
Your husband is dead and you want to visit his grave. There is an abondoned house in a village, and in that house you will find a red rose. You don't want to go to your husband's grave empty handed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ничего особенного, все пишут, вау графика, атмосфера, все дела. Пацаны вы реально не играли в атмосферную и красивую игру... Обычная симулятор ходьбы... Все. 3 из 10 замученные скукой кока
Good installment in the series. Definitely a good attempt at subtle horror mixed with the classis walking simulator. The story is ok i think the wife is the culprit. She is terror. Recommended can play once!!!
Monumentally tedious. I was in a coma once. It was more entertaining than this. At least the other games in the series have some sense of progression. This is "open world" meaning you're just dumped in a vast open space and have to wander round and round until something happens. Which may or may not achieve anything. And usually has nothing to do with the plot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Guide to why you really need to take your pills.
You wonder around while somebody naters away, once you find the short cut its all over very underwhelmed with this one Not a fan of these
L'aspetto positivo è la possibilità di muoversi in una ambientazione piuttosto curata; manca però la possibilità di capire cosa stiamo facendo, o cosa e dove dobbiamo andare. Un minimo di introduzione o di guida introduttiva aiuterebbe molto! Per il resto (ho appena iniziato il capitolo 3) vedremo cosa ci aspetta. A chi (come me) piace girare in paesaggi e luoghi piacevoli e rilassanti da solo, lo consiglio!
游戏一般般 卡是真滴贵
一人称視点の、微妙にホラー要素のある散歩シミュレータです。 夫の墓参りへと向かうため、自然溢れる様々な場所を歩きながら主人公が夫との思い出を語る、といった感じの内容です。 基本的には穏やかなBGMと共に自然の中をひたすら歩く感じですが、 少しの謎やスリル要素が織り交ぜられており、独特な雰囲気のゲームでした。 ガッツリ謎解きやアクションを楽しみたい方には不向きかもしれませんが、 気分替えがてら一風変わったゲームをプレイしてみたい場合などに良いかもしれません。 自宅の立地が謎すぎるなど、気になる点もありますが、 雰囲気がよかった & 猫がかわいかったのでオススメにします。
Drizzlepath: Glass is a narrative-driven walking simulator developed and published by Tonguç Bodur, a creator known for crafting atmospheric experiences that emphasize emotion, exploration, and visual storytelling. Rather than focusing on action-oriented gameplay, the game presents a reflective journey centered on loss, remembrance, and personal healing. The story follows a woman traveling through a series of natural and surreal environments in search of a red rose that she intends to place on her late husband’s grave. This simple objective becomes the foundation for a much deeper examination of grief and the memories that shape a person's life. The game’s greatest strength lies in its atmosphere. Every location is designed to evoke a sense of solitude and contemplation, whether the player is wandering through dense forests, crossing open valleys, or exploring quiet settlements. The landscapes are often picturesque, creating the feeling of moving through a dream rather than a conventional game world. Exploration unfolds at a relaxed pace, encouraging players to absorb the scenery and reflect on the protagonist’s thoughts rather than rush toward objectives. This deliberate pacing allows the emotional themes to settle naturally and gives the experience a meditative quality. As the journey progresses, the narrative is delivered through internal monologues and scattered story elements that gradually reveal the protagonist’s relationship with her husband. The writing focuses on memories, emotions, and the lingering impact of loss. Instead of relying on dramatic plot twists, the game builds its story through personal reflection. This approach helps create an intimate connection between the player and the central character, making the adventure feel less like a quest and more like an emotional pilgrimage. The story’s melancholy tone remains consistent throughout, yet it avoids becoming overwhelming thanks to moments of beauty and wonder found in the surrounding world. Although exploration remains the primary activity, Drizzlepath: Glass incorporates a handful of gameplay elements to maintain engagement. Players encounter hidden-object sequences, environmental interactions, and occasional puzzle-like moments that encourage closer observation of the world. The game also introduces mysterious and sometimes unsettling events, including strange visions and surreal encounters that blur the line between reality and imagination. These sections inject suspense into the experience and create an intriguing contrast with the otherwise peaceful atmosphere. Visually, the game succeeds in delivering memorable environments despite some technical limitations. The use of lighting, weather effects, and colorful natural scenery creates numerous impressive vistas that often feel like digital paintings brought to life. The environments vary enough to keep exploration interesting, and the artistic direction consistently supports the story’s emotional themes. While certain assets and animations may reveal the game’s independent production roots, the overall presentation remains attractive and effective at drawing players into its world. The audio design further strengthens the experience. Gentle musical compositions accompany the journey, enhancing feelings of nostalgia, sadness, and hope. Ambient environmental sounds help establish a believable sense of place, while narration provides context for the protagonist’s thoughts and memories. Together, these elements create an immersive atmosphere that supports the game’s focus on emotional storytelling. The soundtrack in particular plays a crucial role in maintaining the reflective mood from beginning to end. The game’s minimalist design philosophy means it will not appeal to every audience. Players seeking challenging mechanics, deep puzzle systems, or extensive interactivity may find the experience too passive. Much of the gameplay revolves around walking, observing, and listening, with the narrative and atmosphere carrying most of the experience. However, those who appreciate story-focused adventures and walking simulators will likely find its approach rewarding. The game understands its niche and remains committed to delivering a contemplative experience rather than attempting to satisfy every type of player. What ultimately makes Drizzlepath: Glass memorable is its ability to blend tranquility, mystery, and emotional storytelling into a cohesive journey. The search for a simple red rose evolves into a thoughtful exploration of memory and acceptance, supported by beautiful environments and a strong sense of mood. While its limited gameplay and occasional technical rough edges prevent it from reaching the heights of the genre’s finest examples, it succeeds as an artistic and heartfelt experience that lingers in the mind after the credits roll. Rating: 6/10
Five chapters of a lot of walking and not much narrative to end with a predictable plot twist.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1K | 68 | 82% | $3.99 | |
| $19.8K | 1.4K | 62% | $0.99 | |
| $8.4K | 212 | 78% | $2.79 | |
| $7.5K | 472 | 63% | $0.99 | |
| $6.7K | 236 | 81% | $1.99 | |
| $19.8K | 621 | 53% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.6K | 508 | 52% | $1.99 | |
| $21.6K | 508 | 31% | $1.99 | |
| $21.6K | 195 | 82% | $6.00 | |
| $21.6K | 236 | 94% | $4.99 | |
| $21.6K | 275 | 87% | $4.99 | |
| $21.6K | 88 | 98% | $9.99 |