
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.5Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra mocno inspirowana Gothiciem, ale w wykonaniu 2D z mocno dynamiczną walką. Mechanicznie zakochałem się w tej grze i nawet ma klimatyczne zadania, ale fabuła główna jest po prostu by była i rozdzielenie na dwa obozy słabo pod tym względem wyszło. Fabuła przy obu jest taka sama, gdzie po pierwszym przejściu wydawałoby się, że będzie się różnić. Wyzwania poboczne były dla mnie bardzo wymagające, z którymi w trybie obłęd nie zamierzałem się już męczyć. Tryb obłęd jest bardzo ciekawy. Bo nie tylko zmienia statystyki potworów, ale również zmienia ich zachowanie na bardziej agresywne, dodaje im nowe ataki oraz nowe wariacje występujących już potworów. Szkoda, że jest to tylko w tym trybie, bo klasyczny poziom trudności cierpi na zbyt małą różnorodność.
Drova je takový hidden gem. Krásný pixel art, akvělá hudba, vynikající temnější atmosféra a skvělý příběh. Kdo má rád pixel art, průzkum světa, souboje, ten si přijde na své. Podobnost s Gothicem alá temný svět a frakce tu každopádně je, tím lépe. Klady: + krásný pixel art + atmosféra + decentně velký svět + minihry + questy, dialogy, postavy, atd. + crafting, souboje, kouzla... záápory: - snad jen občasné hitboxy :D a někdy až zbytečně zdlouhavé dialogy. P.S. čest všem, kdo získali Obitovu masku :D
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 316ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 295ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
КРИВОЁБЛО ПИЗДОУБЛЮДУСКИЕ УСИЛЕННЫЕ ДРАУГРЫ В ПЕЩЕРЕ ЗА ПАЛАТКОЙ В ЛЕСУ, СПАМЯЩИЕ СВОИ ВРОТПЕРЕЁБАННЫЕ АБИЛКИ А так игра вроде ничего, видно, что над ней постарались. Из минусов Первобытный лес с кучей бессмысленных тупиков и боевка, от которой горит жопа. Например, у меня миллион раз было такое, что индикатор фокуса загорается (и тем самым триггерит тебя заюзать скил) уже после получения урона, который этот фокус снижает, в итоге жмешь скил, надеясь сделать блинк или дать стан, но нихрена не происходит и тебя убивают. Периодически ты застреваешь в окружающих объектах или противниках; не очень хорошо видишь радиус вражеского скила (по-моему у конуса огня радиус вообще выше нарисованного), несмотря на все это бои здесь все равно довольно скилозависимые, так что не забывайте про готику и покупайте
Даже без бэкграунда в виде ностальгии по Готике (я в нее не играл), Drova показалась мне интересной и душевной. Понравилось пробиваться с бомжа, для которого обычный волк - непреодолимое препятствие, до легенды. Для любителей постепенно исследовать мир, периодически отступая, чтобы вернуться, став сильнее - то что нужно. Иногда встречаются мелкие недоработки и шероховатости, но в целом считаю, что эта игра заслужила больше внимания и любви, чем у нее есть.
스카이림하고 비슷하다고 많이 말하던데, 퀘스트 자유도 면에서 50% 비슷하다고 생각한다. 두 세력간의 전쟁에서 플레이어가 하나의 세력을 선택함으로 결과가 달라진다. 이 부분 제외하고는 다르다. 서브퀘스트가 스카이림 많큼 다양하지도 않으며, 각각의 퀘스트의 영향력이 그리 크지도 않다. (스카이림과 비교시) 또한, 난이도가 어렵다. 전투가 소율류 처럼 답답한 부분이 있어서 회피, 패링 하나의 동작 딜레이가 오래걸리기 때문에 잘 판단해야 한다. 단, 중후반 부터 장비와 스킬을 어느정도 획득하게 되면 난이도가 급감한다. 아니, 오히려 너무 강해지는 경우도 있다. 암튼, 결론은 재밌다. 모험하는 맛도 있고 RPG 요소도 상당히 재미있다.
8,5/10
Ein Riesenspaß! Das erste Spiel, dass ich seit 20 Jahren durchgespielt habe und ich habe jede Minute genossen. Freue mich schon sehr auf einen Teil 2, wenn er denn jemals kommen sollte! Müsst Ihr wissen! :-) Anmerkung: Ich habe das Spiel unter iOS durchgespielt und setze nun zum zweiten Run auf dem PC an.
Truly an excellent game.
What a gem of a game. DROVA is an absolute blast. The story is really well-crafted, but what makes the game stand out is how much it encourages exploration and experimentation. You’re constantly rewarded for being curious, trying things out, and going off the beaten path. And the best part? As soon as you finish the game, the first thing you want to do is start a new save and experience it all over again, knowing what you know now. I really hope I can find another hidden gem like this one. Definitely one of the most memorable games I've played in a long time.
[h2]Drova – Forsaken Kin[/h2] 2‑dimensionales Action-Rollenspiel aus Deutschland. Die Art von Rollenspiel ... ... bei dem man sich einer Fraktion anschließen muss, um eine Rüstung zu bekommen, die nicht beim ersten Bärenfurz auseinanderbricht. ... bei der man keine Questmarkierungen auf einer Minikarte bekommt, sondern den vagen Angaben eines Typen folgen muss, der aussieht, als hätten ihn die Entwickler auf einem Mittelaltermarkt getroffen. ... die Monster nicht wieder auftauchen, nachdem man ratzen war, weswegen jede einzelne Mücke, jeder einzelne Frosch, und jedes einzelne überwachsene Hühnchen in diesem gottverlassenen Sumpf zum Opfer deiner blutigen Klinge wird, in einer spiellangen Quest, sich keinen einzigen wertvollen Erfahrungspunkt entgehen zu lassen. Das Ganze ist Gothic in 2D, ok? Und zwar zu einem so durchsichtigen Grad, dass ich nicht mal was Sinnvolles beitragen kann. Was soll ich sagen? Dass die Handlung brauchbar ist, solange man nicht den Fehler macht, nebenbei was Richtiges zu lesen? Dass der Dialog zwischen den Spukanimationen ok ist? Etwas lahm vielleicht, als wäre er von Leuten geschrieben, die glauben, man könnte jeden Konflikt lösen, indem man darüber redet? Dass man den Suchmodus aktivieren muss, um Dokumente in der Spielwelt zu lesen? Dass der Suchmodus auch vergrabene Schätze findet? Dass man östlich neben der Taverne, vorbei an der Bärenhöhle und dem Steinkreis, dort am Rande eines Plateaus mit dem Suchmodus im untenliegenden Sumpf eine vergrabene Lederrüstung finden kann – solange man es schafft, sich an den Keilern vorbeizuschleichen? Das Ganze funktioniert, sowohl von seinem Ausweich-/Ausdauer-/Blocken-/Magie-Kampfsystem als auch von seinem Schauplatz im pseudo-keltischen Britannien. Aber ich hatte nie den Eindruck, dass es die Formel voranbringt. Nicht so wie es, zum Beispiel, der "Chronicles of Myrtana"-Mod getan hat. Bewertung: "Äh, sicher, warum nicht?" von 10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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