
Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?

Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself. Carve your own path.
Towns offer a needed respite for a weary traveller to sleep through the night, trade goods, accept quests and speak with the locals.
A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.
Welcome… to Dread Delusion.
Embark on a world-spanning quest to decide the fate of the land
Build your character to face challenges the way you want. There’s always an alternative to combat: charm NPCs, pick locks, harness forbidden knowledge and more…
Explore a world full of unique characters, creatures, challenges, and treasure
Use Smithing and Alchemy to upgrade equipment - turn a rusty blade into a Master Crafted Clockwork Sword.
Gameplay inspired by classic RPGs of the 2000s
Wield a variety of powerful spells and potions to bend reality to your will.
Join or Oppose various Factions as they pursue their own goals
A beautiful retro 3D aesthetic
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.3Kreviews | 90% | — | $2.6M |
| $19.99 | 227ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really don't know how I feel about this game two hours in. It was going well, I was enjoying it, but I started writing this review while playing through it. Why? Because I went on a sidequest to stop an illusion being projected by a mage, and midway through, it changed to night time and the remaining hostiles all went to go sleep. Here's the thing, you can't wake them up. You can't wake ANY character up. Attacking them, sprinting full speed, stealing their stuff, jumping on them, you outright cannot do it. You also can't rest, except for in a bed, of which there are none usable here, or with some spell I don't have. So, that writes off combat or potentially charming the big bad mage dude, because the three people in here are just decor. But worry not, the game prides itself on multiple ways to play, yes? Well, my Lore skill is too low to interact with the two items that are there to do *something*. I've already lockpicked the door so they could just be completely useless anyway, but there's nothing else I can interact with in this tower. I tried throwing knives at the illusion, I've tried climbing onto various parts of it and whacking it with my sword, I've tried attacking various things in the tower. But while writing all this, I actually achieved a solution. Did the NPCs wake up? No, it's been half an hour of me bumbling around and trying everything I can and typing this and they're STILL SLEEPING. But after finally checking the journal, after confirming that the illusion is indeed an illusion and leaving the chief goon and two henchmen alive albeit in eternal slumber...I can just leave and go back. Is that a satisfying solution? No. Is that an intuitive solution? No. Is it seemingly the only way I can progress the sidequest? Yes. I might change this review later on, but this has been such a frustrating time that I'm still leaving it here.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 88ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game breaking bug on Steam Deck Dread Delusion has a lot of promise and I was looking forward to getting into it. Unfortunately dialogue is currently not working properly on steam deck. Scrolling down to the ‘goodbye’ option in NPC conversations soft locks you and the only solution seems to be to quit and restart. It hasn’t happened with every NPC but at least one essential character has the problem. In a story driven RPG, this is of course a big problem. Hopefully there’s a fix soon but until then I can’t recommend, sadly
Непривлекательная на вид, но интересная по содержанию Dred Delusion оказалась лучше, чем казалась изначально. Достаточно было перетерпеть первые 30 минут геймплея и привыкнуть к необычной графике + чувствительности мыши, хоть и выставленной на максимум, но все равно сначала кажущейся недостаточной для комфортной игры. Сразу скажу, что если есть сомнения, какой режим выбирать для прохождения - смело можно ставить Hard mode, ведь ничего сложного в нем нет, и влияет он, на сколько мне известно, на силу врагов. Однако это не проблема, ибо игра про повествование, исследование мира и изучение его лора, а боевка здесь второстепенна, примитивна и в 95% случаях можно даже не сражаться с врагами, пробегая мимо них. Мир игры достаточно большой, есть несколько отдельных локаций со своей историей в рамках мира игры и выборами, влияющими на исход квестов. Соответственно не все достижения удастся получить за одно прохождение - понадобится хотя бы два раза завершить игру разными путями. Есть прокачка персонажа и несмотря на бонусы, которые она дает к физическим показателям персонажа - основное ее назначение именно давать возможноть игроку пробраться в какое-либо закрытое место, открыть некоторые двери или договориться. Иногда, если не хватает уровня способности, есть возможность пробраться в нужное место обходными путями. Ну и конечно же неотъемлемая часть таких игр - немалочисленные диалоги с НПС. Без них никуда. С самой первой локации игра завораживает саундтреком и эмбиентом - и это крайне приятная часть почти всего Dread Delusion. На каждой локации играет своя музыка, задающая настроение и атмосферу, что сильно улучшает игровой опыт. История интересная, атмосфера классная, но есть и минусы. Разработчик под конец игры как будто уже либо устал, либо кончились ресурсы, ведь концовка и подводка к ней ощущается как спидран оставшейся части игры) На этом этапе все расходники и экипировка, попадающиеся на локациях, уже не нужны и даже нет интереса пытаться до них добраться. У нас уже имеется все, чтобы просто закончить игру и мы это просто хотим сделать. Также не совсем понял прикола: у меня полностью прокачан стат Wisdom, улучшающий Lore skill для получения возможности открывать некоторые двери, исследуя окружающие нас скрытые вещи. Также у меня действует бафф, еще немного увеличивая Wisdom. Однако при попытке взаимодействия со скрытыми объектами игра мне пишет "You Lore skill is too low". Зачем я тогда его качал, если на полной прокачке я все еще не имею доступа к некоторым вещам - вопрос риторический, да и не сказать, что важный, ведь это было замечено лишь почти под конец игры, который хочется просто заспидранить. И о нет! Здесь нет русской локализации! Но по идее можно поставить русификатор (не могу точно сказать, т.к. не пытался. Уровня английского хватило, чтобы понимать, о чем говорится в диалогах). Перечисленные минусы никак не мешают игре быть действительно хорошим проектом и возможно даже неким скрытым гемом. Главные его достоинства - медитативный геймплей, заключающийся в изучении мира и хороший сюжет. Dread Delusion точно стоит попробовать любителям подобных игр.
Great design. Great story. Great gameplay. Pure art!
Ridiculously fun, with so much to do, and such strange atmosphere. Amazing acid trip of a world. The only downside is maybe that world feels a bit too big and sparse but it makes up for it in vibes.
Yes very much, story excellent, gameplay surprisingly varied, aesthetics on the level of shrooms.
why even let me choose such a storied mage character background that dictates my stats if i get no magic abilities? i am a supposedly wanted spellcaster who tore a hole into space-time, but they caught me, so i guess i forgot how to cast even a silly lightning bolt. sacrificing any potential strength or speed buffs, which would make the beginning of the game way less of a slog, for no benefit. venture forth with a broken sword, a homeward teleport and way too many healing items. "just don't do combat!" the game says, while pushing you into combat. go hit the enemy a couple dozen times because they fully heal before you can kill them. btw doing too much of anything perma-drains your stamina. is this the delusion part? i am certainly experiencing dread. the lockpicking minigame is simply an actual dice-roll whether the door opens or the lockpick breaks. how you can progress a level depends on this. also, disarming traps is just the same lockpick dice-roll? they just couldn't be bothered with the minigames, huh. other bad things: the font is unpleasant to read, especially at length, which makes parsing the lore a chore. the levels are big, mostly empty and feel dead despite animated plants. there's just not much to do here, or even look at. edit: judging from other reviews, it seems that even since Early Access, very few of these and more complaints or wishes were ever addressed. perhaps the strangest 90% rating on Steam? baffling.
[i] Dread Delusion ощущается как любовное письмо к Morrowind, но пропущенное через призму сюрреалистического кошмара. [/i] [b] Атмосфера [/b]. Это самое сильное место. Игра выглядит нарочито уродливой и в этом вся суть. Лоу - поли графика в стиле PS1 создает "неправильную", и сюрреалистическую атмосферу, усиленную меланхоличным саундтреком. [b] Исследования [/b]. Это главная механика. В игре нет мини карты, нет маркеров. В процессе мы добудем компас и обычную бумажную карту, которую придется заполнять различными ориентирами. Игра поощряет любопытство и каждый уголок хранит странные истории. [b] Сюжет и мир [/b]. Мир проработан достаточно хорошо. Здесь есть деревня, варящая грибной чай, чтобы видеть будущее, замок иллюзий, где правитель обрекает себя на вечные муки ради спасения подданных. Здесь нет четкого добра и зла, у каждой фракции своя правда. [b] Боевка [/b]. Тут кроется главный компромисс. Боевка - слабая, и это факт. Она примитивна и часто сводится к "подошел-ударил-отошел". Но знаете почему это не проблема? Потому что Dread Delusion - это не экшен, это симулятор исследования. Тебя затягивает не сражениями, а историями, которые ты находишь. Рекомендую это игру в том числе как [b] средство от игровой импотенции [/b]. Даже в период, когда графика в стиле PS1 стала мейнстримом, я получил необычный и даже, в какой то мере, уникальный игровой опыт.
The vibe this game exudes is unlike any other I've played. I finished it months ago now, but part of me won't let go of the atmosphere this game creates. Haunting, yet comfortable. Desolate, yet hopeful. Alien, yet familiar. It's elevated by a subdued soundscape which places its evocative soundtrack in the spotlight. It is a shame that the combat is not particularly engaging, but every other aspect (and I MEAN every) are nothing less than inspired. The dialogue, the worldbuilding, the game mechanics, the decisions you make, the RPG mechanics, the level design, all fantastic. Much of this game evokes aspects of the PS1 era, but it's not just a nostalgic imitation of those games; it's like the developers knew that the feeling they wished to impart could never be captured by mere graphics and that my imagination is the only thing that could come close. Maybe I should say that the rough, wobbly-ness of the graphics almost feel like an impressionist's painting, just there to clue your brain in on what it's supposed to be seeing. I could say more, but more than anything I can't forget how this game made me feel.
Really neat world. Looks great. Plays terrible. Boring all the way through. Game takes too long to give you the fun stuff. Weapon other than the starting sword? Finish the first third of the game first. Magic variety? Got the stealth spell in the last forty minutes of the game. Enemies just aren't a threat. "Hard" mode would, assumedly, just be average difficulty, since I never died during my normal playthrough, even neglecting the strength stats and not bothering to change into armor for combat. Everything, essentially, can be defeated by walking to its left relatively quickly while swinging at it. The economy is a bit munted. I noticed at one point I was able to sell potions for two coins each and buy them for one coin each. Not that it mattered with how many throwing knives the game gives you to sell for mounds of cash. Reputation system similarly half-baked and doesn't really matter. Moral Dilemmas are often just Mr. Meanie vs. Cpt. Castration. Crime system? None. Everything feels terribly shallow. Ultimately not worth the time. Certainly not worth $20.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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