
Your husband is dead and you want to visit his grave. There is an abondoned house in a village, and in that house you will find a red rose. You don't want to go to your husband's grave empty handed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played it for the achievement because i decided to go through my steam library and work towards finishing more games completely. the story is decent enough, but suffers because of the language barrier. the narration is sensible enough, and you can put the pieces together once you reach the end, but overall the game is bizarre and kind of hard to follow. random set pieces, illogical choices from the protagonist, weird references to game development and chickens. One of my major problems is that at least twice there's some kind of urgency presented to the player via audio-visual cues, but absolutely nothing to back that up. You can literally stand in the fire and there's no repercussions; you can just sit there while the little pill icon tries to convince you to click or press e to free yourself from the prompt, and nothing will happen until you do what it wants you to do. Also, there are several sections where the game suffers from a lack of direction. The maps are big and meandering and you'll wander around going "ok, what now?" because there's literally no indication of what to do next and you just have to click everything in the hopes that it will move the story forward. Tl;dr, It's better than anything I (and many, many others) can make, and the creator is cool and skilled and brave for putting their work out to the public. However, the game is a little frustrating and vague. Would recommend if you like long walking simulators, don't mind using cheat engine to increase player movement speed, or are looking for a generally short narrative experience with a very very light horror themeing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As with other Tonguç Bodur games, this one is basically visual poetry. I have no idea what happened in this game after an hour and a half of walking through it, but pretty much had the same impression of the other two Drizzlepath games. Just left with a sense of 'what the heck did I just play?' And yet I keep playing these games. They're pretty. Just wish I could run. Character even jokes that she can't run in heels. Like, why are you walking in heels through a ♥♥♥♥♥♥♥♥♥ forest!?
a splendid psychological and emotional game, with very good graphics and a surprising alliance between a play and a story.
100
If you're a fan of this person's work I imagine you won't be negatively surprised by anything Drizzlepath: Glass does. Having played and reviewed Nephise and nothing else similar, this is basically the same game but longer and better-executed. There's almost nothing going on mechanically, it's just a bunch of macabre tokens littered about a beautiful, intangible landscape. It's cutely self-aware, and it takes about as long to finish blind as it takes for all the steam trading cards to drop, which is definitely a plus. The voice acting and sound design is solid, though my path through chapter 2 broke the music cues and it blasted until I hit chapter 3. The story... I'll let you come to your own conclusions about that. Play it if you like artsy walking simulators without a gameplay hook, but personally I don't know anyone likely to be in the target demographic, so negative review from me. Do not overthink the puzzles.
short game with some beautiful atmospheric views.
It’s mostly a lot of walking while the story unfolds through narration. The beginning caught my interest, offering a bit more than just a typical walking sim, but eventually, it settled back into that familiar pace. The story itself is semi-interesting, and there’s a neat little twist to keep you engaged.
Tavsiye ederim.
Chaotic story
no
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Players by region
Where this game's players are, estimated from review languages.
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