
Build your duchy piece by piece in this refreshing hybrid rogue-lite game. Use block-dropping mechanics to collect resources, recruit troops to fight against belligerent armies, and let every block shape your realm, leading your path to victory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Drop Duchy takes on the iconic geometric puzzle gameplay we all know and love with a fresh perspective: instead of simply clearing lines, you'll be thoughtfully building a realm using pieces of various shapes and types to overcome enemy challenges.
A mix of deckbuilding, puzzle and rogue-lite, the game offers a new gameplay designed to hone your appetite as a block-stacking tactician. Optimization is key to collecting precious resources, protecting your castle, and building your army.
Defeat is not the end, though: use the experience gained in previous runs to unlock even more content!


In each round of your run, Drop Duchy offers you a fresh and unique landscape to work with. Place tile pieces as you would in a typical block-dropping game but with a strategic twist: you need to align them to maximize their activation rules, producing maximum resources and units.
Selecting the optimal structures to place next to blocks of lush forests, wild rivers or grassy plains is crucial for maximizing your materials use and nurturing a bustling realm.
Forming lines grants bonuses, yet the ultimate goal is to pack up the most resources gradually. These resources will be crucial to build up your army bit by bit, ensuring your kingdom is well-protected against the enemy threats.

Select your path, gather your troops to outnumber your enemies, and reclaim the regions under their control. But be careful: letting your castle take too much damage can lead to defeat.
Successful battles lead your forces down branching, decision-filled paths in a march to storm the enemy fortress.
If your army falls before capturing the bastion, you can quickly jump back in and try a new strategy, thanks to a cleverly designed gameplay loop.
Adapt, conquer, and keep the action moving!

Grow in power with a rich deckbuilding system: build and enhance constructions with over 110 unique cards, each offering powerful upgrades and modifiers. Unlock new possibilities when using building or technology cards, each granting new bonus structures to boost soldier recruitment & various other perks. Customize your deck to suit your strategy and optimize your realm’s growth.
As you progress on your run, trade with markets or guilds to acquire valuable resources, use them wisely to upgrade your deck, make strategic decisions, and choose your path for the next round.

Drop Duchy features a robust meta progression system with over 100 unique misssions! Climb the ranks and unlock various bonuses such as increased resources, new cards or additional health.
These missions are intertwined with the three playable factions: The Duchy, The Republic, and The Order, each offering exclusive faction quests that grant faction-specific rewards. Completing these objectives across your runs not only tailors your strategy but also improves your chances of success, ensuring that every playthrough contributes to your long-term progression and victory.

An original mix of puzzle gameplay and real-time strategy
A brand new game experience with each run thanks to procedural generation
Play with 3 Factions: The Duchy, The Order, The Republic
Meta progression: over 100 challenges designed to help you through your journey
Build the perfect deck with over 110 unique cards
An elegant and charming art direction to please your eyes
An engaging and ever-evolving soundtrack to please your ears
Choose your path between lakes, glades, forests, villages, guilds… and more!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 3Kreviews | 90% | — | $1.4M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
funnily enough I think the worst part of this game is the Tetris. I think there's some really cool bones here but it's just too unpredictable. making a build in a card game relies on having ways to manipulate your deck but in this all you have is a reserve slot, which is good, but not enough 5/10
I love strategy games. I love tetris. I love roguelites. This game is all of those things, and it's perfect for what it is: the controls make sense, the synergies are super satisfying to plan out, the RNG keeps you on your toes enough, and the bosses pose a genuine but not unfair threat. Unlocks are great, I never once regretted unlocking new game mechanics (although I did send some cards to jail). Even the endless mode feels satisfying. 10/10, no notes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Who knew you could turn tetris into a strategy base building roguelite that also feels like a card game?[/h3]
I love tetris, and this is not the game you should be playing of you want a tetris roguelite, this is a roguelite with tetris elements.
Terriblemente mid. Como hacer Tetris monótono. Estructura clónica de roguelite cartero pero con un gameplay pochoclero. Se podria haber hecho infinitamente mejor; hay centenares de juegos de poliominós que demuestran que se pueden hacer virguerías con las piezas, pero aqui es simplemente banal. A evitar.
Cool idea, good execution. Cute and tactical game that has quite a lot of re-playability, progression and strategies. I would recommend that game anytime.
This is some 600iq game design
这是啥臭Bug?退出至桌面,游戏确实退了,但是Steam这边还在游玩中···只能通过任务管理器关闭😅😅😅😅😅我就玩了二十来分钟,退出去吃饭,回来看到还在启动,天塌了🤮
I picked this up from Humble Bundle and after 19 hours, I'm out. Great game on easy, solid game on normal, but I don't think it'll hold up for me on the higher difficulties. One thing this game has going for it is how forgiving it is. Unlimited single-turn undo, easy reload to attempt your last match over with some tweaks. This forgiveness without allowing full on scumming makes for engaging tactical runs without punishing fat-fingering or misunderstanding how a piece or card works. The UI is a little rough around the edges but the pieces work well together (ha). Actions are snappy, music is fine (I played this muted mostly but listened sometimes), and I was never surprised by something not working. Factions are well diversified and I completed a run with four out of five. Faction unlocks feel good but I didn't dive too wide into the trees. Trying to bend runs to hit goals and unlock more cards is fun, especially on the lower difficulties. I'm not a card game or a strategy guy, but I really enjoyed the synergy here, solid 8/10
I picked this game up because it looked cute. The gameplay is novel, and I generally like new ideas. It's like Tetris at the base level, but the pieces are of different types and you have to fit them in to create combos. Then you collect resources and buy bonuses, which allow you to fight. I thought I'd like it more. The concept really has potential. Unfortunately, the bland music, artwork, and execution make it really boring. It could have really flown; instead, it plods along nonchalantly. They need to take a cue from games like Gambonanza, which sensationalize every action to keep the player engaged. The progression is without fanfare, and there are even some gaps. For example, I went into a battle with a fort/wall which stated there were no soldiers on the opposing team, so I didn't bring soldier-producing pieces, and got whomped. They even fail to give accurate tactical information for a tactical game, which is a big no-no. I played 2.3 hours, so I probably can't get my money back, but I'm going to try. It's just interesting enough to draw in players, and if they ever glam it up a bit, I may be back. For now, I recommend giving it a pass. 2.1 out of 5.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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