
DREDGE is a single-player fishing adventure with a sinister undercurrent. Sell your catch, upgrade your boat, and dredge the depths for long-buried secrets. Explore a mysterious archipelago and discover why some things are best left forgotten.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Captain your fishing trawler to explore a collection of remote isles, and their surrounding depths, to see what lies below. Sell your catch to the locals and complete quests to learn more about each area’s troubled past. Outfit your boat with better equipment to trawl deep-sea trenches and navigate to far-off lands, but keep an eye on the time. You might not like what finds you in the dark...
Starting from your new home in the remote archipelago, ‘The Marrows’, take to the water and scour the depths for curious collectables and over 125 deep sea denizens. Explore each area while completing quests and visiting neighbouring island regions – each with their own unique opportunities, inhabitants, and secrets.
Someone wants you to dig up the past, but can you trust them and will it ever be enough?
Danger is everywhere, so watch for sharp rocks and shallow reefs, though the biggest threats of all lurk within the fog that cloaks the night-time seas...
Unravel a Mystery: Captain your fishing trawler across a collection of remote islands, each with its own inhabitants to meet, wildlife to discover, and stories to unearth.
Dredge the Depths: Scour the sea for hidden treasures and complete quests to gain access to strange new abilities
Study Your Craft: Research special equipment and upgrade your boat’s capabilities to gain access to rare fish and valuable deep-sea curios.
Fish to Survive: Sell your discoveries to the locals to learn more about each area, and upgrade your boat to reach even more secluded locations.
Fight the Unfathomable: Strengthen your mind and use your abilities to survive trips out on the water after dark.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, Xbox, GOG, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 57Kreviews | 96% | — | $44.3M |
| $24.99 | 3.6Kratings | 86% | — | $10.6M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta bueno
-Jogo muito relaxante, bom para jogar em quanto está conversando no Discord. - Gráficos muito lindos. - Se o preço estiver acima de 35, não pegue espere a promoção.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 19.43/day in the week to Aug 10 → 27.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.57/day in the week to Jul 30 → 16.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish
| $26.99 |
| 16.5Kratings |
| 94% |
| — |
| not modelled |
| $9.99−60% | 4Kratings | 94% | — | not modelled |
| $9.99−60% | 2.9Kratings | 96% | — | not modelled |
| Free | 1.1Kratings | 86% | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
| $9.99−60% | — | — | #85 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esse jogo supriu minha saudade de sentir algo como em Subnautica e Outer Wilds. A história é muito legal, a forma como é contada te instiga a procurar mais e mais e a ligar os pontos. A progressão também é muito natural atrelada ao loop de gameplay viciante. Explorar novos horizontes é ao mesmo tempo divertido e assustador. Melhorar o barco pra pescar em zonas abissais envolto de neblina sem saber o que te esperar é definitivamente uma experiência.
DREDGE is a deceptively peaceful fishing adventure. You play as the captain of a recently-shipwrecked small trawler, as you explore a mysterious archipelago - you fish and travel during the day, while the night brings a thick fog which conceals something unnatural. Your goal is selling your catch, upgrading the boat, and dredging further from land for long-sunk secrets. By day it's a gentle life-sim, but as night falls, a steep paranoia takes hold and the darkness unknown begins to distort reality and our fisherman’s perception of it. Your journey will take you between fishing grounds, completing puzzles, helping the locals, managing resources to make the most of your daylight, returning to port before the fish lose their freshness, or before the darkness takes hold. Selling your catch provides money for improved engines, rods, nets, crab pots, lights, and additional hull space, while dredging wrecks and debris produces materials needed to expand the boat further. Engaging with the local population helps further demystify where you ended up, as you slowly unravel each region's troubled history. Since much of the challenge lies in careful inventory management, every upgrade decision becomes a real trade-off between speed, cargo space, and the ability to survive whatever surfaces once the fog rolls in - which is DREDGEs’ way of turning routine errands into constant, quietly tense decision-making. The islands you visit each carry their own broken history and corrupted local legends. Self-contained locations, each hiding a discrete "anomaly" with its own lore and environmental storytelling to be discovered, is close in spirit to SCP Foundation-style fiction. DREDGE heavily favours narrative exposition: a strange object, an inconspicuous town, a "researcher" or fisherman just doing their job while your instincts insist something is deeply off. DREDGE never explains its horrors fully, as exactly the kind of unsettling, lore-driven world-building that anomalous fiction communities have built entire fandoms around. This self-imposing comparison to the SCP folklore is merely an interpretive sermon of its enigma. Like the best stories reminiscent of Strugtaski’s or Pelevin’s literary works, DREDGE rarely explains its abnormalities directly; instead, it presents strange objects, corrupted wildlife, and remote locations governed by rules that we can only partially comprehend, alluring to explore the dark deep beyond.
Отличная игра для тех, кто любит атмосферный и спокойный геймплей, который в любой момент может резко превратиться в настоящий кошмар. Dredge балансирует между расслабленным исследованием карты, рыбалкой и сбором ресурсов днём и лавкрафтовским ужасом ночью. Только что ты спокойно ловишь рыбу, наслаждаясь атмосферой, и вдруг из тёмной воды прямо перед тобой поднимается огромное чудовище. А в следующую секунду его самого пожирает нечто ещё более громадное и жуткое. Эти моменты внезапного ужаса отлично контрастируют с размеренным геймплеем и оставляют очень сильное впечатление.
do what your ex did in the relationship, dredge up problems from the abyss
Moby Diçk lovecraftiano
It is a pretty decent Lovecraftian story and it ran really well in my Steam Deck. My experience with Dredge is that it is a perfect game to wind down at night and to chill. I do not think it is very eerie or spooky for my palate, however I do admit that the environment is pretty immersive.
great game, love the different endings, not a horror game, more suspense. Still really fun to play
epicardo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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