
Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become the scariest thing in hell and beyond, as you embark on your quest for vengeance in the intense, fast-paced campaign of Dread Templar, made by a solo developer over the course of 3 years. The game is reminiscent of classics from the 90s, but with a modern twist and gameplay depth on par with contemporary shooters.
Experiment with endless combinations of more than 100 different upgrades for a vast arsenal of badass weapons and powers to define your own playstyle. Scour every inch of the game’s 25+ enormous levels rife with hidden side areas, secret locations and puzzles to get all the possible unlocks.
Blast your way through hordes of diverse demonic and fiendish enemies and prevail in up to ten thrilling boss fights. Explore the many distinct, unique campaign environments: from the dark realm of hell to frozen pirate ships, all rendered in retro, but surprisingly detailed pixel-art graphics style, supercharged by a head-banging original soundtrack.

Use FPS staples such as dashing and bullet time to conquer the brutal, fast-paced gameplay.
Select a unique combination from 100+ skills and upgrade unlocks to create your own playstyle.
Turn a varied roster of 20+ enemy types and 9 different bosses into a bloody mist with more than 10 weapons - from katana swords to firearms and infernal weapons!
Explore 25+ vast levels and search them for 19 side areas, more than 170 secrets and solve over 20 challenging puzzles to receive epic rewards.
Enjoy the handmade retro art style - all elements of the game including weapons, enemies, and environments are created in a retro pixelated art style reminiscent of the 90s shooters. You can even select from 5 different filters to give the game a completely new look!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 1.7Kreviews | 82% | — | $121.7K |
| $3.99−80% | 102ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An honest and solid shooter that draws on some classics of the past while still maintaining an identity of its own. Dread Templar is a revenge journey of a young man whose grandfather was killed by a demonic being. A mysterious figure grants the protagonist supernatural powers, and from there begins an ominous journey of vengeance and bloodlust that will lead to confront his nemesis. The game, inspired by the 90s shooter tradition, is a tribute to what FPS games used to be: speed, lots of weapons, exploration, and varied enemies whose sole purpose is to give the player a challenge. To enrich these characteristics, Dread Templar borrows some mechanics that other modern games already have to diversify its gameplay: there's a character growth system through runes that represent modifiers and abilities for weapons and the player, the inevitable bullet time (time slowdown), and a useful dodge to escape the attacks of more agile enemies. The game is structured into episodes, each with a specific theme and bestiary, though some monsters remain a near-constant presence throughout all the adventure. Each level also has a certain number of secrets to discover, rewarding those who venture out in search of hidden items and runes to modify their playstyle. Progression is fairly linear, but the player is still encouraged to thoroughly check every environment for some good treasure hunting. There are also "side areas" on each map — additional zones with dedicated loot and monsters, optional to the game's overall economy but often rewarding the player with new runes. At the end of each episode there's a battle against a special boss, each with its own special abilities. There's also a horde mode (Guardian Mode) that requires the player to survive waves of increasingly fierce monsters, with the chance to earn credits to upgrade their gear. A nice addition for getting some practice against the enemies encountered during the campaign. There are no kind of multiplayer modes. As mentioned earlier, abilities are tied both to the player themselves (health, stamina, etc.) and to weapons (damage, ammo capacity, special mutators), with two silver slots and one gold slot for each characteristic, with the latter granting the best upgrades. Gold runes are the rarest, since they often unlock the "infernal" versions of certain weapons, like the pistol and the shotgun for example. In addition, depending on your playstyle, you can change your combinations of runes and abilities by interacting with dedicated altars scattered throughout the levels. The gunplay is satisfying and every weapon feels responsive, though some will see more use than others (the revolver above all), but Dread Templar pushes you to experiment with all the firearms thanks to the runes, so you can approach every encounter with the best possible tool. Just like in old games, the player always has all weapons available, mapped to the number keys on the keyboard, even though a weapon wheel (apparently present if you play with a gamepad... but shooters are meant to be played with mouse and keyboard!) would have been welcome too, for quickly selecting the weapon you need depending on the situation. Technically, the game runs on Unity and features a retro style reminiscent of old shooters like Quake, favoring a comic-book-like characterization and style over super-detailed environments. Everything works remarkably well, even if some sections tend to be more simplistic or a bit less detailed. For a production of this kind that's perfectly fine, considering that a single developer essentially created the game, with some external collaborations. The music accompanying our rampages is well-crafted, leaning toward hard and pure metal, with the occasional choir and solemn chant for the more important moments, although a few tracks are perhaps recycled a bit too often across levels. If we really want to find flaws in a production of this kind, besides the already mentioned audio department, there's a bit of underlying repetitiveness, and boredom can come in during long sessions. Still, it's a simple game that's worth trying nonetheless. Aside from a couple of bullet-spongey bosses, it is a very enjoyable game, fairly recommended.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno. como los antiguos Quake o Doom un buen retro game ;) 100% recomendado :D
my head hurts an d i don't know why
Najchętniej dałbym ocenę neutralną bo jak tako idzie postrzelać ale wszystko jest zrobione na odwal się, grę ukończyłem ale raczej bym nikomu nie polecił.
Demorei 26 horas pra completar o jogo pq eu me perdi algumas vezes, e eu explorei bastante os mapas pra achar todos os segredos. Eu gostei bastante do jogo, o design dos níveis, a exploração de cada mapa, a trilha sonora, as armas, é tudo bem bacana (salvo alguns niveis que achei meio confusos e fácil de se perder). A gameplay em si é um pouco engessada, mas por 12 conto valeu bastante a pena. Recomendo!
Lovely game. Little rough at times but was overall a very fun game! Highly recommend!
Honestly this game is pretty mid. Only buy this if its really cheap.
Absolutely worth your time and money. An easy buy for $20 and absolutely a no brainer if you can get it on sale! +Open levels to let you use cover to fight enemies. Will vary depending on difficulty +Large array of weapons to unlock +Weapons can be upgraded +Swappable weapon styles (ie pump shotty or double barrel) +Outstanding music +Lots of enemy variety +Time slow ability that can help turn the tide of battle in your favor +Very satisfying movement and dash abilities +Guns feel fun to shoot Looking at other reviews Dread Templar, positive or negative seems to heavily base on your likes or dislikes of level design and enemy density. In my experience on this game I liked the open areas to maneuver and even smaller areas didn't feel claustrophobic as you had room to retreat and kite enemies. Depending on difficulty level will reward or punish run and gun gameplay. Backtracking after finding keys to progress passed locked doors didn't feel cumbersome or annoying as there usually was an unlocked shortcut back or a teleport. If there wasn't fast travel available then the run back was short. All that said, there's options here for how you want to approach the levels and enemies. All while the guns are fun and satisfying to use.
Я не могу назвать её плохой, скорее она просто крайне средняя. От неё нет прям такого кайфа как от некоторых бумер-шутеров в которые я играл но и плохой я её назвать не могу. Берите только по скидкам.
Au vu de la direction artistique du jeu (BO au top et graphismes qui me plaisent très fort), j'aurai aimé pouvoir recommander ce jeu. Mais contrairement à ce que vend la présentation du jeu, le rythme du jeu est hyper lent. Certes, certaines phases de shooting sont plutôt dynamiques, mais le level design pas intuitif pour un sou amène à errer en quête d'un endroit vous permettant d'avancer que vous auriez loupé en progressant dans le niveau. Les modificateurs d'équipement sont aussi planqué pour la plupart dans des zones secrètes qu'il vous faut trouver soit en spammant la touche d'interaction contre certaines surfaces, soit en défonçant une crevasse quelconque en tapant dessus. Ce qui ralentit encore un peu plus le rythme déjà bâtard du jeu. Jouer en difficulté max est la pire idée d'ailleurs, et ce non pas parce que les mobs sont trop durs à tuer, mais parce que vous trouverez que dalle de munition et devrez donc jouer hyper précautionneusement. Par ailleurs, le bestiaire propre à chaque niveau n'est vraiment pas très fourni, vous croisez les mêmes 4-5 mobs en boucle dans un même biome. C'aurait été plus intéressants de faire moins de niveaux mais les faire plus larges, plus variés en terme d'ennemis rencontrés et moins orienté chasse aux secrets/trésor. Enfin bref, il y a bien meilleur sur le marché si vous êtes en quête de quelque chose de vraiment nerveux, ce qui était mon cas. Vous l'aurez probablement compris, mention "pas fun"/20 me concernant.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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