
A bite-sized (literally) comedic adventure where you relieve the stress of ordinary life by biting through walls. Therapy is expensive, but drywall is plentiful.
Modeled estimate, not a reported figure. How we estimate →
About
Aren't you tired of being nice? Don’t you just want to… bite something?
The Struggle Is Real
Drywall Eating Simulator is a physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life. Engage in small talk, hit your KPIs, and maximize value for shareholders. And when you can’t take it anymore you go and eat some drywall.
Wall Buffet
Peek into your neighbor’s apartment, navigate a retail nightmare, or schmooze your way through a pretentious art gala. Where there’s a will there’s a way, and where there’s a way, there’s drywall! Smash through walls not just to clear a path, but to cope the only way your body knows how.
Small Talk is Overrated
Annoying tech bros, gamer rivalries, and strangers constantly feel the need to overshare. Every interaction will raise your stress level. Your patience? Gone. But you know what’s always there for you? I’ll give you a hint, it rhymes with schmywall.
But Like...Why Drywall?
Why not drywall? Life is filled with everyday pressures and stressors. Your boss is a nightmare, your friends keep ghosting you, politicians are driving you nuts - but not drywall. Drywall doesn’t ask questions, it doesn’t gossip, it doesn’t judge you, and it doesn’t bore you to death with small talk. It crumbles only when you need it to. And in that crumble you find yourself…or at least find a tasty(?) distraction.
Discover the delights of late capitalist drudgery!
Multiple levels with a colorful cast of fellow humans to talk to!
Delicious drywall!
Avoid various nosy NPCs trying to get up in your business...
Don't let your anger get out of control...
Keep your secret safe...
*Drywall Eating Simulator is a work of fiction. Please do not try this at home, you will probably damage your teeth.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Much respect to the developers but this game wasn't interesting at all to me personally. The NPC's were a bit boring to speak with and this is kind of the main function of the game. Additionally, the art gala at the end was grueling and unexpected, finding those people was not easy. Overall, would not replay or recommend.
I love eating Drywall
I feel kinda bad giving a negative review to a small scrappy indie team's debut, and if it were just for the mechanical problems I would've thumbs-up'd. But frankly the game just feels too defeatist. You're in an office with a bunch of AI-obsessed zombie employees, but all you can do is fetch coffee for them and make a presentation you don't wanna make. You break some walls, but no one cares. You discover an AI server room, but you can't destroy the AI servers. You try to exhibit some actual art, but whatever you were supposed to show off doesn't really exist/never gets shown. You encounter a bunch of evil CEOs and politicians, but you don't get to do anything to them. (Genuinely, if the gimmick of the game is breaking walls and eating drywall, why not give me some catharsis at the end by letting me break some bones and eat some faces?) And in the end, everything just gets reset. (Oh yeah and the aforementioned mechanical issues were quite bad. At the very beginning of the game, it told me to use the wrong buttons to do stuff; text boxes don't play on-screen; I got stuck in the presentation office and had to exit/re-enter; heck, I didn't even know I could eat the drywall after breaking the walls until the second level because whatever text box was supposed to educate me only flashed on screen for like a frame.) Some of the AI jokes were pretty good, and shoutouts to Jimbo and the other person who I didn't recognize and who's name I forgot already but I'm sure is a really cool/fun video game or other mascot, but idk the game just kinda felt like a waste of time overall.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's everything it says it is and more. And the more I played it the more I desired to eat the dry wall not just because haha drywall eating funny but also because existence on earth is madness and eating drywall is the only thing that will make me better. How accurately the devs depict the state of capitalistic society in current times was incredibly accurate in a way to draw out even more horrors when you realize that as much as the game is a horrifying depiction of society... so too is the one we live in and we cannot escape this one like we can the game and that is the true horror. Did I get too deep? I always over think things but damn this game was a trippy experience. On the last two levels I did get a little stuck trying to find the direction I was intended to go just long enough to get frustrated but I still finished and enjoyed the game for exactly what it is meant to be. My only issue is the pixely glitchy visuals that I know are intentional depiction of the decay of madness in the simulation when your stress levels become too high but aspects of it can be a bit visually overwhelming and it would be nice to have an accessibility feature for photosensitive individuals to adjust it. (if there was one I just didn't see it)
Charming and very well-written! Interacting with all the NPCs is delightfully frustrating, munching the drywall has a great tactile crunch, and the environments are packed with fun details. Highly recommended if you're looking for a short, funny little experience.
Was unironically a bit excited to play this but bugged and broke my progress by getting off the game after chapter 3. Also seems a bit pointless to eat the dry wall because you will just need to be angry to progress the game and break another wall anyways.
I guess it was interesting. Gameplay is basic though; talk to a few NPCs, get mad, smash walls to progress an eat dry wall to calm down. There a little bit of fetching items as well but mostly its just the smashing walls. Probably the games main content lies in the dialog and narative and its charming enough to be fair. Overall its not a bad game but maybe a little overpriced considering the scope. I'd recommend it on sale.
A bite-sized bit of enjoyment that doesn't wreck your teeth. An extremely accurate simulation of the modern world's stressors that doesn't bash you over the head with the message. Very satisfying.
I liked the premise of the game and found it really funny after watching an youtube video, but when I loaded the game the CRT filter was so strong it actually gave me headaches. I was barely able to read the phone text but powered though it thinking it might be just the dreamscape like that. no. Really sad situation but until this gets fixed or we have an option to disable the filter imma keep this one as wishlist only.
It's definitely not what I expected, to be honest I wasn't sure what I did expect. It's fun, but just not for me. I would recommend it to others though.
Players by region
Where this game's players are, estimated from review languages.
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