
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲーム性は面白いとは思いますが粗が多くおススメはしません。 当たり判定が甘く、即死級ダメージで画面外からの突進やほぼノーモーションでランダムで飛んでくる広範囲攻撃などイライラポイントも多いです。 クリア後に出てくるゲート付近にいると敵の残り玉を避けようとして、そのまま入ってしまい無報酬に・・・ バランスもあまりいいとは思えません。 リスキーな接近戦に比べて被弾少ない呪文型が広範囲高火力をばら撒くのでクリアするならほぼ遠距離になります。 価格を考えれば妥当なのかもしれない。
刷,爽刷,玻璃大炮的浪漫,踩到紫圈就爆炸的潇洒,秒不了boss我活着作甚 结合了肉鸽和poe类bd构筑,既然是bd构筑那装备和词缀也是必不可缺的一环,一直刮痧的找找装备上的问题试试,装备词缀稍微搞一搞,难度10的副本普攻也能秒怪 真的佩服作者的行动力,刷子游戏爱好者结合自己喜欢的游戏做出自己的游戏,人类不就是这么传承过来的吗,大力支持! 不过现在内容还是有些少,洗装备的花样也还有很大扩展空间,我就问花园工艺台和密教工艺还有势力词缀什么时候搬上来 一些QOL建议 -特效可见度设置 -整体bd保存系统一键切换天赋卡组装备,现在虽然也有保存功能但是天赋,卡组,装备都是分开的,还得换各种界面一个一个点,不小心还把保存好的删掉了 -优化急需加强,coc地雷飞刃一秒几十上百次击中秒不了怪就得玩1帧的ppt -抄作业步骤太繁琐,我都打开学霸大佬的作业本了,你告诉我要想抄作业还得先把他第一页拍个照再把作业本合上放到柜子里然后拿出我放在柜子里的我的作业,打开第一页,抄完之后合上我的作业本放到柜子里,再拿出大佬的作业本打开第二页再拍个照然后合上他的作业本放到柜子里,再然后打开柜子拿出我的作业本打开第二页才能完成抄作业的步骤?能否加一个临时保存页,在排行榜里点复制天赋和卡组的时候直接一次性放到这个保存页里 -都出自动重铸了,能不能直接跳过中间步骤直接告诉我多少个通货才能筛出我要的词缀呢,参考Astroloot
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156.1K | 548 | 92% | $14.99 | |
| $156.1K | 690 | 89% | $7.99 | |
| $156.1K | 673 | 90% | $9.99 | |
| $156K | 367 | 80% | $7.99 | |
| $156.2K | 280 | 92% | $14.99 | |
| $156K | 661 | 83% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $85K | 241 | 79% | $17.99 | |
| $50.6K | 285 | 76% | $7.99 | |
| $9.3K | 29 | 93% | $12.49 | |
| $2.2K | 18 | 83% | $4.99 | |
| $4.9K | 8 | 75% | $23.99 |
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i can only assume this is a solo dev and as such what has been done here is great and rather impressive. the dev clearly loves arpgs like path of exile and diablo and it shows you can see their dna all over and references to them are also plentyful. the game is fun and has pretty decent progression. my starter deck was basically cast on crit cyclone and it felt great. cant wait to see how this game develops. This game is absolutly worth buying instead of aquiring through alternative methods if you catch my drift. i see lots of potential here and have had fun. good price. (ps if you have some sorta weird large lag spikes just play it in windowed mode and they vanish, im sure this will be fixed soon if it isnt already)
迷茫之地打到越後面越卡,感覺剩不到5fps了,原本以為是怪太多、攻擊特效太花 但最後只剩boss一隻怪時,就算角色站在原地什麼都不做也沒有改善 cpu: 5600x 記憶體: 64g 顯卡: 3060ti
耐玩
作者检查一下代码吧,敌人的技能伤害实际范围明显比伤害指示器范围大了不少。
还不错,挺好玩,虽然操作手感还是有点奇怪的,但是瑕不掩瑜,poe2等闪回,玩玩这个解解乏
想玩的流派卡池太乱,想玩什么流派你自己几乎决定不了,刷新卡池的价钱也挺抽象,试玩就有的问题还不改,退了观望吧
[h1]《梦境回响》| 个人评分:78/100 [/h1] 这是一款相当纯粹的刷刷arpg游戏,玩法则是横版动作冒险类,dnf的关卡冒险制,上来就是刷刷刷,在关卡中掉落的碎片可直接带回,在主城自由拼装。 最主要的是有着极低的上手门槛,不会看时机躲敌人攻击?没事我们有无限复活。打不过敌人怎么办?没事我们有无限复活。即便是实在打不过,也可以随意退出,无任何惩罚带出所有材料,左加强右加强,回来又是一条好汉。 游戏加入微量的肉鸽元素调剂,地图随机生成,并且冒险中有随机能力加强,调剂难度还算不错。 至于手感方面算是arpg比较难把控的,前期构筑未成型手感还有待提升,尤其是想要那种顿挫感增加手感,反而成了大后摇,但武器一但呈现爽快度直接上来了,体验还是不错。 [quote] [b]欢迎关注 →→→→→| [url=https://store.steampowered.com/curator/43660430]涩涩评测小社[/url] | ←←←←←[/b] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
老刷子玩起来确实很上头,可以算是最近数一数二的精品小游戏了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.