
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Souls-inspired action RPG set in a sandbox open world with an MMO feel and challenging directional combat. Play solo or with up to 3 friends in co-op. Build friendships, master an unrestricted class system, and uncover the cause that darkened all eyes.
The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
The main plot revolves around an event that darkened everyone's eyes. This event had two far-reaching consequences: it gave all living beings a cursed immortality and resurrected the dead as soulless beings.
As a result, the world fragmented into factions, each with its own ideology on how to deal with this new reality.
Some seek to restore the natural order at any cost. Others believe this state of affairs is a form of evolution or a blessing, but now struggle to control the relentless threat posed by the soulless. Still others seek a way to coexist with or even control the soulless, viewing them as a resource rather than an abomination.
Character Customization: Use a character editor to customize your avatar's appearance to your liking.
Unrestricted Class Sytem: Craft a deep, fully customizable class using a wide variety of weapons, armor, abilities, and talents tailored to your playstyle. A stealthy rogue wielding a great axe and hurling fireballs, anything is possible.
Direction-based Combat: Engage in intense, challenging, and fluid directional combat scenarios.
Story: The story is not told in a linear fashion. Instead, you experience it naturally as you explore the world, interact with factions, and discover their secrets.
MMO Feel: Discover a lively world with MMO feel, where you can meet and interact with other players.
Singleplayer: Play solo with up to three companions or in co-op mode with up to four players. Build friendships with your companions, customize their equipment and skills, and tailor their playstyle to suit your strategy.
Multiplayer: Easily participate in co-op quests for up to four players or competitive PvP battles (1v1 and 2v2). The matchmaking feature lets you jump right into the action.
Shape the Open-World Sandbox: Shape the world through your actions by intercepting caravans to weaken villages, exploiting conflicts between rival factions, and conquering villages and cities to take control and collect taxes.
Procedural Encounters: Discover varied, procedurally generated encounters full of secrets, unique items, allies, and challenges. Find your own way to overcome obstacles by creatively using the skills you've acquired.
Retro meets modern gaming: Step into a unique pixel-art retro fantasy environment with 2D HD textures in modern and never-before-seen graphics full of surprises, twisted monsters and deadly bosses.
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh kinda game tbh but i did like the parrying.
Dark Souls + Mount & Blade = Good game
Duelcorp is pretty much what it sounds like. The games main mechanic is souls-like combat. It can feel somewhat repetative, but that isn't a bad thing. there are towns, trade, companions, patrols, etc. overall a fun gameplay loop.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Polish, Russian, Ukrainian, Turkish +1 more
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun and super cute artstyle! Def a great game to play with a friend. Can't wait to play more.
Duel Corp is a great game so far. I love the devs' consistent clarity on what they are working on. The combat is weighty but if I had to make a complaint it's that there isn't much "life" stuff in the game, that you would expect in an mmo. Trading through villages for example comes to mind. A lot of the systems have deep thought behind it but how much more expansive it'll be is yet to be seen. Great time. Great game. I expect great things to come.
Muito legal
ну заплачьте
Honestly this game is pretty good, I like the visual style and the way the game plays, it was a little rough at the start but once i got the hang of it it feels really nice and fun even more so when ya land 10 parries in a row on the first "tough" npc you fight and punish him ever second you can. Now this game can be tough at the start with the blocking mechanics/parry system, also i recommend a controller it plays very well with one, It plays like dark souls with a light directional attack system of left, up, and right, this also applies to blocking and parrying, the world is pretty large and the game seems well thought out about it all in the mind of it playing like a MMO light. But yeah i would love to see were this game continues to go and what they add was well worth it and even more so if it ever goes on sale.
A M&B inspired game with souls elements (dodges with i-frames, you can level up at campfire), it also features 'sandbox' elements. I'm just going to write a list of pros and cons and my opinion at the end. CONS Enemies being able to attack from the top (yeah, it's actually lame, because there's a lot of moments when you wont be able to figure out if its left or top, and unless you're blocking with shield, you might be ♥♥♥♥♥♥) Enemies utilizing battleaxes, DOT spells (maybe first ones are skill issue, but holy ♥♥♥♥ second ones are just JANK and not all of these are projectiles, so can't parry every single of those. Imagine having 1k hp and getting 250dmg each tick ♥♥♥♥ you) Enemies falling out of bounds Enemies with bows (really-really boring, beartraps also ♥♥♥♥♥♥♥ SUCK) A lot of grinding Lame campaign Lame AI (both enemy AND companions) Rather empty world Not much to do, aside from grinding Stupid procedurally generated loot (those modifiers and stat req/scaling seems really off. Like one reviewer said, why would my ♥♥♥♥♥♥♥ SWORD have +3 FAITH and scale off a strength??? LET ME CHANGE MODIFIERS ON MY OWN!) Deranged maps because of procedural generation as well Riposte windows seem inconsistent Camera angles Balance PROS Multiplayer queue is here, it's alive, not thriving, but still Stealth archer Parrying feels smooth and really impactful Very playable with mouse (huge thumbs up for deadzone in settings!) Wide variety of skills and talents to make stupid builds That's it. So, it seems there's a lot more cons than pros and it seems like i didnt liked this game. Actually i did, it's quite fun to play, i'm also not opposed to grinding. But grinding here just... feels shallow, rewards are LAME! grinding a thousand years for that one level! it's just too slow. About riposte windows, like, IDK, i perfect parry an enemy, then try to hit him and i got hit back for some reason. Even though enemy is out of stamina, wtf is that??? Could be my skill issue though, that's really unclear, considering jank in this game. Main gameplay loop is pretty much just combat with lots of grind (either lichsilver grind or reputation grind), there's not much to do aside from that. Maybe press talk, gift, compliment on a NPC occasionally and collect taxes. And this is pretty boring. Like, this game is self-proclaimed sandbox. But it's far too hollow for it to be sandbox at its current state. Enemies are pretty much same and they just have different spells, weapons and map modifiers affect encounters sometimes. Some of these are very lame, for example - archers, it's just a ♥♥♥♥♥♥♥ perfect parry simulator till it dies, ESPECIALLY if its an enemy with boss bar, because it seems like you cant interrupt them unless you backstab/cast a spell that'll allow you to do that. But as a framework (considering it's EA) for what to come, i have high hopes in this game and overall i recommend it, because i had fun playing it. Even though my butt hurts after fighting enemies with BOTH battleaxes and DOTs. Yeah, parrying EVERYTHING but battleaxes seems trivial to me. I keep getting owned EPIC style by enemies with axes. I also wish there was some sort of casual mode setting, that'll add an arrow indicator or smth. So i can know if attack comes from above or left.
the fact that devs literally ruined combat on public early access and somehow messed up optimization is crazy. this game had huge potential but i refunded it after playing it enough and seeing it's not worth my time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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