
Your husband is dead and you want to visit his grave. There is an abondoned house in a village, and in that house you will find a red rose. You don't want to go to your husband's grave empty handed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This guy must have an obsession with death and ♥♥♥♥. Nothing makes sense from the get-go. I know games aren't realistic but c'mon man. There should be some cohesive story. Just random events and dialogue occur all game. Honestly, was this made by AI? The voice actor should have picked up on the bad google translate level of writing and corrected them at the very least. Probably was AI too. At the end some of the the reasons for the random scenery make a little sense but not really.
If you want to walk around taking screenshots whilst having some sort of video game based mental breakdown, then this is a pretty decent vehicle for that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the atmosphere and voiceover but I didn’t really feel the emotion with that game. The voiceover lady did a great job, her voice was good to listen to. i had to restart chapter 3 after getting stuck in the environment at the houses. I thought it was easy to go off course or end up going backwards for a long time without realising it. I went backwards accidentally for a few minutes until i watched my recording and went back to the game and went the right way. There is no invisible wall to stop you going back for ages as its free exploration so literally you could accdientally backtrack for 30 minutes...I only backtracked by accident for 5 minutes. Nice game. Shorter than the other games I’ve played :) The end? Just ended abruptly which I thought was a bit disappointing...I get the idea was she took a rose to the grave? I think it would have been good to see her place the flower on her husband’s grave and then talk to us? but the end was a 1-2 quick words and then back to the menu. The shifting weather was good, but no rain in this one despite being called DRIZZLEPATH GLASS? I think the original DRIZZEPATH has slight rain. Nice game overall but i didn’t feel the emotion but was worth the $4.45 i paid for :) Good effort by the developer. I always like this developer's walking simulator games when I purchase them and play them.
ужасная игра
трёхкратно переваренный кал. на это жалко тратить не деньги, а время -100 дешёвых ассетов из 10
It runs way better than the other Drizzlepath games, and it's a lot less pretentious and much more relatable. It's short and sweet. There is some really random stuff and dialogue that doesn't seem to fit with the game, but I think it's because you're looking through the eyes of a lady with some kind of mental illness? Or just the developer being quirky? It's not really explained, but that's okay, it's leaves the player some room to interpret it on their own.
I really did want to like this game as I do like a lot of this developer's games, however this one was really boring. Visually the game is stunning and the scenery with the music sets the tone for a complete experience, however it just missed the mark for me. Everything looked askew and it felt as if I needed to adjust my screen the whole time. Some directions, frankly any type of direction would have been great. You walk for an extremely long time and then you don't even know if you are going the right way. If you do make a wrong turn you will only realize too late when you get to a landmark you remember. The story was also not great and at the end I wondered "What did I just play?!" instead of feeling that it was worth the time played. I do believe that the developer has loads of better games out there, however this one was really not great.
L'aspetto positivo è la possibilità di muoversi in una ambientazione piuttosto curata; manca però la possibilità di capire cosa stiamo facendo, o cosa e dove dobbiamo andare. Un minimo di introduzione o di guida introduttiva aiuterebbe molto! Per il resto (ho appena iniziato il capitolo 3) vedremo cosa ci aspetta. A chi (come me) piace girare in paesaggi e luoghi piacevoli e rilassanti da solo, lo consiglio!
You wonder around while somebody naters away, once you find the short cut its all over very underwhelmed with this one Not a fan of these
A Guide to why you really need to take your pills.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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