
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¿Es un juego con potencial? Sí, súper sí. El gran problema que tiene ahora es que solo hay una misión de historia, las demás son: Ve y hazle parry a 15 enemigos desde el ángulo izquierdo. Ahí falta profundidad, pero se puede arreglar con buena escritura y, claro, aprovechando el mundo, que es lo siguiente... El mapa del mundo está construido para explorar de forma natural y pelear en el proceso, entonces si me permites reclutar compañeros ¿por qué no meterle una historia a cada uno de esos NPC's que puedo reclutar? Así empatizamos más con esos NPC's y, claro, con el propio juego. El otro detalle son los mobs, dios mío, me cansé de matar el mismo enemigo con diferente skin de arquero, mago, guerrero, etc. Estamos en un bosque, ¿cómo que no hay lobos? Si es un mundo de fantasía estamos para dragones, ¿no? Finalmente, arreglad el cooperativo, tuve un troll de la mierda que me invocó a cada rato solo porque sí. xd
vende humo
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Привыкаю
Use a controller.
Sorry for the ramble to follow. First the game is fun, the graphics remind me of a ps1 game, and the cut scenes have the charm games used to have before the move to making everything realistic and cinema like. The combat as the description says does take direction into account which takes a little bit of time getting used to, mainly becoming familiar with knowing that an enemy is going to do an overhead strike so you can use the right block button. That is my only gripe regarding combat so far. Something to be aware of starting off for those with less patience then me, is if you don't keep awareness of enemy positions in enemy heavy locations you will get jumped. After the prologue area, the overworld is free to travel like in a final fantasy game with roving enemy encounters and locations to visit and explore.
Mount and blade: Elden Ring edition. However, there isn't like hundreds of units on the screen. It's more like 3v3 most of the time after a certain level. You can still take castles and pretty much take over the map through process but it's really mostly boils down to the 1v1 pvp which is not scaled btw but it is ranked. Every map you enter is random generated, the faction you are fighting decides the generation of enemies and sometimes... It'll spawn you right in front of an elite that will kneel in front of you and send a laser from space to pierce through the top of your head through your ♥♥♥♥♥♥♥ leaving you a pile of bloody meat. *You can actually dodge this if you time it right* What I like is the development of your NPC ally. You can turn them into anything you want, a healer, a tank, a DPS and can equip them with anything as well. I gave my gurl dual wield axes, a ton of stamina, mana shield and charge so that gurl can just go in an grill everything that moves. I've found that the higher their friendship level is the less stupid they are so higher friendship = Better AI. Sadly you cannot Co-op with your ai companions and you can only coop with three players... even tho there is a 2v2 PvP but not a 3v3 PvP? Also, there is no chat. So you can't really roast someone while fighting like in the xbone days. Really wish they would add a chat function and team up function to make the inn an actual place to group with others. There is however, Co-op matchmaking with up to 3 players but that really depends on the time of day. You can make a good amount of money there from selling the unwanted equipment gained. One thing to note is that there isn't a cause and effect in the MMO aspect in-game. It's all individual shard based so what you see is not what they see. So, if you're making an effort to clear out bandits it's only effecting your shard. You take over a faction, only you will be affected. Same thing as if your bad boy brother of a co-op partner wants to slay the entire town, it would not effect you in anyway. You'll just watch him swinging at air as he screams that they are under attack. This game was made by only 2 developers so it is slow but a sweet simmered stew that I think... might be pretty damn decent for it's accessibly to most people allowing a lot of people to join and compete in duels. Showing off their individual builds and seeing what is the best combination of skills. This game is like riding a bike... It's hard at first but once you figure it out; It's time to see how fast you can peddle before you crash and burn in a blaze of glory.
---{Graphics}--- ☐ Custom built High-Detail Pixel Graphics. It is a really appealing mix of Modern Engines and a Pixel System. ---{Gameplay}--- ☐ The Gameplay is a mix of Banner Lords, Dark Souls 1 and For Honor. It also features an Overworld that will remind you heavily of an Old School RPG like Golden Sun or Final Fantasy. It's an odd mix, but very enjoyable. With the current build (0.8.0) that loop can feel a bit dry after about 100 hours I would estimate, but, It also Features Co-Op and PvP for that as it is. ---{Audio}--- ☐ The game has its own OST, I wouldn't call it particularly ground breaking or an Eargasm...However, its pleasant and fits the environments. ---{Audience}--- ☐ Young Adult/ Adult, While it's not featuring anything heinous, the game itself may be difficult for young audiences to grasp and enjoy. ---{PC Requirements}--- ☐ Mid-Level PC would work just fine at full Graphics. ---{Difficulty}--- ☐ High Skill Ceiling, Every Fight for the most part will require you to stay focused and thinking, this is NOT a Tab-And-Forget Game. The AI becomes more intelligent as you progress, even parrying and predicting your attacks and tactics. ---{Bugs}--- ☐ Some, I haven't yet come across anything that has hindered my Gameplay though. OVERALL: As the game is currently, I would give it a 7/10, It has everything it needs to be a 9/10 game for sure, it just needs some more time and people to keep playing it.
Olha o jogo é muito bonito tem um concei legal mas MEU DEUS POR QUE COLOCAR PRA ESCOLHER A DIREÇÃO DO ATAQUE? ISSO SO NÃO DA CERTO, incluisve eles falam que é melhor jogar no controle mas não é, a maioria das binds ficam sobrando, jogo mesmo assim, o jogo não é ruim ams essa comabte só não da tipo sei la deixa so ataques leve e pesados, ao menos faz igual um jogo normal
It's rather basic for right now. Unique for sure, the directional combat is definitely something you need to get used to and learn but when you do, it tends to flow pretty well. When it gets more content I'll revisit this for sure, but at the time of writing this, it definitely needs more to it. I have 3 hours on record here with a lot of hours watching others play and taking part in the beta, but again, I'll revisit when there's more content.
A generally enjoyable experience, if a little bit slow getting started. The game doesn't go particularly in detail about anything that isn't the basic systems but it everything is laid out for you, just waiting to be put together.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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