
"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…
Modeled estimate, not a reported figure. How we estimate →
About
Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!



In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends!

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!



You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.
Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...
You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款偏向局外构筑的肉鸽刷宝游戏。通过梦境战斗,获取回忆装备、道具和解锁武器、卡牌能力。可以自定义武器卡组,使战斗中的构筑更快成型,成型后技能效果密集杀敌爽快。局外打造回忆装备,调整词条增加流派输出。除了开局一股脑的名字概念投放有点不能马上接受,随着解锁的内容越多,玩起来还是挺爽的。 开局旋风斩,难度3之前都能爽杀,后面就有点刮不动了。选择流派的话,召唤流比较容易成型,能轻松通关。教程体验的射击投掷流派,满屏弹幕也很爽。有十多二十种的武器,几百张卡牌,可构筑的流派很丰富。战斗中,开始刮痧的时候应该就是构筑有问题了,可以根据成长属性考虑切换合适的技能提高输出。 合理的构筑是输出的关键,单有厉害技能其他搭配没跟上也不行。本作有着丰富的回忆装备类型,掉落的怪物卡片可以与装备合成,洗练出更好的效果。提前装备上想玩流派的武器饰品等,让输出伤害更大。 满屏的刷宝掉落确实很有感觉,但是地图和怪物种类都较少,高难度梦境打几遍就感觉重复,单流派的话不想长时间刷。切换武器流派需要一定时间的摸索,摸索期间的战斗没搭配好,伤害低有点爽不起来。 还有个不太舒服的点,是容易暴毙。近千的血条也可能一次被碰2-3下就倒下,突然被打断的感觉不太好。好在能够积累希望值,增加复活次数,不会一朝回到解放前。 总的来说,比较看重流派构筑的,局外培养较为重要。闲暇时间来几局,试试新流派还不错。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
[h1] 前言:带有肉鸽要素的刷宝流放之路like[/h1] 《梦境回响》是一款带有“局外刷宝养成”元素的俯视角动作肉鸽,由个人独立开发的一款“流放之路like”?意外落入梦境之中的少女在梦境世界一路闯关冒险,获取各种技能“概念”进行组合战斗,每局结束也将有着奇妙力量的“回忆”带回老家,并不断解锁新的项目、面对更难更长的关卡。 [h1] 玩法:技能搭配下尝试瞬间爆炸的恐怖输出[/h1] 游戏有着很经典的肉鸽分支路线选择,每清完一小关选择下一站的奖励方向,技能选择、属性成长、新能力、或者局外货币/装备掉落,玩家可以根据目前缺什么、从而决定走哪条路。也随着一次次游戏,积累局外、不同品质、不同词缀的装备”回忆“、不断洗词条、做装备,也消耗“创造力”货币和洗装备词条用的”概念碎片“来不断强化天赋树、一步步变强提升,尝试各种易燃易爆炸的快乐构筑。 整体操作不复杂、非常简单。近战、远程、旋风斩、电球流、召唤流,还些许“连锁触发”的要素,各种套路都能找到很爽很有趣的组合,带来自由搭配下的爽快的体验。也有游戏内自带、抄大佬们作业的方式。但大致来说,相比肉鸽属性,本作其实可能更偏向于固定构筑的“刷宝类型”。 [h1] 体验:侧重固定构筑的“刷宝类型”而非肉鸽类型[/h1] 应该说,一方面是内容量还是有些偏少、另一方则在于本作最核心的构筑其实就2个“主动技能”的选择,外加围绕“主动技能”选择的5个红被动,坑位实在有限。前期难度简单时,还是可以随意拾取关卡中的新技能、更换并尝尝鲜,但到了后面怪物变肉,那就得刷刷装备属性词条、用着精心构筑搭配好的技能才能顺顺利利过关。 包括游戏所具备多样的初始武器和卡组。这些武器虽然都具备不同的平A方式、武器技能,但并不是常见肉鸽作品中、关卡内概率掉落更换的东西,而是有些更类似BD种子的性质,都决定着局内携带哪两个初始技能。 外加局外可构建的“初始卡组“,携带15个概念、从而提升局内掉落的概率,都让本作虽然是一款肉鸽,但其实更倾向于”稳定“:选好心仪想玩的流派后、调整天赋构筑卡组、并尝试这个固定搭配所具备的输出效率。玩腻了再换个流派,重新调整、重做装备、重新构筑。 尤其让我比较残念的在于“连锁触发”这么个要素,并不是我最初所想的让每个套路都带来连锁编程的性质、构筑奇妙的套路联动,实际是必须某些“概念”作为“启动器”,相当于是游戏中某些套路的输出端一环,而非《原点计划》/《魔法工艺》/《Noita》整个游戏的核心。我玩召唤流真的十把用不到这个要素一次,对于肉鸽偏好玩家而言稍有不爽。 [h1]总结[/h1] 刷宝肉鸽动作游戏。虽然更多是侧重固定套路构筑的“刷宝”类型、流放之路like,如果是作为肉鸽来说,还是蛮容易感到单调的,大致内容体量和游戏花样也还有可提升空间。但总的来说,上手门槛不高,底子也不错,各种易燃易爆炸的构筑还是很快乐的,喜欢刷宝玩法、自己折腾BD的玩家不妨入手一试~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
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Hours played at review time, across 390 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爽!
装備を集め、クラフトし育成していくコンセプトがしっかりとローグライトとマッチしていてバランスの調整が上手だなと感じました。特にクラフトのコストがかなり低いと感じる(POEより)のでクラフトをあまりしてこなかった自分でもいろいろ試せて勉強になったし、楽しかったです。
好玩遊戲
for someone who has a ton of hours in path of exile, pretty solid experience. look forward to the creator expanding upon the current foundation which is pretty good already
再....再來一場就好......
如果你覺得POE太麻煩但又想爽個幾把我強烈推薦這款遊戲 就像看紀錄片直接跳過自我介紹,看動作片跳過暖身環節 直接切入主題沒有廢話,完爽了膩了還可以試試看其他人推薦的新花樣 很適合時間瑣碎每天只能玩幾把的人
Nice POE / Diablo 3 rogue lite game with nice crafting system.
Very nice and polished gameplay, but just hoping for more content in the future, cause I feel like I finished the game after around 7 hours. Reached t10, destroying it completely, killed every bosses I could find, I mean, besides trying more build, nothing much to do or farm
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