성, 직업같은 어느 rpg나 나올법한 요소들을 그래도 잘 넣어놨다고 생각함. 총평: 아직 사지 말고 6개월 정도 묵혀 놨다 사자. 아직은 완성된 게임이 아니다.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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