
A third-person horror adventure that draws inspiration from Indonesian urban legend. Play as Linda, a high school student with the ability to sense and see ghosts. This spine-chilling sequel expands on the cult hit original, making DreadOut 2 another terrifying addition to the horror genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 27 → 0.14/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.9Kreviews | 75% | — | $785.3K |
| $9.99−50% | 522ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
琳达是唯一让我玩下去的动力
Even with a cheap Key, i don't recommend this trash and broken game!
小作坊游戏 硬件制作方面不做要求: 1.游戏性 剧情 解密相当无聊,就像一直喝白开水,见底了杯底写着再来一杯 2.没有自主存档 3.缺乏一定的引导性,玩着玩着就不知道是要干嘛了 4.没有通关,原本只是冲着衔接上一作剧情来的,但玩到地下室那部分破防卸载了:0帧起手贴脸刷怪 无cd一直扑脸 本身受击就有僵直 地形窄逼到墙角等死 一直重复上一个存档点反复跑路。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, Hungarian, Indonesian*languages with full audio support
| $24.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mbak linda cantik banget euy, rekomen game indo yang harus di mainin.
good game but Act 6/7 are ♥♥♥♥♥♥ bad
Took me a long time to finally play it, and I've been left very disappointed by [b]DreadOut 2[/b] (or D2eadOut, given the styling of the second letter). It starts solidly with a prologue set in school, as poor Linda keeps having bad days ever since coming back from the experiences of the first game, and until about two-thirds in, I was still open to giving it a thumbs up for a mixed review, but then the flaws became too much to forgive. The classic "Fatal Frame with a smartphone" is now alternated with sections where melee weapons are needed, but the combat system is very basic and lacks any ability to parry or dodge. With either gameplay style, there are several places where the risk of being trapped in a corner and stun-locked is high. The city streets are a boring hub, with little to actually do. An especially stupid and infuriating fetch quest during one night sees Linda looking for cigarettes and coffee - with the latter, I had to go back and forth six times until I found the right brand - and giving them to guys possessed by a spirit who apparently just wanted to try those through their bodies. Even the story, after a convincing start, deflates. The intermediate sections between chapters are little more than padding and break any tension. The main villain, while a returner from the previous episode, has little screen time and build-up. The ending is head-scratching and is preceded by dreadful combat sections and final boss battles where all the game's weaknesses are exposed the most. Bugs are mostly on the visual side, with pop-in of objects and, occasionally, most of the scenery disappearing for an instant, but sometimes wrong event triggers forced me to restart boss fights. Just the topping on a cake already hard to digest. I could also talk of the way doors are opened, so inconvenient I often thought I was going to get stuck on them half-opened; even worse if a monster is there. There are moments when the atmosphere is good (even if there is certainly more gore), or where weirdness worth a chuckle kicks in, or where combat is tolerable enough to be just a little diversion, but they are few and far between. The fascination for a videogame featuring myths, monsters and urban legends of an East Asian country that is rarely seen in pop culture is still there but can't hold it up alone. For all its jank, the original [b]DreadOut[/b] was a consistent experience. This sequel tries to be much more and trips badly on its own ambition. Worse still, playing it has also deflated any enthusiasm for the third episode, even if, to be fair, not much has really been seen so far besides the pretty design of the older Linda.
GAMEPLAY SAMPAH, TOLONG DI PERBAIKIN KALO LAGI DUEL KASIH JEDA BUAT BANGUN LAH ANY:))))
Игра хорошая, но невозможность доджить удары после попадания в многих местах уничтожают гемлпей, так как зачастую в таких моментах 1 попадание = перезапуск, или когда моб тебя просто прижимает к текстуре...
Да в принципе норм, конечно кривая, но сойдёт.
补票,很有印尼特色的恐怖游戏,期待第三部做的更好别烂尾了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| $169.6K | 500 | 88% | $14.99 | |
| $149 | 2 | 100% | $3.99 | |
| $486.9K | 1.3K | 75% | $24.99 | |
| $69K | 189 | 41% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $785.2K | 7.6K | 96% | $4.99 | |
| $785.4K | 1.4K | 89% | $14.99 | |
| $785.1K | 3.3K | 65% | $9.99 | |
| $785.6K | 4.6K | 87% | $6.99 | |
| $786K | 1K | 86% | $39.99 | |
| $786K | 2.1K | 72% | $10.00 |