
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.5Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
상당히 어려운 게임이지만 그만큼 재밌는게임 한번 빠지니깐 계속 하게되는 게임이네요. 굿굿
玩之前没想到能让我沉浸游玩60多个小时,绝对是一款非常好玩的开放世界像素冒险rpg游戏。 故事以人与自然和谐共生为主旨,以寻人、寻物为线索,以不同阵营冲突为矛盾,配以略显阴森恐惧的野外音乐与美术风格,让玩家感受到未知与新鲜感;游戏在普通难度下难度适中,在游戏进程前期,即使是弱小的怪物也因为具有团队作战策略而让主角头疼,而中期获得装备与魔法后带来爽快感又可以与此形成鲜明对比,在末期也存在一些极具挑战性的战斗场景;可探索的隐藏事件与项目很多,不少事件都让人觉得眼前一亮。 希望制作组能继续打磨下一款游戏,非常感谢所有的工作人员与本地化人员的努力!
无缝三周目全成就,现在甚至想开四周目。 好久没有碰到这么对胃口的好游戏了。无与伦比的沉浸感,精致的画面,优秀的音乐,危机四伏又充满机遇的世界。 也许你会在初入这个世界的时候频频失利,到处暴毙,也许它初上手的战斗手感也并不出色,但这就是一个新人菜鸟的真实写照。随着探索的深入,世界的魅力、战斗的乐趣都会慢慢浮现。 实际上,它的战斗系统非常简单,却也非常有趣。近战-法术-射手,不同流派之间的战斗体验实际上非常巨大。掌握技巧之后也能玩的十分帅气。 甚至于不同周目之间的体验也是天差地别。 一周目经典模式,他是一个处处可见惊喜的开放世界探索游戏。 二周目狂人模式,他是一个步步为营的生存游戏,高难的战斗会让你的战斗比重大幅增长,你必须更加注意的规划与操作。 三周目神人模式,他又变成了一个纯纯的爽游,经历过狂人模式的洗礼,你的操作大幅进化,你的规划更加全面,拥有二世记忆的你重回德洛瓦,萧炎来了都得管你叫哥。但神人模式的低容错又让你不得不在有限的机会中更加注重自己的操作,在游龙的同时不至于因为太轻松而感到无聊。 许多朋友误以为它是所谓的像素老滚5,但实际上它的体验更加接近博德之门。探索和规划的乐趣才是核心。 总而言之,我会向任何热爱冒险的人推荐它,尤其是生活忙碌的冒险者。 因为它足够简洁,足够沉浸,足够有趣。 祝你旅途愉快。
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 316ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 295ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent, le jeu est équilibre, la progression est naturelle. Difficile mais en prenant bien le temps de parcourir le monde, ça passe. L'histoire est prenante. Dans quelques mois, je le referais avec arme, faction et j'espère fin différente ! Bref, un petit bijou qui laisse un vide quand on le termine.
Тем, кто любит готику - понравится!
Just finished it! Great game! Interesting lore and an interesting world to explore. It also really gives a good sense of progression, starting from a nobody that easily gets killed by rats and mosquitoes to blazing through the land.
Great game with some design flaws. Recommended for people who like the Gothic games.
just lovely and addictive :-)
i like everything about it apart from particularly playing it and the fact that you cant get super OP through good decisions or grinding. at its heart it's more a souls-like where the marginal difference in power between weak and strong weapons is dwarfed by the HP pool of the monsters so you're always going to be expected to do a little dance when you fight anything and can't just reach a point where you're steamrolling stuff.
Acabo de terminar el juego y estoy muy contento con la experiencia. Tengo bastante que decir, tanto de lo bueno como de lo no tan bueno. El juego me recordó mucho a cuando empecé a jugar videojuegos hace tiempo. Al principio eres un don nadie, Drova es un mundo hostil y eres demasiado débil; hasta un Mosquito resulta un rival difícil. Cada pelea es a vida o muerte hasta que te acostumbras. Creo que este enfoque es un acierto: necesitas entender cómo sobrevivir y, una vez que lo logras, el juego se vuelve mucho más accesible. (Steam dice que llevo 49 hs de juego, pero eso es un poco mentira ya que a veces dejo el juego abierto en pausa, realmente tardé cerca de 40 hs en finalizar mi partida. Sin apuro pero sin buscar el mejor final) El primer acto es largo —en mi caso, mucho más que el resto del juego—. Cuando entiendes la supervivencia, empieza la exploración, que para mí es la parte más divertida. Puedes ir a casi cualquier parte; si te quedas atascado contra ciertos enemigos, simplemente te retiras, entrenas, haces otras cosas y regresas más fuerte. A medida que avanzas en la historia conoces a muchos personajes. Creo que este apartado está muy bien construido, al igual que el desarrollo de las misiones en la primera mitad: vas explorando, descubriendo zonas y volviéndote más fuerte. Hasta ahí, todo excelente. El problema viene en la segunda mitad del juego. De repente todo se acelera: las misiones siguen estando bien, pero hay menos. Logras alcanzar zonas más difíciles, pero como ya eres fuerte, todo se resuelve más rápido. Además, aunque hay distintas formas de mejorar al personaje, algunas opciones se destraban tan tarde que no da tiempo real de aprovecharlas ni de experimentar. En mi caso, mantener la build original terminó siendo la mejor opción. Considero que la historia cierra bien, aunque me hubiera gustado ver más contenido en los capítulos finales y un poco menos concentrado en el primero. Aun así, el balance general es positivo. En resumen: Es un muy buen juego, aunque recomendaría esperarlo en rebaja (como hice yo). Lo más flojo es el tramo final, pero en absoluto arruina la experiencia.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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