
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
期待不要太高還是能玩 但是基本邏輯出問題了 poe 這種超強構築 基本上跟RogueLite非常非常地不搭 一切都要在開戰前構築好 RogueLite啥? 抽數值?
Good Good
Good game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
没啥内容
就算離開POE 召喚BD還是在追我
好游戏,支持。作者也很乐意接受玩家建议意见
大魔法师今天更新后,万蓝玩不了了,放几个技能就空蓝了。内测时候你不测试,游戏发售后两三天了才改,刷刷刷游戏哪有这样改的。
總結:構築有趣、打擊感夠,但對玩近戰的玩家很不友善的遊戲。 考量到是一款獨立打造的新遊戲,可看得出來潛力滿滿,優缺點都很明顯。 優點: 1.不管是武器、車票都能附加詞墜,且代價不高。 2.天賦盤可任意搭配,對於我這種想多方嘗試的玩家很友善。 3.美術方面偏柔和,算滿耐看的。 4.難度的坡度適中。 缺點: 1.近戰攻擊的怪物非常多且棘手(還會控場...),故玩召喚、遠程方便非常多,現今絕大多數玩家都走這兩個路線,儘管有相對應的構築,但我覺得現在打近戰很難熬,只能從裝備數值、屬性及裝備特定技能著手為主。 2.天賦系統固然方便,卻比起有類似星盤系統的遊戲來說還要單調許多,可添加一些能改變單一技能,或單一類型傷害轉換之類的設計。 如果你喜歡打寶兼rougelike的遊戲,這款是能夠考慮入手的,但仍需非常多的打磨,我能給予一年~兩年的時間慢慢觀察,等特價再入手也不失為一種好選擇。
数值上的平滑设计有待改进,举个例子8层爽刷,但是一到9层刚开始怪都打不动!建议是每轮战斗的前一两分钟有数值过渡区间,让角色能够顺利的升到10来级拿到关键的卡牌,这样体验才平滑! 1、建议出个无限模式,反正都是刷,挂机刷也是刷! 2、自动合成速度过于慢了,希望能够增加速度调节选项; 3、技能选择上面可以增加忽略选择的选项,后期BD已经成型每次都必须要去跳过很麻烦! 4、升级属性上面也可以设置类似自动选择某一项属性持续升级,不用一直点; 5、如果是为了能够挂机刷的话,能力的选择都不用每次都弹出来选择,而是可以放在旁边让玩家自己选择时机去挑选能力,这样不会中断刷怪,甚至可以出去半小时回来还在继续刷!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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