
Japan’s megahit dungeon simulation game is now in English and available globally. Manage your own dungeon and micro-manage your zombies, monsters, minions and traps. Think strategically to summon your forces, level them up and defend against endless invaders and boss units.
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Languages: English, Japanese**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whether or not this game will appeal to you can pretty much be answered by one simple question: "Could you ever see yourself playing a text based management sim?" If your answer is pretty much any variant of yes or maybe, you will probably enjoy this game. It isn't strictly text based, but it's close. If the answer is no, hell no, or "that's a thing?" then stay FAR, FAR away. This game is not for you. Pros: -Non-standard maze building...Having a stacked 3x3 grid pushes you to be a bit more creative with your space. -On the fly difficulty adjustment. There are two aspects to the difficulty of the game, fame and threat (the latter isn't called such, but shush). Fame determines how frequently you get visitors to your dungeon (and is based on a combination of the MacGuffin you choose for your dungeon and how much satisfaction the npcs had before returning to whence they came (Assuming you let them go). The latter gradually accumulates (and cannot be modified by the player) Fame determines how frequently adventurers stop by on their way to your dungeon.Threat on the other hand is based off of who you mark as your final boss as well as accumulating based on your monsters levels; this generates the enemies' level. Cons -No snarky dialog. Every game about being evil needs snarky dialog. -Cheap kills. There are equips that have a % chance to insta-kill whatever the hero is fighting per attack, often at a pretty good chance too. One (at least) of these equips doubles the attack speed of the hero. Said heroes will probably be attacking 5 or more times for every monster attack you can make. Hah, nothing gets past my super powerful, aaaaand it's dead. I lost a level 20 V-Golem this way (perhaps not a top tier monster, but close), at the time one of if not my most powerful monster. The only reason my dungeon survived the invasion of a swordmaster with said attack speed buffing insta-kill bot artifact is because he got himself stuck in a side hall that I'd created and slowly whittled himself to death on my traps (my zombies sure as hell couldn't do anything to him) -Unless you know in advance what all of the equips do, there's really no way for you to know ahead of time that said hero will be one-shotting all your dudes, because it'll tell you the name of the equip, but not what it does. So you won't know that putting your L20 V-Golem a room ahead of his L8 self with half a dozen zombies in a floor that boosts earth creatures (such as a V-Golem) is a quick recipe to lose that V-Golem. I'm not bitter. I enjoy the genre: if I were asked how much I would buy this game for, knowing what I know but not otherwise owning it, I'd probably pay 4-5 bucks for it. So, if you're interested, wishlist it and pick it up on sale. And seriously Valve, can we get a better rating system already?
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very interesting and original case to Dungeon Keeper using spreadsheets :) Seriously funny and intelligent game that allows you to create your simplified dungeon structure, create and level your monster and manage your fame that atracts the adventurers coming to die in your dungeon, allowing you to gather more ressources to make the dungeon more difficult, attract more heroes, etc... This is a definitely recommended game that will give you some serious fun and a good challenge.
某SNSで当選してゲットしました。 なんかやっとことあるインターフェースだなと思ったら5年ぐらい前に体験版をプレイしたことがありました。 まさか今になって本編が入手できるとは思いませんでした・・・。 ゲーム性についてはPSPで昔同じようなゲームがありましたが、その手の勇者側ではなく魔王側になるゲームが好きならやってみるべきです。 アニメーションがまったくなくシンプルな勇者殺しゲームですが、ゲーム性としては十分です。 ダンジョンに来る戦士たちを配置したモンスターが倒すことで、モンスター達のレベルが上がっていき、それを配合するともっと強いモンスターを作成でき、またそれを配置して・・・を繰り返すことでより強いダンジョンにすることができます。 その他にダンジョンに配置できるのはゾンビとトラップです。 どんどん階層を増やしていくことでより多くのゾンビと、強いトラップを配置できるのですが、どこまでやってもキリがないので無限に遊べると思われます。 1つ残念なのが実績が機能してないところでしょうか。
This is rather boring. "Dungeon Antfarm Manager" would be more apt. there really isn't much you can do, or need to do. you'll use the speedup button 24/7, listening to cheesy sound effects. There is some depth, but nothing groundbreaking, and it is neat to see how many heroes you can nab before your monsters are all killed, but honestly there isn't much to say about the game except its boring.
I expected a text based dungeon simulation to have a ton of depth and complexity. This is ridiculously simplistic. The "dungeon" is 10 floors of 3x3 rooms that are all exactly the same, the only real thing to manage is the monsters which have no custimization or depth and very little variety. You combine them and move them around and they level up, that's it. And there's very few monsters you can get. Heroes just appear and get farmed and there's so little depth there is no room for anything but the most simplistic strategy. Don't waste your money.
昔日本語版の方で遊ばせていただいておりました。 体験版は日本語版も無料ですので、用語だけそちらで覚えて実プレイはこちらで……というのもできると思います。 内容は単純ながら、配置にこだわり始めると中々に奥が深いです また、単純に難しいだけのダンジョンでは敵が攻めてこないので 敢えてある程度弱点を晒すことも必要になり、考えさせられます (そして、時に宝を持ち帰られて阿鼻叫喚) ただ、他のゲームみたいにボスユニットが倒されたからゲームオーバーというのもありませんので そういう意味で色々試しながらも遊べると思います。 ダンジョンの主という言葉に心惹かれたならば、ぜひお試しください。 竜とか魔神とかでも!
This game isn't quite like anything else I've played. I was on the fence about getting it but then it was gifted to me. It's not at all flashy with graphics so if you don't like text only or heavy text games with minimal/no graphics then this isn't going to be for you. I've always loved games that revolved around exploring a dungeon (like Wizardry) so the dungeon aspect of this appealed. I don't know how to describe the genre though... it's not RPG at all. It's about resource management, more than anything. If you're put off by the video demonstrating how it's played, it's not for you. If you're intrigued by what you see, I think it's worth a shot **if you pick it up during a Steam Sale** because it's a very short game once you figure things out.
レトロな雰囲気と文章オンリーの脳内想像で、わくわく楽しいダンジョン経営ゲームです。 ハイリスクで誰も生還しない+ハイリターンな利益もないと冒険者も、そんなダンジョンいかねーよって廃れてしまうので ある程度冒険者が喜んで戦利品や良い思い出を持たせて帰宅できるダンジョンを考えないといけない感じでした。(奪われた戦利品は後日、盗んだ冒険者がダンジョンにきた時に回収する事も可能) ダンジョンから生還できた冒険者に、あそこは敵が弱いのにアイテムいっぱいで儲かる!という良いイメージを広告させて それに釣られた冒険者が増え始めたら、一気に罠や強敵を設置してダンジョンの糧にというのがなかなか斬新でした。 でも、油断してるとすごく強い冒険者や冒険者パーティーに廃墟にされるので、ある程度モンスターの強化も必要だったりで なかなか良いバランスだと思います。
ハマります! シンプルな見た目に少々ためらうところがありましたが 遊んでみると良い意味で裏切られた感じです。 ゲームを始めてお宝(エサ)を設置すると 冒険者(カモ)がやってきます。 ゴキブリホイホイならぬ冒険者ホイホイなゲームです。 フハハハ!罠にハマったな冒険者ども! よろしい、ならば我らが誇る精鋭部隊がお相手しよう。 …にっ、逃したんじゃないわよ、わざと帰らせたんだからねっ! などと、心の声をつぶやきながら冒険者をいびり倒している (倒されている)のですが、その冒険者って… 単なる『字』ですけどね!w いや、これが想像力をかきたてられて本当に見えてくるのが不思議。 (注:個人差はあります) ゲームの本質とは何か?を感じました。
ダンジョン職人の朝は早い。ダンジョンで提供されているゾンビは、職人が丁寧に骨と生命の源を注いで手作りしたものだ。熟練の職人になると、更に怨念を注ぐことで悪魔なども作れるという。しかし、彼らの作るモンスターはみな倒せるように調整されていた。職人は言う。「作ろうと思えば無敵のモンスターも作れるんですよ。でも、折角ダンジョンに来てくれた人には達成感と言いますか、満足して帰ってほしいじゃないですか(笑)」その笑顔には、年季と確かな自信が光っていた。 日本語化したので、ざっとやってみた感想。 ただ侵入者をシバくだけのダンジョンではなく、侵入者も満足する素敵なダンジョンを作るゲーム。 満足させることでより美味い侵入者が来るので、適度に殺しつつ適度に満足させて帰そう。 やってくる侵入者のレベルや職業を見て、どうしたら彼らは満足するかを考えてダンジョンを作るのはなかなか難しい。 シンプルなビジュアルとあいまって、せこせこと働くダンジョン製作者の姿と苦労が想像できる。 ゲーム内容はいたってシンプル。容量も軽い。値段も無セールで3桁。 シンプルな作業ゲームが好きな人は一度手を出してみるといいと思う。
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