
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《梦境回响》是一款以梦境探索为主题的独立roguelike俯视角ARPG游戏,是一款重玩法、轻画质,专注纯粹刷爽感的游戏。 这款游戏最核心的亮点就是【概念】构筑系统,高度开放的构筑系统,没有传统的固定技能树的束缚,让玩家自由搭配组合 。全程依靠随机掉落的概念词条组合战斗体系,在这里每一局拿到的概念都能构筑出新的玩法。词条之间会有的联动,玩家可根据对局资源自由塑造,有时候随便拼凑的一套组合,却能意外打出极强的战斗效果。成型之后割草的爽感十足,不断尝试新BD就是反复开新局最大的动力。 在养成设计方面,本作的数值机制相对合理。游戏的回忆传承机制十分友好,每局冒险获得资源可以留存积累,这样的设计使得养成的节奏又舒服,也不会出现过度数值膨胀的问题。游戏还支持分享构筑清单,玩家之间互相抄思路,也给游玩增添了不少乐趣。 总的来说,这是一款极其纯粹的战斗爽的肉鸽游戏。它没有精致的画面和复杂的剧情,但是有很自由的构筑体系。看得出开发者很用心,更新也比较勤快,会持续打磨内容。这款游戏的底子还是很不错的。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
Very bad translation. A lot of words for the same thing Ex.: Faith and PIE (piety) or Agile and agility charge Translation so bad it's really confusing, there's also no real tutorial for all different things (damage types, defense types and the like) Search function is caps sensitive Overall pretty buggy and randomness seems bugged as well, getting the same talents consecutively when getting them. Can't recommend this game for now, will change if they update it for the better
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.7K | 290 | 82% | $19.99 | |
| $187.8K | 414 | 69% | $14.99 | |
| $187.5K | 189 | 71% | $24.99 | |
| $187.4K | 2.9K | 87% | $3.74 | |
| $187.9K | 438 | 57% | $14.99 | |
| $187.3K | 600 | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $84.5K | 240 | 80% | $17.99 | |
| $50.6K | 285 | 76% | $7.99 | |
| $9.3K | 29 | 93% | $12.49 | |
| $5.7K | 46 | 91% | $4.99 | |
| $4.9K | 8 | 75% | $23.99 |
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊的一比,我也是傻玩了50小时。没有深度 主线短的一批,门票分四种 只有两种能体验到你的BD全部威力,剩下那两种你就roll吧 roll不到核心的你就玩吧。还有这狗屎装备打造,随机随机,随机NMLGCB。300来个词条 还分T1-T8,锁定一个词条之后还不能接着锁。这游戏你就玩吧
可玩的内容真的特别少,而且貌似所以技能都跟那些自动释放绑定,那些闪电,火焰之类的技能都得搭配自动释放来使用,如攻击时释放,冲刺时释放等,否则就是完全没用的技能。哪拿旋风斩举例,进去游戏后先要找旋风斩+攻击时释放,外加一个元素技能,如果运气不好就只能一直AAA,因为你拿到的任何单独的技能都不如平A的效率来的高,运气不好的话平A个十分钟都不能成型。刚开始玩了半个小时左右就申请退款了,结果不给我退,又下回来尝试了一下,结果只能说差强人意
了解poe的玩起来上手很快,第三把直接起飞。刷的很爽,可以科研各种奇奇怪怪的bd,和好友交换装备。非常之好玩。求大家都来玩。 顺便:这游戏后期有[spoiler] 猎手和镜子 [/spoiler]
作者玩过自己设计的闪打吗?你能不能把那个稀有怪词条创造的紫色圆地面给我删了,tmd搞个一点生存能力没有纯靠闪避的设计路径然后在图里放个稀有怪创造的无法闪避的地面,你跟火炬学的?黑羊和大眼boss技能无法闪避我不挑你理,tmd一个小怪天天在那里放地面,闪打全程贴身打满屏幕乱闪,场面混乱有时候根本注意不到有地板,动不动就直接暴毙,你能先玩玩在发布吗?
小抄不算抄
流派技能間平衡不好 後期內容空洞
滿無聊的,我以為是個慢慢構築變強的遊戲 沒想到是一路強到底,基本上沒有任何隨機性可言 畫面很粗糙,而且按鍵反應很不流暢,重點是效能吃得堪比3A大作… 超過2小時了,不然肯定要求退款
This is a pretty fun game with an interesting combination of roguelike and ARPG mechanics. The description is definitely accurate to compare it to PoE, as its crafting and progression systems are very similar; and I've quite enjoyed the depth and variety in build making on offer here. The roguelike mechanics add an interesting degree of variation into your build during play, and are generally well executed. My biggest issue with the game is the localization. There are inconsistencies in the English wording of things, and it is sometimes unclear exactly how the damage multipliers work due to this. This is a significant problem in an ARPG. Also, as far as I can tell the search functions just don't work in English unless I'm missing something. This makes the game frustrating to play at times, and I assume this is also a localization issue. In terms of game mechanics, my main criticism is that the roguelike elements take more of a back seat in the late game when the most rewarding content is abyss. I think having a challenge mode where you're guaranteed to have all your talents makes sense, but at the moment it is too easy to access and there isn't a good roguelike mode with comparable difficulty and reward in my opinion.
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