
Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 774reviews | 75% | — | $394.1K |
| $24.99 | 113ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't like it at first but once I found an archetype I liked and started beating bosses I came around and am really enjoying it.
This Game is Absolutely incredible A MUST HAVE I LOVE THIS GAME SO MUCH I WANT MORE I 100% this game it is sooooo good from the playstyles of the different classes to the soundtrack to the graphics and the strategy it is soooo much fun PLEASE BUY THIS GAME
cartas & combos...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian, Spanish - Latin America
| $24.99 |
| 35ratings |
| 84% |
| — |
| not modelled |
| $12.49−50% | 15ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top !
Отличная игра с шикарным колодостроем) и тактическими боями) всё сделано очень круто)
Jogo excelente!
非常可惜的游戏。 色彩明媚的美术、恰到好处的火山和荒漠副本的bgm、丰富的职业和卡组组合,明明有这么多对人胃口的元素,可玩性却随游玩时间指数级下降。 制作组可否考虑一下数值平衡和游戏关卡的重新调整?前期卡组贫弱游戏过程冗杂,后期卡组过强又非常无聊。抄一下杀戮尖塔多好啊,那么多有趣的饰品和卡牌效果,要是做成尖塔那样的随机选牌我都不敢相信有多上头,让玩家可以自定义牌组而又没有做好合理的关卡和数值平衡真的太可惜了。
I'm slightly confused why the game is only sitting at 76% positive atm. It's a good looking dungeon-crawling deckbuilder. Enemies are distinct, different dungeons have their own gimmicks, and there are so many cards to discover. Coupled with different runes and trinkets, the archetypes offered distinct playstyles. Add to that minigames such as challenging puzzle to solve in the town. Overall a lot to do, lots of card packs to collect from dungeons to build your own deck and get stronger so you can tackle the bosses. I had a lot of fun.
I can't express enough, how satisfying this game is. The devs managed to fuse the good parts about playing a dungeon crawler rogue-lite, with magic the gathering in such an unique and fun way, that I always come back to play this game. So far I never actually got to the final boss, but that's because I'm OBSESSED with gathering all cards (don't even get me started on the geniallity behind the draft mechanic). Give the game a try, You will want to try every card, then you're gonna want to try diferent archetypes together, and at some point, you will achieve infinity, and then the game get you for good. I just got back to play, and I found a combo of infinite summons, that turns to treasure chests when the battle is finished. This game deserve every second of your time, and is worth every penny. 10/10!!! ALSO: I'm so proud that Manalith studios are from my country Brazil, I'm really happy to be at the same country as you guys, hope to see some amazing games coming in the future!!!
Pretty grindy and tedious. There are some good ideas here, nice card design, and good art and music, but man is it a slog. The worst part is the limited movement and turn economy. Everything feels like it's designed to wear you down. Enemies teleport away while not doing damage, your cards don't do much damage, and you're constantly trying to get into position to DO ANYTHING. It plays like one of those games where the design was cobbled together on paper and then the devs either did very little playtesting, or decided to stick with frustrating design instead of making the game a smoother experience. The economy is also weirdly broken and restricted at the same time. You can get huge amounts of money and resources, but have not much worth spending on. You can pick from six different playable characters, but you're really picking aesthetics since 2 runs after start you can pretty much change your deck to whatever you want. The city is a huge sprawling area that's obnoxious to move through since you have to hop-step across each agonizing tile (even holding shift to move faster, which also makes the ENTIRE GAME move faster). Many dungeon floors have puzzle tiles, and cards have limited space, meaning figuring out what cards or tiles do is an exercise in trial by failure. All-in-all a cute game marred by tiny gameplay issues that more modern card battlers don't have.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $150.5K | 372 | 71% | $19.99 | |
| $28.6K | 94 | 76% | $14.99 | |
| $3.7K | 24 | 92% | $7.99 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $135.5K | 801 | 78% | $7.49 | |
| $266K | 1.5K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $394.2K | 2.8K | 85% | $5.99 | |
| $394.2K | 570 | 84% | $29.99 | |
| $393.9K | 8K | 95% | $3.74 | |
| $394.3K | 1K | 95% | $19.99 | |
| $394.4K | 5.5K | 92% | $4.99 | |
| $393.8K | 1.1K | 72% | $19.99 |