
You were deep in uncharted space on a research mission. Disaster struck. Together with your friends, explore a mysterious asteroid field and mine whatever resources possible to build what you need to survive.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has potential, but the difficulty spikes once you get to the point where you need crystals. It's also one of those games that doesn't really explain things, which can be fun (especially if there's a wiki for when you really get stuck) but I just find it confusing and annoying. That said, it's still early access so I'll check back when there are major updates and may change my review in future.
srry devs no neutral option. could be good in time as of now needs more work before its something rlly fun. i ended my playthrough at 4 hours when i got to point that at mercy of resource rng to advance and the scanner thing u can build had ZERO guidance on how to use it, plus it burns throu resources to power it like stupid. imma keep eye on updates as they come out and hopefulyl it gets better
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ca fait long entre 2 maj, et il sort quand en 1.0
multiplayer was super buggy and as many other folks posted this game needs serious qol updates
This Game is nice and relaxing. I really look forward to playing it more
10/10 As Stable as a chair with one leg.
Drift: surviving the grind. this game is a wild grind. the first hour or so of the game, feels so long. because you char barely moves, and can't last long, and it feels MISERABLE. i just about gave up on the game. i only persevered because i was convinced the game wasn't this bad. it does get a little better when you get your asteroid catching tool. the only really good thing i really like about the game, is if you hit F1, it gives you a log of everything that was said so far in the game. other than that, the game just felt bad, and felt wildly tedious. materials. it seemed like the BEST way to get more mats, was to just scan for small astroids, and just collect those. you can get like 100-300 of iron, if you just stand still and grab what flys by (boring) your other option, is to float around forever, going from large asteroid to large asteroid, but this felt much worse (somehow) and you got way less resources... (please explain this devs) storage: the storage is pretty straight forward, you have boxes, you put stuff in the boxes. the issue was, you can't name the boxes, or anything. so you don't really know what is what and where any why except for remembering. crafting: sweet baby jesus is this part of the game BAD. first of all, everything takes time, so you end up with alot like 10 crafting stations (of the 2 types of stations) and it felt better to designate what each one should be. so you can use the output as a form of storage, which works. but, they all look EXACTLY alike. and you get so turned around in your ship, you cant really remember which is which, and what is building what. the devs need to update this with having an icon on the station stating what it is building. or, (this is easier) make a new item that is a sign, and you can just place signs. man, what i wouldn't have done for some signs. gameplay, i felt like when i wasn't spending a dumb amount of time floating around space, i spent most of my time, inventory juggling. taking one thing from one box, into another, into another, then from one, to another, then again, then again... really felt bad. maybe im spoiled by much better systems ive dealt with in other games, but man this just felt bad and just designed to waste time. just automate some things. automation: THERE IS NONE. for the love of god, at least add in something that can catch asteroids for you. my god what i would have done to have an auto asteroid catcher. the devs already waste so much of your time making you float around like a chump, they also want you to waste so much of your time catching rocks. please... please just get an asteroid catcher to make it easier. they have a drill, but i never got that far. the game was such a grind, that having the drill SO far out, was just a bad design. how to improve the game, in my opinion: start with a crappy asteroid catcher, flying around and getting stuff feels bad. add an automatic asteroid catcher, to cut down some of the time wasted doing it manually. get a crappy drill early, and you can put it out on the bigger asteroids and you would just have to go collect it. probably still not worth it, but, might be at least something. automate some aspects. make it to where the storages are linked to the stations, and you can just grab from nearby storages and it will auto put it in station. just make the game less painful to have to deal with. cutting out some of the grind, will make getting to the later game more approachable. the game seems like it could be fun, but it just loves wasting your time. shame. i played the hell out of raft, and this game is similar, but not nearly ready yet.
still needs work, but it's good fun and lots of great potential
This game rules. Hard no to love a chill crafting game in space, but the mechanics feel balanced and I loved the sense of exploration and discovery - especially when paired with the soundtrack. Highly recommended!
untimely crashes but fun game
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