
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你是做的伪随机吗,两个词条,用聚焦roll,400个下去其中一个没见升到T3
번역이 이상한 건지 고유명사 존나 쳐 남발한 건지 이해 안되는 게 그냥 좆같이 많음. 툴팁으로 띄워서 알려주는 게 있는가하면 없는 것도 있고 그것들을 읽어도 이게 뭔 소리지 싶은 게 또 있음. 좆같고 병신같은 고유명사 다 타겜에서 통용되는 걸로나 바꿔라 좀. 게임 가독성이 병신인게 가장 큼. 모든 원소 저항이 있는 데 혼돈 저항은 또 뭐고 poe를 안하면 이 겜 이해하기가 쉽지 않은 건가...
[h1] 《梦境回响》简评[/h1] [h2] 作者自己没玩爽,于是那天晚上肉鸽和poe发生了点故事… [/h2] 《梦境回响》是一款横板动作肉鸽like刷宝aprg游戏。我们将使用车票进入不同等级的梦境进行爽快感极强的刷宝、割草。通过局外构筑回忆、药水、天赋以及概念等,进行致敬程度拉满的bd构筑,在局内的各种房间内进行肉鸽式的能力获取,并使得我们预定的bd成型而大杀四方。整体上游戏的可玩性还是比较充足的,也可以导入其他玩家的bd进行参考,整体上还不错。 [h2] 核心玩法及亮点 [/h2] 游戏的核心玩法走的是类流放的刷宝流加上肉鸽以及横板动作玩法,整体上的玩法比较简单,需要理解的地方不多,其实把他当作纯肉鸽玩也没关系,虽然游戏的核心思路是poe,不过由于加入了肉鸽机制使得整体还是有随机性。玩起来还是比较爽的,前期推荐使用物理,后期使用法师。 不同等级的梦境需要不同等级的车票才能进入,其实也就相当于不同的关卡难度。打起来还是不错的,挺爽的,前期用剑转转转的话还是挺容易的,不过后期近战略微疲软。当然前期如果出了橙色回忆的话,那就用对应的概念吧,搭配起来还是很有强度的,至少无痛通关前几个梦境还是容易的。 几个概念的话这里来解释一下,希望代表复活次数、创造力也就是金币、回忆相当于装备构筑,在局外进行配置、能力的话就是类似天赋一样的系统,红色的原初能力一局只能装备6个、回忆改造也就是相当于装备重铸、概念的话就是相当于局内的肉鸽卡池。整体上还是很好懂的,打一把下来就了解的七七八八了。 [h2] 短板以及不足之处 [/h2] 结合起来按理来说应该会很有趣,但是有时候这种抽奖的机制还是挺不舒服的 [h2] 总结 [/h2] 总的来说这是一款相对不错的结合了poe和肉鸽模式的横板动作玩法刷宝游戏。玩起来还是挺爽的,从头爽到尾,很多构筑也很有味道,整体上挺值得一玩的,当然也有一些不足,期待制作组在之后进行不断地优化提升。
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Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
実際にある程度PoEを遊んでいた方なら難易度10まですぐに到達します、そこからエンドゲームですがエンドゲームの内容はほとんど「無い」と言っていいレベルです。 クラフトで作ったクッソ適当な装備でもPoE経験者ならパッシブツリーを上手く使って、「敵が沸いて出た瞬間に消滅→次のステージへ→敵が沸いて出た瞬間に消滅」の繰り返しになります。 敵が一瞬で消滅する上にそもそもマップに付与されるmodで全耐性マイナス50%されたり、そもそもボスの攻撃は当たれば即死など、回避やアーマーの耐久力と属性耐性は一切機能していないと思って大丈夫です。 ランキングがありますが上位ランカーは全員チート使用者です。 PoE&PoE2プレイヤーの自分からは現状オススメ出来る要素は1つもありません。
Just need POB now
A HIDDEN GEM ! with reasonable price IF YOU LOVE POE, YOU WILL LOVE THIS GAME IF YOU LOVE ROGUELITE, YOU WILL LOVE THIS GAME IF YOU LOVE DECKBUILDING, YOU WILL LOVE THIS GAME
とてもよいゲームです
刷,爽刷,玻璃大炮的浪漫,踩到紫圈就爆炸的潇洒,秒不了boss我活着作甚 结合了肉鸽和poe类bd构筑,既然是bd构筑那装备和词缀也是必不可缺的一环,一直刮痧的找找装备上的问题试试,装备词缀稍微搞一搞,难度10的副本普攻也能秒怪 真的佩服作者的行动力,刷子游戏爱好者结合自己喜欢的游戏做出自己的游戏,人类不就是这么传承过来的吗,大力支持! 不过现在内容还是有些少,洗装备的花样也还有很大扩展空间,我就问花园工艺台和密教工艺还有势力词缀什么时候搬上来 一些QOL建议 -特效可见度设置 -整体bd保存系统一键切换天赋卡组装备,现在虽然也有保存功能但是天赋,卡组,装备都是分开的,还得换各种界面一个一个点,不小心还把保存好的删掉了 -优化急需加强,coc地雷飞刃一秒几十上百次击中秒不了怪就得玩1帧的ppt -抄作业步骤太繁琐,我都打开学霸大佬的作业本了,你告诉我要想抄作业还得先把他第一页拍个照再把作业本合上放到柜子里然后拿出我放在柜子里的我的作业,打开第一页,抄完之后合上我的作业本放到柜子里,再拿出大佬的作业本打开第二页再拍个照然后合上他的作业本放到柜子里,再然后打开柜子拿出我的作业本打开第二页才能完成抄作业的步骤?能否加一个临时保存页,在排行榜里点复制天赋和卡组的时候直接一次性放到这个保存页里 -都出自动重铸了,能不能直接跳过中间步骤直接告诉我多少个通货才能筛出我要的词缀呢,参考Astroloot
i can only assume this is a solo dev and as such what has been done here is great and rather impressive. the dev clearly loves arpgs like path of exile and diablo and it shows you can see their dna all over and references to them are also plentyful. the game is fun and has pretty decent progression. my starter deck was basically cast on crit cyclone and it felt great. cant wait to see how this game develops. This game is absolutly worth buying instead of aquiring through alternative methods if you catch my drift. i see lots of potential here and have had fun. good price. (ps if you have some sorta weird large lag spikes just play it in windowed mode and they vanish, im sure this will be fixed soon if it isnt already)
说实话,我想了很久要不要留好评。最终还是写差评。除非把以下问题解决掉。 1.打造系统完全就是半成品。 1)没有词条库和T级几率参考 2)自动打造系统BUG无法使用 2,BD深度不足 万蓝强得离谱,完全没理由再去做其他BD 3.掉落不明确 可以看得出来不同的深渊有不同的掉落倾向,但是完全没有一个说明和指示,一些特定暗金要打哪里出。 整体玩下来其实很沮丧。
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