
Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 18 → 93/day in the week after.
About
Dune: Awakening is an epic Open World Survival Game where you get to fully immerse yourself in one of science fiction’s most iconic worlds.
You have been chosen by the Bene Gesserit to go to Arrakis as their agent and uncover the mystery of the missing Fremen. Visit locations such as Arrakeen and Hagga Basin and meet familiar characters such as Duke Leto Atreides and Feyd-Rautha Harkonnen, as you unravel an epic Dune story never told before: yours.
Whether you prefer to play alone or with friends, Dune: Awakening gives you the opportunity to explore a vast, open world Arrakis brimming with secrets to discover, stories to investigate, gadgets to craft, vehicles to assemble, and bases to build. You choose which path to take as you rise from survival to greatness.
Avoid the roaming sandworms. Seek shadows to stay out of the scorching sun. Study the slow blade or learn to master the powers of the Mentat and Bene Gesserit. Build a modest home or a massive base and decorate it to reflect your character’s unique personality. Climb mountains or craft your ornithopter and take to the skies.
Dune: Awakening gives you a living, breathing Dune on a scale never seen before.
Discover a dynamic and immersive Arrakis, from the rolling sand dunes of the Deep Desert to hidden Fremen caves and the bustling city streets of Arrakeen. Climb towering mountains with the Shigawire hook and fly across sandworm-infested deserts in an ornithopter you built yourself. Escape the destructive might of the massive sandstorms towering above you as they sweep across the landscape, then take a quiet moment to witness the beauty of Arrakis when the sun is low.
In Dune: Awakening, you get to step into the books and movies and experience one of science fiction’s most incredible worlds up close. Join the Atreides or the Harkonnen and rise through their ranks as you explore their unique stories. Meet familiar characters such as Duke Leto and Feyd-Rautha, investigate the mysterious disappearance of the Fremen, and discover the truth about your own past. Unravel an epic, cinematic Dune story that asks the mind-bending question: what if Paul Atreides was never born?
Arrakis is a test that few survive. Those who do, awaken. Learn to survive the unique climate of Arrakis, chasing shade and extracting liquid from the bodies of your enemies to refine it into water. Study the teachings of the Schools of the Imperium to unlock a powerful repertoire of abilities, weapons, and tools. Wield the Trooper’s unparalleled firepower, use the Bene Gesserit voice to control your enemies, deploy the Mentat’s deceptive traps, or master the Swordmaster’s unique dance of death.
Carve out your own piece of Arrakis and build your personal base of operations. From small outposts to elaborate and towering strongholds, build everything piece-by-piece in the Atreides or Harkonnen style, or any of the other available architectural styles, and decorate it to reflect your personality. Equip it with powerful crafting machines and spice refineries and watch your power and fortune grow. Craft anything from useful desert-survival gadgets to entire vehicles such as ground cars and ornithopters.
Play alone in full single-player, multiplayer with friends on a self-hosted or rented private server, or with hundreds of other players on a public server. The full game, with all its features, content, and story, is available regardless of which mode you choose. Both single-player and private multiplayer offer extensive gameplay customization options, allowing you to scale difficulty and tune gameplay options however you like.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 79Kreviews | 71% | #17 | $36.4M |
| $49.99 | 556ratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love it so far i work all week work got weeknds to chill and play them game i like it
With a 120hrs into the game, playing with a group size varying from 3-8 friends, I feel like I have some insights into this game that are worth sharing. (See bottom for TLDR.) This game will be fun for some people, and an absolute disappointment for others and I want to share this before you decide to grab the expensive game and be the unfortunate soul like me who would wish to refund it. How I can only figure out the huge disappointment AFTER 120hrs into the game? Lemme tell you the pro's and cons. [h3] Pro's [/h3] [list] [*] The map is fun, the map is diverse and clearly divided in difficulty zones related to the resources you find and that makes it very fun to develop your crafting tiers and gear. [*] The research tech tree is absolutely fantastic and flexible too. You go explore enemy camps, earn points by exploring and those points get spend on new unlocks (which probably match with the item drops you got from exploring the enemy camps). Wonderful loop. Especially with more people! I will unlock something, a friend unlocks something different and we then proceed to make stuff for each other. Super fun! [*] The base building is gorgeous and there is a lot of variety in sets and styles, and as a guild or multiple friends, you can have multiple bases at different places. Which leads to different build styles for the bases and options to experiment and try things. The lighting is also a huge part of why this is gorgeous. The sunlight rotating and making it hit bases at different angles of the day, makes it really unique and cool to see your base bathe in different colours of yellow, orange and red. [*] The survival part is like, difficult enough but not annoying. Early game the water sustaining is a bit more impactful, having to interrupt gathering ore or building bases. But you don't have much space anyway yet - so again, the scaling works quite nicely. [*] The deep desert. The part I did not care for at all,... was actually pretty cool! Going to the deep desert with multiple thopters (varying types), adding thumpers to taunt the worms away and going for spice - super fun and dope! [*] Oh and the bases are sustained by power that you need to provide, otherwise your base deteriorates. Which is fine. A big plus; during summer holidays they extend the max power you can store for your base, so you don't feel required to come play during your holiday time off and come back to a crumbled base. So yay! [/list] So yeah, that's how I managed to spend a 120hrs having a good time. Unfortunately, many of those hours were also spend frustrated in ways that had nothing to do with overcoming difficulties or "getting good". [h3] Cons [/h3] [i](This will be mostly about building)[/i] [list] [*] Combat feels forced to a selection of most effective weapons and abilities. Sure they offer a load of different weapons for both ranged and closed combat, and as well as a handful of different ability trees with grenades, turrets, protection walls, teleports - etc. But honestly, when you get to late game PVE, there is just a pre-set that everyone in my friend group ran with. So honestly, combat grows stale quickly. [*] Building sets are inconsistently incomplete for different parts. They all have different part sizes and don't have a clear bare minimum which all build sets should have. Think lacking half walls, triangle support walls, beams, 2x1 doors, round flooring / roofs, windows that are 2x1 or even just 1x1 big windows (which comes in later with lighting) and round or squared corner pieces. [*] Building sets also do not easily crossover or merge outside of existing sets. It is really hard to find a complete set that can do all you need for a cool big build, which causes you to try to find missing pieces in others sets. But honestly it's hard and not fun, it's stifling creativity rather than encouraging it. It basically forces you back to 1 or 2 almost complete sets, out of the 8-ish sets (including expensive DLC) that they have created. Which makes you wonder why the other's exist. [*] Due to incomplete building sets, the seemingly awesome feature of 'replace' in the building tool does not work. So normally, if you build a wall and you think 'hmm I wanna replace it for this other one', you select the replacement wall, aim at the wall and just left click once to replace the old wall for the new one. Perfect. Amazing. Except, due to incomplete sets and them being identified as different, you can not replace or swap parts consistently. This leads to very frustrating removal and reconstruction moments, and sometimes even full collapses of certain areas if you can't replace it easily. [*] The world bases look gorgeous, which would be a plus. Except that it means they have assets for good lighting, furniture, more interesting walls, corner pieces etc - but they do not include those in build sets for the players. So rather than going to an PVE base and getting inspired to build similar things, you get discouraged every time when you realise that is something you can not build [i]again[/i]. [*] [b]Lighting[/b]. Oh boy, lighting. Your maximum for your very biggest base is limited to 60 lights. For a huge build, that's nothing. What's worse even is that tall ceiling lights only work on a 2 wall high ceiling and any room you made taller or higher for grandiose effect, does not have any lighting function at all. There are machines that are 4.5 walls high, so any lighting in those rooms is a nightmare. Actually just undoable. And wall lighting? It barely reaches beyond 2 tiles, so if you need to light a room and are limited to 60 lights - it's not possible unless you are making a small base. Oh and windows? They are gorgeous, but honestly most of the day they do not function to adding any light to the base and making the inside generically visible. It's surprising how dark this game is for the light desert theme it has. [*] [b]Base limits[/b]. Talking about limits, the biggest build you can do is 5000 pieces. That includes any walls, roofs, pillars, archways or any detailing you want to do on your build. I understand this limit, as it is a server with multiple people building bases. However, if combine this with the expansion units (staking units) you get to increase the region in which you can build a base - it makes absolutely no sense. You have a huge territory to claim and to build within, but in no way can the 5000 pieces cover the ground (and air!!!) you can claim. So any cool ideas you have, die in the crib by the limit placed on you - but you will only realise this halfway through your build. Either they should not give you such a grand height and size to be able to build within, so that the 5000 limit makes sense. Or they should give at least triple if not more to be able to build stuff in the existing claim size. All of these minor inconveniences made it more and more impossible to want to build a fun gorgeous base around a really cool production setup. Every time you try to be creative, the game limits you. This is even ignoring that the building tool is clunky, snapping points are weird and difficult to aim and the menus to navigate the building sets are a nightmare. [h2]TLDR: [/h2] - I love survival crafting and factory building, that's why I stayed so long. - I love building even more, it's limitations are why it made me leave. [h2] Final TLDR: pick up Satisfactory instead. [/h2] Perhaps when it becomes the solo game mode they are talking about, it can finally have no building limits and be as cool and creative as it portrayed itself to be.
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Every market we collect.
Same day: best RU #8, worst KR #80 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Aug 8 → 19.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $49.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game i guess. Listen, this game was created for casuals at the start and further destroyed by amateur game design. Tutorial, great. now make it non story invested and less than 5 hours. Real talk, this game is not a story game However! most of the content is divided into sections that are messily slapped together so they have some semblance of connectivity. It's been 20 hours and I feel like i just want to be at the end of the tech tree so I can free up my time and actually "play" the game. I did not play this game correctly, it is incredibly easy to cheese and gain loot from areas you are obviously not supposed to do. This means skipping tech tree items and getting used to that SWEET SWEET loot, later game items that are not only better, but more FUN to play with. you die to a sandworm at this point you should probably uninstall. All of this above makes it feel like RUST without the adrenaline edge. TLDR: identity crisis with a mix of grinding for what feel like the *sake* of grinding+ Edit; to be fair, i am playing this like a sandbox(probably not the right way to play). I also am a known for being a "min-maxer"
Its fcking addictive :d
Mostly fun game. Endgame is like 60% travelling between distant quest objectives(or to actually get your reward from weekly randomized locations), bring a book if you need to go anywhere in the deep desert. Prepare to lose resources while you learn the quirks to inventory and water management. So much grinding. I'm gonna keep playing but do hope the devs work on QoL and streamline landsraad in future updates.
A game made by some people who watched the trailer of the new movies liked some of the design and read a little about the first few chapters of the first book. truly uninspiring
Great
I haven't been this hooked on a game in a very long time. Dune: Awakening captures the brutal beauty of Arrakis perfectly, blending intense survival mechanics with incredible world building. Every time I log in, I lose track of time, it's addictive, atmospheric, and easily one of the most exciting gaming experiences I've had in years.
As someone who is super invested in the lore and world of Dune but never played much "MMO" or survival type games in my life this is a very immersive and addictive game that I have put 60 hours into in just 2.5 weeks. If you've been on the fence about getting Dune Awakening I would seriously advise you get it, especially now with all of the updates coming out. The content, world, deep desert, base building and missions are all so fun the only thing I would ask for personally is that the player character had actual voice lines but maybe that is the norm for these type of games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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