
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
抛开大量b站恰饭营销不谈…… 确实是做工草率了点,连虚化玩家特效都没有做,平衡性一坨…… 现在不建议购买
[h1]《梦境回响》 无脑输出轮椅BD:闪避无敌,站桩莽子[/h1] 说实话,游戏发售前说什么再不发售人生也要完蛋了我还以为制作水平会很糙,但是实际上体验下来,有刷宝,有养成,战斗手感也不错,场景建模和美术也十分不错,还有排行榜以及能拷别人预设这么方便你的手段。以及可以好友送装备。内容量我觉得已经不错了,同时也有很多的便利,是一个好游戏。 也是把《梦境回响》这个游戏打通关了,有那么一小点心得,希望能帮助到你。那么话不多说,直接开始展示。 首先是核心,我觉得哪怕是别人的构筑,以闪避增加容错的这个核心基础加点大概是不会变的。我们需要至少7点的加点,然后将这边的闪避点上,会有个15%的闪避,以及还有个20%的闪避BUFF加成。当然要是点数够多,那就照着这条一路往上点,能有个20%的闪避和20%的闪避加成。之后多的天赋点,你想要玩战士、、法师、召唤就加对应的线。护盾线别碰,跟我们闪避流不是一个流派。 然后就是装备,在我们防具这里有个系列的装备叫做黑暗信徒,他的能力是每通过一层房间增加一层影化,最多十层,而每层影化能增加我们5%的闪避率。保底拉满就有55%的闪避。加上我们加点的闪避,轻松就能达到80%的闪避上限。MISS就是最好的防御,之后我们除了这种逐渐拉满的范围技能(无视闪避率必中)之外,所有平A和技能都能无视然后站桩输出了,当然你也可以闪两下增加容错来点参与。同时我们还能在药水里面增加25%闪避,来度过高难关卡的前几层。 有了最强的的防御,之后就是输出了,相对于法师,召唤,混伤,其实我还是推荐近战对抗,因为法师这些在高难前期会有点难熬,而近战攻击会让怪物产生后腰的同时自己还能无脑输出。武器核心这块其实只要是近战都可以,但是个人还是推荐迅击,手感好,而且技能直接够用,直接就不用换了。然后能力的选择也是以平A和近战为主(不用考虑触发技能),平A附加异常伤害,或是攻速和近战伤害增加。 装备这里饰品最好带一个聚力猛击,武器我个人是选择血魔法的武器,能够搭配防具的面包回血。其他的就比较无所谓了,往增加近战方向走就行。在关卡中,直接无脑开砍或者无脑开转就行。偶尔在营地增加几条命来增加容错。那么主线关卡就随便过。 而后打最终BOSS或迷茫之地,我们就可以把黑暗信徒换成白衬衫(纯净之心)和九条命,之后,莽就完了,如果死了,那就是这把运气不好,没事,要么再莽一次,要么躲两下技能,下次依旧乱杀。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
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Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
選擇近戰技能自動切換黑魂模式 boss近身技多輸出空檔短就受著 boss召小兵閃打專往小兵閃也受著 開情慾滿紅球堆整局血滿狀態被一下秒了繼續受著 所以為甚麼要玩閃打呢 可能是我賤吧 說是這麼說遊戲還是挺好玩的 然後碎片交易跟排行榜打不開
无聊
耐玩
刷,爽刷,玻璃大炮的浪漫,踩到紫圈就爆炸的潇洒,秒不了boss我活着作甚 结合了肉鸽和poe类bd构筑,既然是bd构筑那装备和词缀也是必不可缺的一环,一直刮痧的找找装备上的问题试试,装备词缀稍微搞一搞,难度10的副本普攻也能秒怪 真的佩服作者的行动力,刷子游戏爱好者结合自己喜欢的游戏做出自己的游戏,人类不就是这么传承过来的吗,大力支持! 不过现在内容还是有些少,洗装备的花样也还有很大扩展空间,我就问花园工艺台和密教工艺还有势力词缀什么时候搬上来 一些QOL建议 -特效可见度设置 -整体bd保存系统一键切换天赋卡组装备,现在虽然也有保存功能但是天赋,卡组,装备都是分开的,还得换各种界面一个一个点,不小心还把保存好的删掉了 -优化急需加强,coc地雷飞刃一秒几十上百次击中秒不了怪就得玩1帧的ppt -抄作业步骤太繁琐,我都打开学霸大佬的作业本了,你告诉我要想抄作业还得先把他第一页拍个照再把作业本合上放到柜子里然后拿出我放在柜子里的我的作业,打开第一页,抄完之后合上我的作业本放到柜子里,再拿出大佬的作业本打开第二页再拍个照然后合上他的作业本放到柜子里,再然后打开柜子拿出我的作业本打开第二页才能完成抄作业的步骤?能否加一个临时保存页,在排行榜里点复制天赋和卡组的时候直接一次性放到这个保存页里 -都出自动重铸了,能不能直接跳过中间步骤直接告诉我多少个通货才能筛出我要的词缀呢,参考Astroloot
現時点でもなかなかのスルメ味がある。
[h1]简介[/h1] 《梦境回响》是一款法术技能构筑和刷装备的动作肉鸽游戏,本作是在一个名叫“梦境”的世界中进行战斗,可以获得各种各样的技能,技能和技能之间可以相互进行组合。本作对肉鸽的构筑做了一些优化,在某种程度上构筑的成型速度可以稍微快一点,在局外的养成有专门的系统可以对流派的构筑进行编辑,每个编辑的流派可以形成单个的文件,使用不同的流派选择不同的文件就行了。这种编辑的流派不光可以方便自己,也可以分享给其他人。 [h1]独特的技能组合玩法[/h1] 作为一款动作肉鸽游戏,好玩和不断驱动玩家反复去刷的动力就是构筑设计中的各种好玩有趣的流派。本作在这方面的设计是将技能一拆为二,一个完整的技能是由一个主动和一个对应的被动技能组成的,所以在玩的时候首先要通过刷游戏扩充技能池,然后按照前置条件的被动触发,在去触发主动技能。在游戏里就是在获得主动技能可以放在这些需要前置触发的栏位里,这样在战斗中就会按照提前编辑的前置条件,触发各种技能。 [h1]特色[/h1] 其他肉鸽游戏上的一些系统,比如刷装备、洗装备上的词条之类的都有,不过这些都是放大技能特性锦上添花的效果。还有不同难度下各种高等级装备的爆率都会有所提高。最后就是在梦境中获得的各种资源,可以回到局外进行一些养成方面的提升等等,这都挺常规。美术的特色上则是采用了非常有辨识度的“纸片人”风格,虽然是一个带有z轴的横板地图,在一些敌我使用范围攻击的时候可以看出主角和怪物都是以纸片的形态呈现的,非常的有意思。而且技能的特效够华丽,但还是比较克制,没用滥用的程度,打起来也不会觉得晃眼睛。 [h1]总结[/h1] 总的来说,《梦境回响》这款游戏的整体玩法还是相当不错的,最为特色的BD编辑,BD分享这些没有教程,需要玩家自己摸索才明白,还有那个将技能一分为二,需要前置条件才能使用的主动技能这些都没有足够完善的教程,要么玩家自己去找相关教程,要么天赋异禀一看就会一玩就懂,倒是这套机制搞明白后,又方便又爽,直击同类型肉鸽游戏的诟病痛点。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
除了好玩,就是感觉平衡有点差,作者再调一下,来来回回就那几个流派,很难玩得五花八门通关呀
可能性の塊。 とりあえず早々にコンテンツの厚みを増やしてほしい。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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